Rinanti Resmadewi
Universitas Muhammadiyah Surabaya

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What Do They Do with Their Phones? Teens' Smartphone Use Behavior Post Covid-19 Pandemic Dewi Ilma Antawati; Rinanti Resmadewi; Dafa Revrison Muttaqien
Journal of Educational, Health and Community Psychology Vol 13 No 1 March 2024
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jehcp.v13i1.28233

Abstract

The use of smartphones has significantly increased during the Covid-19 pandemic. Internet access in the family room has impacted teens' smartphone usage behavior and relationships between family members, particularly in family communication. This study aimed to describe teens' behavior while using smartphones and compare the quality of parent-child interpersonal communication based on teens' smartphone usage intensity post-pandemic COVID-19. A total of 515 teens aged 15-19 years participated in this research. The study revealed eight main activities that most teenagers engage in with their smartphones. These activities include recording pictures/audio/video of oneself, managing incoming messages (via messaging apps and email), playing games, accessing social media, listening to music, listening to the radio, editing photos/videos, and using search engines (such as Google) to search for information (browsing). The results also indicated significant differences in openness, empathy, positiveness, and overall family communication quality. Participants who used low-intensity gadgets exhibited the best quality in these dimensions. The implications of this research may help practitioners working with families design necessary interventions for family communication problems.
EFEKTIFITAS APE “RUMAH EDUKASI” TERHADAP KEMAMPUAN KONSEP DASAR HITUNG DAN MENGENAL WAKTU PADA SISWA TAMAN KANAK-KANAK Rinanti Resmadewi; Dzulkifli Dzulkifli
PSIKOSAINS (Jurnal Penelitian dan Pemikiran Psikologi) Vol. 20 No. 1 (2025)
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/psikosains.v20i1.8978

Abstract

Background: The Education House is a learning media in the form of an Educational Game Tools (EGT) which aims to train children in the ability to think logically, increase creativity, and train children's fine motor skills. This game is divided into three kinds, namely games in counting, guessing pictures, and knowing the time by pointing the clock. Objective: to see whether APE is effective in improving the ability to count and recognize time in Aisyiyah Kindergarten students Method: This study used quantitative methods and the research design used was experimental research (one group pretest-posttest design). The research subjects were students of TK Aisyiyah Bustanul Athfal 58, TK Aisyiyah Bustanul Athfal 6, and TK Aisyiyah Bustanul Athfal 47 Surabaya. The data collection technique used in this study was by giving pre-test and post-test questions. Result: after the researchers gave the treatment twice using the EGT "Education House" that the researchers made, the results showed that the subjects experienced an increase in their basic ability to count and recognize time. Conclution: effective EGT can improve numeracy skills and know time in Aisyiyah Kindergarten students.