Bayu Setiawan
Fakultas Arsitektur Dan Desain Universitas Pembangunan Nasional Veteran Jawa Timur

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Analisa Pengembangan Karakter Musa Dalam Film Battle of Surabaya Bayu Setiawan; Pungky Febi Arifianto; Fransisca Sherly Taju
DESKOVI : Art and Design Journal Vol. 6 No. 2 (2023): DESEMBER 2023
Publisher : Universitas Maarif Hasyim Latif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51804/deskovi.v6i2.15839

Abstract

Battle of Surabaya menyajikan tema perjuangan rakyat Surabaya dalam peristiwa peperangan 10 November 1945 antara Indonesia melawan Inggris dan sekutu. Film ini menceritakan tentang Musa yang dipercayakan tugas untuk mengirim surat dari pejuang Surabaya. Peneliti melakukan penelitian berbasis studi kasus untuk mendalaminya pengembangan karakter Musa. Penelitian ini bertujuan untuk menelaah secara dalam tokoh fiksi yang dihadirkan dalam film bertemakan sejarah yang sebenarnya. Karakter Musa, seorang anak laki-laki berusia 10-12 tahun, sesuai dengan latar waktu cerita yang berlangsung selama perang kemerdekaan di Surabaya. Perjalanan karakter Musa mencerminkan konflik yang kompleks yang membentuk dirinya menjadi sosok yang kuat dan penuh keberanian. Dibalik kompleks konflik yang dihadapi untuk menyelesaikan misinya, musa malah kehilangan segalanya. Kontras inilah yang menggambarkan perkembangan karakter Musa menjadi individu yang tangguh dan pemberani saat cerita mencapai puncaknya. Karakter Musa dalam film ini menciptakan kepribadian yang manusiawi dan mampu merangkai cerita dengan baik, meskipun masih menyisakan potensi pengembangan lebih lanjut untuk mendalami sisi-sisi kepribadiannya yang belum terungkap secara mendalam
Perancangan Video Explainer Trans Jatim Menggunakan Power Point Stevan Deyo Febrian; Bayu Setiawan
Student Research Journal Vol. 1 No. 6 (2023): Desember : Student Research Journal
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/srjyappi.v1i6.821

Abstract

This research aims to develop an explanatory video discussing the Trans Jawa Timur transportation system using Power Point software. The design approach includes combining visual, text and animation elements in Power Point to convey clear and interesting information about the East Java Trans. The author hopes that this explanatory video can be an effective communication tool to present and understand to the public the advantages and benefits of the Trans Jatim transportation system. It is hoped that the results of this research will provide guidelines for developing interactive and informative PowerPoint presentations for similar projects in the future.
Sistem Rekomendasi Linimasa Facebook Berdasarkan Topik Kesukaan Pengguna Menggunakan Metode Content-Based Filtering & Term Frequency-Inverse Document Frequency Bayu Setiawan; Bagus Satrio Wicaksono; Muhammad Hilmy Aziz; Anggraini Puspita Sari
MISTER: Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 1 No. 3c (2024): JULI (Tambahan)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v1i3c.2004

Abstract

This research aims to identify Facebook timeline recommendation systems based on user habits using Content-Based Filtering (CBF) and Term Frequency-Inverse Document Frequency (TF-IDF) methods. By utilizing historical user activity data, this system will customize content recommendations for individual users. The CBF method is used to compare the similarity of the content to be recommended with the user's habits, while TF-IDF is used to evaluate various keywords in the content. The results of this study show that the combination of CBF and TF-IDF methods can improve the accuracy of recommendation in Facebook timeline, resulting in a more convenient and relevant user experience.
Perancangan Poster Edukasi Sebagai Upaya Peningkatan Wawasan Tanaman Pada Wisata Agro Lembah Kecubung Yassinta Fitria; Bayu Setiawan
Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat Vol. 1 No. 4 (2023): Desember : Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/kegiatanpositif.v1i4.490

Abstract

The abundance of diverse and beautiful natural resources in a region is an invaluable wealth. Likewise with the PKKM MBKM Village Development program in Penanggungan Village, Trawas, Mojokerto. Apart from being designed to improve the implementation of the Independent Learning program in building a village, the main aim is to hone students' abilities in identifying, developing and empowering the potential of the village. One of them is the Agro Tourism Valley Kecubung which has just opened and requires strong branding to improve the image of the tourist attraction. So Village Development program students helped in the design efforts. One of which is designing educational posters
Perancangan Sosial Media Sebagai Media Kampanye Persuasi Untuk Menghidupkan Kembali Permainan Tradisional di Surabaya pada Era Digital Aisya Jasmine Defina; Bayu Setiawan; Pungky Febi Arifianto
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 5 No. 1 (2025): Maret : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v5i1.5757

Abstract

This study aims to design a social media campaign that encourages children to play traditional games through the involvement of parents, with the goal of preserving traditional games in the digital era. The methods used include qualitative and quantitative approaches, such as interviews, observations, and data analysis to determine the effective communication strategy. This campaign will use Instagram as the primary platform, with four content pillars: Awareness, Education, Engagement, and Persuasion. The Awareness pillar focuses on reintroducing traditional games, Education provides information about the benefits and cultural values, Engagement encourages active participation, and Persuasion invites the audience to join events that support the preservation of traditional games. The results show that the use of social media, particularly Instagram, is effective in attracting the attention of parents and children, raising awareness about the importance of traditional games in supporting children's physical, social, and emotional development, as well as preserving Indonesia's cultural heritage amidst the advancement of digital technology.