EDUJAVARE: International Journal of Educational Research
Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research

Effectiveness of Auditory Visual Games Method on Students' Learning Interest in the Christian Religious Education Subject in Grade VIII

Ribka Wahyu Christiani (Institut Agama Kristen Negeri Palangka Raya, Indonesia)
Telhalia Telhalia (Institut Agama Kristen Negeri Palangka Raya, Indonesia)
Fernando Dorothius Pongoh (Institut Agama Kristen Negeri Palangka Raya, Indonesia)



Article Info

Publish Date
30 Jun 2026

Abstract

Education plays a fundamental role in developing students’ intellectual, moral, spiritual, and social competencies. This study aimed to determine the effectiveness and effectiveness level of the auditory-visual game method in increasing students' learning interest in Christian Religious Education among Grade VIII.8 students at SMP Negeri 8 Palangka Raya. The study employed a quantitative approach using a one-group pretest-posttest experimental design involving 15 Christian students selected through purposive sampling. Data were collected using a 20-item Likert-scale questionnaire measuring four indicators of learning interest: feelings of enjoyment, attraction, attention, and participation. The collected data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, the paired sample t-test, and the N-Gain Score with the assistance of SPSS software. The findings revealed that the application of the auditory-visual game method significantly increased students' learning interest, as evidenced by a paired sample t-test significance value (Sig. 2-tailed) of less than 0.05, resulting in the rejection of the null hypothesis and acceptance of the alternative hypothesis. The mean learning-interest score increased from 48.53 in the pretest to 60.67 in the posttest. Furthermore, the average N-Gain Score of 0.399 (39.9%) indicated that the effectiveness level of the intervention was categorized as moderate. These findings demonstrate that integrating games with auditory and visual media creates a more engaging, interactive, and student-centered learning environment, thereby improving students' enjoyment, attraction, attention, and active participation in Christian Religious Education learning.

Copyrights © 2026






Journal Info

Abbrev

EDUJAVARE

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

EDUJAVARE: International Journal of Educational Research (e-ISSN: 3031-2884) published twice a year (in June and December) by Lembaga Penerbitan dan Publikasi Ilmiah Edujavare Publishing by Indonesian Lecturers Association. This is a multi-disciplinary scientific journal as a dialogue medium of ...