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MENGEMBANGKAN KREATIVITAS PESERTA DIDIK MELALUI KARYA KOLASE PADA PEMBELAJARAN SBdP DI KELAS IV SD NEGERI 56 BANDA ACEH ABSTRAK Ira Damayanti; Rosma Ely; Sulaiman Sulaiman
Jurnal Ilmiah Mahasiswa Pendidikan Guru Sekolah Dasar Vol 6, No 1 (2021): FEBRUARI 2021
Publisher : Universitas Syiah Kuala

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Abstract

Belajar seni dan kerajinan yang bagus melalui universitas adalah salah satu upaya untuk meningkatkan kreativitas siswa. Kolase merupakan kegiatan menempel atau merekatkan berbagai jenis bahan. Bahan yang digunakan dapat berupa bahan herbal, bahan sintetis, dan bahan bekas pakai masing-masing dalam bentuk, ukuran, dan jenisnya. Adapun komponen-komponen kerumitan dalam penelitian ini, khususnya cara memperluas kreativitas siswa melalui seni lukis dalam penguasaan SBdP di kelas IV SD Negeri 56 Banda Aceh keindahan. Dalam hal ini melihat metode yang digunakan adalah metode kualitatif dengan bentuk penelitian ini bersifat deskriptif. Yang menjadi subjek pada metode ini ialah guru kelas IV B berjumlah 1 orang dan seluruh peserta didik yang berjumlah 26 orang dimana 9 laki-laki dan 17 perempuan. Pendekatan seri catatan yang digunakan dalam penelitian ini adalah dengan menggunakan observasi, wawancara dan dokumentasi. Observasi dilakukan dengan cara melihat proses pembelajaran yang berlangsung dilokasi penelitian, wawancara dilakukan dengan guru kelas INegeri 56 Banda Aceh, sedangkan dokumentasi ialah catatan peristiwa yang sudah berlalu.Berdasarkan hasil penelitian ini menunjukkan bahwa mengembangkan kreativitas siswa melalui seni lukis di SBdP yang dipelajari di kelas IV SD Negeri 56 Banda Aceh termasuk dalam kategori cukup. Guru juga menuntun kegiatan mengembangkan kreativitas yang sesuai dengan kemampuan peserta didik, kebutuhannya, minatnya, dan juga berekpresi menggunakan berbagai media tentang seni rupa. Hal ini ditandai dengan nilai rata- rata peserta didik yaitu 77. Maka dapat disimpulkan bahwa mengembangkan kreativitas peserta didik melalui karya kolase pada pembelajaran SBdP di Kelas IV SD Negeri 56 Banda Aceh saat ini belum menunjukkan hasil pengembangan yang maksimal. Kata Kunci: Mengembangkan Kreativitas
PERANCANGAN UI & UX APLIKASI PERSEDIAAN BAHAN BAKU UNTUK PRODUKSI PADA PT. INDOMAS PRIMA SEJATI: Pendahuluan, Tinjauan Pustaka, Metode Penelitian, Pembahasan, Kesimpulan dan Penutup Ira Damayanti; Ismail
Informatics and Computer Engineering Journal Vol 4 No 2 (2024): Periode Agustus 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i2.4937

