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Penerapan Algoritma Naïve Bayes Untuk Analisis Pengaruh Faktor Pendidikan Terhadap Peningkatan Kesehatan Masyarakat Fathurrahman, Fathurrahma; Yupi Kuspandi Putra; Muh. Adrian Juniarta Hidayat
Infotek: Jurnal Informatika dan Teknologi Vol. 7 No. 2 (2024): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v7i2.26470

Abstract

Health and Education are the main capital in realizing the nation's progress. Because quality and productive human resources are those who have a good level of health. People who have low education usually cannot receive current information about health, they prefer traditional health care such as going to a shaman or healer rather than going to the doctor. The aim of this research is to determine the influence of educational factors on public health. Data obtained through surveys and data collection carried out in the Sustainable Development Goals (SDGs) program or what we can interpret as sustainable development goals. 4429 data were obtained which included: economic data, health data, poverty data, gender data, education data and environmental data. The data obtained is used by researchers as attributes or variables to support decision making. This research uses a classification method with the Naïve Bayes algorithm with the accuracy value as the final value of the research. Data processing uses Rapid Miner software. From the test results it turns out to have an accuracy rate of 65.19%. Testing was carried out using k-fold validation, starting from k-fold validation 2 to 10. And the highest accuracy value was found at k-fold 6
Pengembangan Media Pembelajaran Ke NWDI-An Berbasis Mobile Putra, Yupi Kuspandi; Muh. Adrian Juniarta Hidayat; Fathurrahman; Almi Yulistia Alwanda; Ahmad Firdaus
Infotek: Jurnal Informatika dan Teknologi Vol. 8 No. 1 (2025): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v8i1.28462

Abstract

The rapid development of information and communication technology (ICT) has brought significant changes in various aspects of life, including in the field of education.  The need for effective and efficient learning media is increasingly urgent along with demands to improve the quality of education that is relevant to current developments. However, there are still several obstacles such as the lack of active role of students in the learning process and the limited learning media used. Learning resources in presenting material still use PowerPoint slides which are not yet interactive, resulting in a lack of student interest in learning. Therefore, this research aims to develop learning media, to support a more effective and interactive teaching and learning process. The method used in this research is Research and Development with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation) which is a teaching design system that is centered on individual learning, has immediate and long-term phases, is systematic, and uses a systems approach to knowledge. and human learning. The result of this research is a mobile-based learning media application with the hope that it can help increase students' understanding and interest in learning in NWDI courses, especially at the Faculty of Engineering, Hamzanwadi University.
Pelatihan Uji Kompetensi Keahlian Pada Siswa Kelas XII SMK NWDI Renco Putra, Yupi Kuspandi; Hariman Bahtiar; Yahya; Muhammad Saiful; Muh. Adrian Juniarta Hidayat; Fathurrahman; Amri Muliawan Nur; L.M.Samsu; Nurhidayati; Aswian Editri Sutriandi
Jurnal Teknologi Informasi untuk Masyarakat Vol. 2 No. 1 (2024): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v2i1.26181

Abstract

This service aims to help students improve their readiness and skills in completing the Skills Competency Test in the field of Computer and Network Engineering. The National Examination is no longer a determinant of graduation based on government regulations through the Ministry of Education and Culture which regulates policies and criteria for student graduation. Even though they no longer require national test scores, schools have full power in determining the school graduation requirements for their students, but these requirements must be in accordance with the circular issued by the Minister of Education and Culture. The target of this activity is class XII students at NWDI Renco Vocational School who are the main partners. The target and output of this activity is the development of skills in working on skills competency test questions that are skills in nature. The method used is Participatory Learning and Action (PLA). This activity is carried out by providing practical knowledge and skills. With this skills competency training, especially in the field of Computer and Network Engineering, it is hoped that it can help students prepare for skills competency tests to get maximum results and improve student competency. Keywords : Skill Competency, Vocational School, Computer and Network Engineering, Participatory Learning and Action
Pemanfaatan Teknologi AI dalam Pembuatan Media Pembelajaran Organ Tubuh Manusia untuk Sekolah Dasar Bahtiar, Hariman; Dina Sopiana; Muh. Adrian Juniarta Hidayat; Martua Hamonangan Nasution
Jurnal PRINTER: Jurnal Pengembangan Rekayasa Informatika dan Komputer Vol. 3 No. 2 (2025): Jurnal PRINTER: Jurnal Pengembangan Rekayasa Informatika dan Komputer
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jprinter.v3i2.33167

Abstract

Education is an essential component in the development of every individual, particularly for elementary school students. In the context of modern education, learning objectives play a crucial role. Observations at SDN 1 Korleko revealed that conventional teaching methods and the use of simple learning media are still dominant, while interactive learning media have not been optimally utilized. Approximately 57.89% of 19 students interviewed reported difficulties in learning due to the lack of engaging media and the occasional complexity of teachers’ explanations. Therefore, this study aims to design and develop interactive learning media with the assistance of Artificial Intelligence (AI). The development of this media is expected to overcome limitations of time and resources in conventional learning, while also fostering students’ interest and motivation. The findings show that the interactive learning media on human organs achieved a success rate of 88%, indicating that it was well received and effective in supporting learning objectives at SDN 1 Korleko. Thus, the use of interactive learning media can serve as an effective alternative to improve the quality of education in elementary schools and is expected to make a significant contribution to the development of innovative learning media that can be adopted by other educational institutions.
Digitalisasi Bank Sampah Mandiri melalui Pendampingan Sistem Informasi Berbasis Web Yulistia, Almi; Yahya; L M Samsu; Yupi Kuspandi Putra; Muh. Adrian Juniarta Hidayat; Fathurrahman
Jurnal Teknologi Informasi untuk Masyarakat Vol. 3 No. 2 (2025): Jurnal Teknologi Informasi untuk Masyarakat (Teknokrat)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jt.v3i2.33137

Abstract

This community service program aims to support the digital transformation of Bank Sampah Mandiri Sandubaya by developing a web-based information system as an official, structured, and accessible platform for public communication. The partner previously relied solely on social media, which limited the organization’s ability to present information cohesively and maintain proper documentation. The implementation stages included needs assessment, system design, web development, content management training, and system evaluation. The results show that the developed website successfully integrates key information such as the organization’s profile, vision and mission, activity documentation, location map, and managed waste data. Furthermore, the training improved the staff’s ability to independently update and maintain website content. The web-based system has enhanced transparency, improved publication effectiveness, and strengthened the professionalism of Bank Sampah Mandiri in engaging with the community and potential stakeholders. Overall, this program provides an appropriate digital solution and supports the sustainability of environmental management efforts in Sandubaya.