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Penerapan active learning untuk meningkatkan keterampilan passing atas pada pembelajaran bolavoli Dyah Resti Fauzy; Afifan Yulfadinata; Mochammad Ridwan; Yuni Fitriyah Ningish; Junaidi Budi Prihanto
Bravo's: Jurnal Program Studi Pendidikan Jasmani dan Kesehatan Vol 14 No 1 (2026): Bravo's: Journal of Physical Education and Sport Science
Publisher : Physical Education Departement of University PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/bravos.v14i1/234

Abstract

This study aims to analyze the application of active learning methods to passing skills  on bolavolley.  The study used an experimental design with a Non-Randomized Control Group Pretest-Posttest Design. The research sample consisted of 64 students from MTsN 2 Sidoarjo, divided into an experimental group (n=32) and a control group (n=32). The research instrument was an overhead passing test with 10 attempts, where each success according to the criteria of technique and accuracy of the target was given a score of 1 (score range 0–10). The analysis results showed that the average score of the experimental group increased from 4.66 to 7.22, while the control group increased from 4.75 to 5.09. The paired sample t-test showed a significant increase in the experimental group (p = 0.000) and the control group (p = 0.003). Thus, the active learning method had a significant effect on improving volleyball passing skills. The independent sample t-test on the posttest showed a p-value of 0.0001 (<0.05), which means that there was a significant difference between the two groups. Volleyball learning through active learning is expected to increase student creativity and minimize waiting time for practice. Thus, the active learning method can be recommended as an alternative effective learning model in improving basic volleyball skills, especially overhead passing in physical education learning
Upaya Peningkatan Kebugaran Jasmani Siswa Melalui Permainan Tangkak Rani : Tangan Merangkak Kebugaran Jasmani Didit Kurniawan; Mochammad Ridwan; Muhammad Bambang Herinanta
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4315

Abstract

This research aims to assess the impact of traditional games on enhancing students' physical fitness by modifying the traditional game Tangkak Rani (Physical Fitness Crawling Hands) for class X TAV-3 students at SMKN 3 Surabaya. The study follows a PTKK design, conducted over three cycles, involving a sample of 34 students from class X TAV-3. Initially, the modified TKJI test revealed that 18 students completed the pre-cycle assessment, equating to a completion rate of 52.93%. In response, the researcher implemented modifications to the Tangkak Rani game, resulting in 23 students meeting the KKM, with a percentage of 57.65%. However, this did not reach the desired goal of more than 27 students completing the assessment, prompting a second cycle. Following this action, 28 students completed the test, yielding a completion rate of 82.36%. These findings indicate a positive effect of traditional game modifications on the physical fitness of class X TAV-3 students at SMKN 3 Surabaya.