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ANALISIS BUTIR SOAL OKUPASI TERAPI PADA PEDIATRI MENGGUNAKAN SOFTWARE KLASIKA DENGAN PENDEKATAN CLASSICAL TEST THEORY (CTT) Arsyi, reza Nur; Gideon, Hermito
Jurnal Vokasi Indonesia Vol. 11, No. 2
Publisher : UI Scholars Hub

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan hasil analisis kualitas soal yang ada pada soal okupasi terapi pediatri dibutuhkan karena sebagai salah satu bahan evaluasi pengajaran dan evaluasi terhadap pengetahuan yang dimiliki oleh mahasiswa. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kuantitatif. Ujian terdiri dari 31 item yang diujikan pada 60 mahasiswa yang telah mendapatkan mata kuliah Okupasi Terapi pada pediatri, Evaluasi tersebut dianalisis dengan pendekatan classical test theory menggunakan software klasika. Hasil yang diperoleh dari penelitian klasika diperoleh nilai SEM 2,123, alpha 0,635, mean biserial 0,428, daya pembeda pada item diterima sebanyak 20, 4 item perlu direvisi/dicek dan 7 item ditolak. Dengan melihat tingkat kesulitan terdapat 14 item mudah, 12 item sedang, 5 item sulit, keseluruhan tingkat kesulitan pada soal ujian Okupasi Terapi pada Pediatri dapat terima sebagai bahan evaluasi dengan melihat hasil analisis terpenuhi ketiga kategori (mudah, sedang, sulit) untuk melihat kemampuan dari mahasiswa
PENATALAKSANAAN OKUPASI TERAPI PADA DOWN SYNDROME MENGGUNAKAN BEHAVIOR MODIFICATION DAN SENSORI INTEGRASI DALAM AKTIVITAS TOILETING (CASE STUDY) KAMESWARI, Eka TALIA; Arsyi, Reza Nur; Luthfi, Muhammad; Gidion, Hermito; Kosasi, Ayleen Alicia; Aziz, Abdul; Mohd, Erna Faryza
Jurnal Vokasi Indonesia Vol. 12, No. 1
Publisher : UI Scholars Hub

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Abstract

Down syndrome is a condition of physical and mental developmental delays caused by chromosomal abnormalities. Children with Down syndrome generally show differences in motor development compared to other children, including delays in developing independence in daily activities. This study evaluates An. N, a 9-year and 9-month-old child with Down syndrome, who has issues with independence, particularly in toileting activities. To address this issue, an occupational therapy program was implemented using behavior modification and sensory integration approaches. The behavior modification techniques employed included positive reinforcement and prompting (physical, verbal, gestural, modeling), while the sensory integration techniques involved play. The results of the study showed that after 20 therapy sessions, An. N's ability in toileting activities significantly improved, as reflected by the change in the WeeFIM assessment score for the toileting component from 1 (Total assistance) to 5 (Supervision). This indicates an improvement in the child's independence in daily activities.
Revolutionizing Biomedical Education: Student Views on Virtual Reality in Anatomy and Physiology Learning Poot, Erna Faryza Mohd; Arsyi, Reza Nur
International Journal of Educational Qualitative Quantitative Research Vol. 4 No. 2 (2025)
Publisher : Qualitative and Quantitative Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58418/ijeqqr.v4i2.160

Abstract

In the era of digital transformation, biomedical education faces growing challenges to deliver more visual, interactive, and contextualized learning experiences. Virtual reality (VR) has emerged as a disruptive technology capable of revolutionizing how students deeply understand anatomy and physiology. This study aims to explore student views on the use of VR in learning anatomy and physiology, and to examine the influence of factors such as perceived usefulness, ease of use, motivation, engagement, satisfaction, and perceived learning outcomes on students’ intention to use VR. Adopting a quantitative approach through a survey method, data were collected from 114 biomedical students in Malaysia and Indonesia via online questionnaire. The data were analyzed using Structural Equation Modeling. The results reveal that motivation, engagement, perceived usefulness, satisfaction, and perceived learning outcomes significantly influence the intention to use VR. Satisfaction also plays a key mediating role between perceived usefulness and intention to use. Meanwhile, ease of use does not exert a direct influence on intention, but shows an indirect effect through perceived usefulness. These findings underscore that students prioritize pedagogical value and enjoyable learning experiences over purely technical aspects. In conclusion, VR is not merely a supplementary tool but serves as a catalyst in accelerating the transformation of biomedical education toward approaches that are more adaptive to the needs of the modern generation. This study contributes by providing empirical evidence to support the development of effective and sustainable technology-based learning tools.