Ribka Wahyu Christiani
Institut Agama Kristen Negeri Palangka Raya, Indonesia

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DEVELOPING SMARTPHONE TECHNOLOGY TO DEVELOP STUDENT PSYCHOLOGY Ausvina Ausvina; Ribka Wahyu Christiani; Yumi Yumi; Sari Sari; Lukas Lukas; Yesyurun Munthe
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 1 No. 10 (2023): Desember
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

The benefits of today's developments in information and communication technology are felt by many public. Mobile phones are one product of this technology that has changed behavior human communication across time and space. People thousands of kilometers away can each other communicate while looking at each other and only by using media cell phone. students in the city of Palangka Raya have also done so feel the impact of using this cellphone in communicating with friends, relatives, or people even in other areas. By using descriptive methods the author tries to determine the impact of use of mobile phones among people in the village. The results of the research, among other things, show that the use of cellphones does have a positive impact towards village communities, especially in order to maintain communication relations with people, especially relatives or family who are far outside the area. But within capacity As a smartphone with various features it has as a source of information, it turns out that this is not yet the case It is widely known about its use by the public.
Effectiveness of Auditory Visual Games Method on Students' Learning Interest in the Christian Religious Education Subject in Grade VIII Ribka Wahyu Christiani; Telhalia Telhalia; Fernando Dorothius Pongoh
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1557

Abstract

Education plays a fundamental role in developing students’ intellectual, moral, spiritual, and social competencies. This study aimed to determine the effectiveness and effectiveness level of the auditory-visual game method in increasing students' learning interest in Christian Religious Education among Grade VIII.8 students at SMP Negeri 8 Palangka Raya. The study employed a quantitative approach using a one-group pretest-posttest experimental design involving 15 Christian students selected through purposive sampling. Data were collected using a 20-item Likert-scale questionnaire measuring four indicators of learning interest: feelings of enjoyment, attraction, attention, and participation. The collected data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, the paired sample t-test, and the N-Gain Score with the assistance of SPSS software. The findings revealed that the application of the auditory-visual game method significantly increased students' learning interest, as evidenced by a paired sample t-test significance value (Sig. 2-tailed) of less than 0.05, resulting in the rejection of the null hypothesis and acceptance of the alternative hypothesis. The mean learning-interest score increased from 48.53 in the pretest to 60.67 in the posttest. Furthermore, the average N-Gain Score of 0.399 (39.9%) indicated that the effectiveness level of the intervention was categorized as moderate. These findings demonstrate that integrating games with auditory and visual media creates a more engaging, interactive, and student-centered learning environment, thereby improving students' enjoyment, attraction, attention, and active participation in Christian Religious Education learning.