Abstract

Indomas Prima Sejati is a company operating in the manufacturing sector. Management of raw material inventory data at PT. Indomas Prima Sejati is currently still doing it manually in preparing the latest stock reports. This manual approach is less effective and efficient because it has the potential to cause errors in recording and takes a long time to compile inventory reports. Raw materials are a number of materials used in the production process for resale. Therefore, raw material inventory management is very important for company operations because it has an impact on production efficiency, fulfilling consumer demand, and operational costs. In the midst of advances in the current digital era, the use of technology can help overcome this problem. To increase efficiency in managing raw materials, an inventory application design was designed that uses the design thinking method to create a User Interface (UI) and User Experience (UX) prototype. This application aims to simplify and increase the effectiveness of managing raw materials in the production process PT. Indomas Prima Sejati. This research chooses the design thinking method because its approach focuses on users, so that it can provide solutions that suit their needs. The design thinking process consists of five stages: empathize, define, ideate, prototype, and testing. In the testing stage, the researcher uses the Single Ease Question (SEA) approach to the some respondents to measure the level of ease of design solutions that have been made. Single Ease Question (SEA) is a testing technique by giving one question to respondents related to the task being tested. The application testing was successful in terms of ease of design solutions from respondents by getting an average score of 4,5 for application creation requests, then the prototype test results got an average score of 8.4 which means that the features made are easy to understand and understand.
The Effect of the grant of a Boiled Egg to Increased Levels of Hemoglobin (Hb) in Pregnant Women with Anemic at Cerme Village Health Center Kediri Regency in 2022 Khofidhotur Rofiah; Betanuari Sabda Nirwana; Ira Damayanti; Kusni Sri Mawarti
Journal for Quality in Public Health Vol. 6 No. 1 (2022): November
Publisher : Master of Public Health Program Institut Ilmu Kesehatan STRADA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30994/jqph.v6i1.438

Abstract

Anemia is a condition of decreased red blood cells or hemoglobin, thus decreasing the capacity of haulage needs oxygen to organs in the mother and fetus are diminished. The results of a preliinary survey conducted in gretting pregnant as much as 99 of pregnant women are anemic as many as 36 pregnant women, and 63 pregnant women not anemic.The purpose of the research is to analyze the effect of the grant of a boiled egg to increased levels of hemoglobin (Hb) in pregnant women with anemic in Poskesdes Cerme Kediri Regency year 2022.This type of reseach is one approach to experimental quasy group pre test-post test design. The population in this research as much as 15 pregnant women with anemic, whereas the sample in this research is the entire amount of the existing population of pregnant women with anemic by using total sampling. Analysis of research test t-test and independent sample t-test.Research results showed the t-test in the get before and after given a boiled egg that is the p value of 0,000 or p < a (0,05). On independent test sample t-test in the get value of 0,001 p  or p < a (0,05), which means there’s influence after consuming boiled eggs to increased levels of hemoglobin.From the results of the study prove that consumption of boiled egg everyday can help improve hemoglobin levels in pregnant women with anemic, so it is recommended for pregnant women with anemic to consume boiled egg a day 1 rounds in the morning to raise the levels of hemoglobin. 
PERANCANGAN UI & UX APLIKASI PERSEDIAAN BAHAN BAKU UNTUK PRODUKSI PADA PT. INDOMAS PRIMA SEJATI: Pendahuluan, Tinjauan Pustaka, Metode Penelitian, Pembahasan, Kesimpulan dan Penutup Ira Damayanti; Ismail
Informatics and Computer Engineering Journal Vol 4 No 2 (2024): Periode Agustus 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/icej.v4i2.4937

Abstract

Indomas Prima Sejati is a company operating in the manufacturing sector. Management of raw material inventory data at PT. Indomas Prima Sejati is currently still doing it manually in preparing the latest stock reports. This manual approach is less effective and efficient because it has the potential to cause errors in recording and takes a long time to compile inventory reports. Raw materials are a number of materials used in the production process for resale. Therefore, raw material inventory management is very important for company operations because it has an impact on production efficiency, fulfilling consumer demand, and operational costs. In the midst of advances in the current digital era, the use of technology can help overcome this problem. To increase efficiency in managing raw materials, an inventory application design was designed that uses the design thinking method to create a User Interface (UI) and User Experience (UX) prototype. This application aims to simplify and increase the effectiveness of managing raw materials in the production process PT. Indomas Prima Sejati. This research chooses the design thinking method because its approach focuses on users, so that it can provide solutions that suit their needs. The design thinking process consists of five stages: empathize, define, ideate, prototype, and testing. In the testing stage, the researcher uses the Single Ease Question (SEA) approach to the some respondents to measure the level of ease of design solutions that have been made. Single Ease Question (SEA) is a testing technique by giving one question to respondents related to the task being tested. The application testing was successful in terms of ease of design solutions from respondents by getting an average score of 4,5 for application creation requests, then the prototype test results got an average score of 8.4 which means that the features made are easy to understand and understand.