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Ika Wahyu Pratiwi
Universitas Negeri Yogyakarta

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Peningkatan Soft Skill Melalui Program Pelatihan Bebras Challenge Untuk Meningkatkan Kemampuan Computational Thinking Siswa SMK Nuril Huda; Ika Wahyu Pratiwi; Ery Sugito; Ahmad Fadhil Imran; M. Miftach Fakhri
Jurnal Sipakatau: Inovasi Pengabdian Masyarakat Volume 1 Issue 1 Desember 2023: Jurnal Sipakatau
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/jsipakatau.v1i1.232

Abstract

The purpose of this service activity is to improve the Computational Thinking (CT) skills of vocational students through the Bebras Challenge training program. Since its introduction by Wing in 2006, CT has become a major focus in science, technology, engineering and math (STEM) education. In the context of this service activity, some of the problems identified involved students' lack of proficiency in CT, ignorance of Bebras Challenge activities, and lack of promotion of the use of the internet in CT learning. This training was carried out by applying lecture methods, question and answer sessions, and exercises/practices. The results of the implementation of this service activity show that students can apply Computational Thinking to solve everyday problems. This service method proved effective in motivating students and teachers to actively use technology as a CT learning tool. In addition, this training helps students to better understand the types of challenges faced in Bebras and the concept of CT.
Pengembangan Literasi Digital Masyarakat Sekolah Melalui Pelatihan Pembuatan Komik Digital Cerita Rakyat Deswalantri; Ika Wahyu Pratiwi; Apriani Riyanti; Ilma Wulansari Hasdiansa; Sitti Hasbiah
Jurnal Sipakatau: Inovasi Pengabdian Masyarakat Volume 1 Issue 1 Desember 2023: Jurnal Sipakatau
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/jsipakatau.v1i1.234

Abstract

This community service activity aims to increase the level of digital literacy among school community members, especially teachers and students, through the development of folklore in the form of digital comics using the Canva application. The approach in the implementation of this PKM involves training and guidance activities for participants, helping them master the use of the Canva application to create folktales in digital comic format. During the training period, participants were provided with detailed guidance on techniques to visually depict folklore, incorporate it with digital technology, and present it in an attractive comic format. In addition, participants were also equipped with knowledge on utilizing social media and other digital platforms as a means to share the works they have created. The outcomes of this activity include a significant improvement in participants' digital literacy skills, increased appreciation for local cultural heritage through folklore development, and increased creativity in the utilization of digital technology. Therefore, this PKM has a positive impact in supporting the improvement of digital literacy, promoting appreciation of local cultural heritage through digital platforms, and providing active opportunities for school communities to participate more proactively in the evolving digital era.