Ismail
Universitas Indonesia Membangun

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Rancang Bangun Sistem Informasi Geografis Seni Budaya Indonesia Berbasis Web Khasanah Khasanah; Effi Triyani; Djoko Harsono; Ismail Ismail; Rini Sulistyowati
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 5, No 1 (2020): Mei 2020
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.478 KB) | DOI: 10.31294/ijcit.v5i1.6309

Abstract

Abstrak - Indonesia merupakan negara yang memiliki keanekaragaman seni budaya, namun tidak semua masyarakat Indonesia mengetahui kebudayaan apa saja yang ada. Permasalahan yang terjadi adalah belum tersedianya mediavisual interaktif yang dapat mempermudah dalam memberikan informasi seni budaya Indonesia secara lengkap yang dapat diakses kapan saja, dimana saja secara online. Masalah tersebut coba diselesaikan dengan mengembangkan sebuah rancangan sistem geografis seni budaya Indonesia berbasis web. Metode pengembangan sistem menggunakan metode Waterfall yang meliputi beberapa tahapan seperti : Planning, Analysis, Design, Implementation dan System. Sistem inidibuat dengan program PHP dan Database MySQL. Informasi yang ditampilkan berupa peta geografis Indonesia dengan dilengkapi keterangan informasi seni budaya yang mewakili beberapa provinsi di Indonesia.Sistem ini bertujuan untuk membantu masyarakat agar lebih mengetahui keanekaragaman budaya yang dimiliki Indonesia akan terselesaikan.Katakunci: MySql, PHP, seni budaya, SIG,waterfall Abstract - Indonesia is a country that has a diversity of cultural arts, but not all Indonesian people know what culture exists. The problem that occurs is the unavailability of interactive visual media that can make it easier to provide information on Indonesian cultural arts in full which can be accessed anytime, anywhere online. The problem was solved by developing a web-based design of the geographical system of Indonesian art and culture. The system development method uses the Waterfall method which includes several stages such as: Planning, Analysis, Design, Implementation and System. This system is made with PHP and MySQL Database programs. The information displayed is in the form of a geographical map of Indonesia with information on cultural arts representing several provinces in Indonesia. This system aims to help the community to be more aware of the cultural diversity that Indonesia has to be resolvedKeywords: arts and culture, GIS, MySQL, PHP, waterfall
ANALISIS SENTIMEN ULASAN PENGGUNA APLIKASI OJOL THE GAME MENGGUNAKAN ALGORITMA NAÏVE BAYES Sumini Aulia; Ismail Ismail
Jurnal Informatika dan Teknik Elektro Terapan Vol 12, No 3 (2024)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v12i3.5144

Abstract

Game merupakan suatu platform permainan yang sangat menarik terutama untuk game online. Aplikasi Ojol The Game merupakan aplikasi game simulator yang cukup populer dikalangan anak muda terutama pada gen Z. Meskipun banyaknya peminat dan pengguna yang menyukai aplikasi game ini, tidak menutup kemungkinan banyak pengguna yang memiliki kesan kurang baik selama melakukan permainan di game tersebut. Banyaknya opini-opini dari para pengguna membuat peneliti tertarik untuk melakukan analisis sentimen pada aplikasi Ojol The Game di google play store. Tujuan dilakukannya penelitian ini untuk menganalisis sentimen pengguna aplikasi Ojol The Game dengan model Naïve Bayes Classifier. Penelitian ini menggunakan data sebanyak 1.198 ulasan, pengambilan data dilakukan teknik web scrapping dengan bahasa pemrograman phyton. Data-data tersebut dilakukan preprocessing dengan 4 tahapan yaitu, filter tokenize, filter stopwords, filter transform cases, dan filter tokens. Kemudian dataset tersebut dibagi menjadi dua yaitu data latih dan dan uji dengan menggunakan perbandingan 80:20. Hasil akhir dari pengujian ini adalah menghasilkan nilai akurasi ketepatan dari model naïve bayes classifier dalam melakukan pelabelan dan klasifikasi dataset. Hasil pengujian menunjukkan bahwa akurasi mendapat nilai sebanyak 95.00%, recall 97,98%, dan presisi 94,19%. Dari hasil penelitian ini mendapatkan kesimpulan sentimen positif lebih besar dengan jumlah presentase 62% dibandingan sentimen negatif dengan persentase 38%.
PERANCANGAN UI & UX APLIKASI PERSEDIAAN BAHAN BAKU UNTUK PRODUKSI PADA PT. INDOMAS PRIMA SEJATI: Pendahuluan, Tinjauan Pustaka, Metode Penelitian, Pembahasan, Kesimpulan dan Penutup Ira Damayanti; Ismail
Informatics and Computer Engineering Journal Vol 4 No 2 (2024): Periode Agustus 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i2.4937

Abstract

Indomas Prima Sejati is a company operating in the manufacturing sector. Management of raw material inventory data at PT. Indomas Prima Sejati is currently still doing it manually in preparing the latest stock reports. This manual approach is less effective and efficient because it has the potential to cause errors in recording and takes a long time to compile inventory reports. Raw materials are a number of materials used in the production process for resale. Therefore, raw material inventory management is very important for company operations because it has an impact on production efficiency, fulfilling consumer demand, and operational costs. In the midst of advances in the current digital era, the use of technology can help overcome this problem. To increase efficiency in managing raw materials, an inventory application design was designed that uses the design thinking method to create a User Interface (UI) and User Experience (UX) prototype. This application aims to simplify and increase the effectiveness of managing raw materials in the production process PT. Indomas Prima Sejati. This research chooses the design thinking method because its approach focuses on users, so that it can provide solutions that suit their needs. The design thinking process consists of five stages: empathize, define, ideate, prototype, and testing. In the testing stage, the researcher uses the Single Ease Question (SEA) approach to the some respondents to measure the level of ease of design solutions that have been made. Single Ease Question (SEA) is a testing technique by giving one question to respondents related to the task being tested. The application testing was successful in terms of ease of design solutions from respondents by getting an average score of 4,5 for application creation requests, then the prototype test results got an average score of 8.4 which means that the features made are easy to understand and understand.
Membangun Jalur Komunikasi Antara Darat Dengan Laut Via VSAT Deni Kurniawan; Ismail Ismail
Informatics and Computer Engineering Journal Vol 4 No 2 (2024): Periode Agustus 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i2.4982

Abstract

PT. Bintang Khatulistiwa Internusa is one of the vendors engaged in providing infrastructure and internet services specifically for ships. Customers who sail often need internet services to transmit data and communicate with the head office in Jakarta, so it is necessary to develop communication infrastructure that can connect between land and sea, this is an important challenge in the current era of digitalization. Visat, a technology that utilizes satellites to transfer data, has emerged as a potential solution for creating effective and reliable communication lines. This study aims to explore the process of building communication lines via Vsat that connect land and sea. Through literature analysis and case studies, PT. Bintang Khatulistiwa Internusa takes advantage of Visat technology in overcoming the geographic and infrastructure challenges associated with building communications lines in hard-to-reach areas. We also consider the economic, social, and environmental implications of implementing this technology. The results show that Vsat has great potential to improve connectivity between land and sea, providing significant benefits in terms of economic growth, regional integration and availability of access to information. However, challenges such as implementation costs, data security, and infrastructure resilience remain major concerns that need to be addressed in efforts to implement communication channels through Visat. Thus, this research provides important insights for stakeholders to plan and implement more efficient and inclusive communications infrastructure in land and sea areas.