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ANALISIS PENDIDIKAN KARAKTER DI PAUD HUDAIBIYAH GUNUNG MEDAN (STUDI KASUS) Desi Karmila; Ana Novitasari; Sudiati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7742

Abstract

This research is necessitated by the observation that not all Early Childhood Education (PAUD) institutions possess a uniform understanding and consistent application of character education principles. Discrepancies in educators' comprehension, insufficient resources, and the less-than-optimal engagement of parents in supporting children's character development within the home environment are identified as significant factors impacting the efficacy of character education within PAUD settings. Consequently, it is deemed imperative to conduct an in-depth analysis of character education at PAUD Hudaibiyah Gunung Medan. This study aims to meticulously examine the implementation of character education within this specific institution. This qualitative research uses a case study approach with observation and interview techniques to collect data from school principals, teachers, and parents. The results show that PAUD Hudaibiyah Gunung Medan has integrated character education through the Merdeka curriculum and daily habits, focusing on six dimensions of the Pancasila Student Profile: Faith, Piety, and Noble Character; Global Diversity; Mutual Cooperation; Independence; Creativity; and Critical Thinking. Observation results indicate that character education activities are embedded in daily school activities. Interviews confirm that teachers involve parents in character education programs and apply character values through small interactions.
Pengembangan Media Pembelajaran Game Edukasi Ular Tangga untuk Meningkatkan Pemahaman Numerasi Materi Penjumlahan dan Pengurangan Eka Filahanasari; Imelda Imelda; Desi Karmila
FARABI: Jurnal Matematika dan Pendidikan Matematika Vol 8 No 2 (2025): FARABI: Jurnal Matematika dan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP UNIVA Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/farabi.v8i2.1169

Abstract

This research is motivated by the low value of students in Mathematics, especially addition and subtraction materials. The monotonous learning process, such as lecture methods, repeated practice questions, and the use of simple media such as stones and sticks, are some of the causes. This study aims to describe the media design and produce valid, practical and effective learning media. educational games are used as learning media. This type of research is Research and Development (RnD) with the ADDIE model which includes five stages: Analyze, Design, Development, Implementation, and Evaluation. The first stage of this model is analysis, at this stage the needs of educators and students are analyzed, the characteristics of students are analyzed, and the material is analyzed. The second stage is design, at this stage the CP, teaching modules, instruments and products are designed. Next is the development stage, at this stage it produces a product. Then the implementation stage is product testing, finally the evaluation stage, at this stage it analyzes the research data. The validation results by 3 validators obtained results with Aiken's V criteria, namely the average Valid category. The practicality of the media is high, with a percentage of positive responses from educators of 92% and students of 93% with the Practical category. The effectiveness of the media can be seen from the increase in student learning outcomes through pre-tests and post-tests, with an average N-Gain score of 81.4% with the Effective category. Thus, this learning media is categorized as valid, practical, and effective in improving the understanding of numeracy of grade I students of UPT SDN 07 Sitiung.
PENGEMBANGAN MEDIA TAS BANGUN DATAR AJAIB UNTUK MENENTUKAN LUAS DAN KELILING BANGUN DATAR DI KELAS V SDN 06 SITIUNG Zaharatul Husna; Ratnawati; Desi Karmila
Jurnal Binagogik Vol. 12 No. 2 (2025): JURNAL BINAGOGIK
Publisher : LPPM Universitas Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In mathematics learning, there is a topic entitled Exploring the World of Geometry: Area and Perimeter of Two-Dimensional Shapes. During the learning process, teachers still lack instructional media that can help students understand abstract concepts more easily. Therefore, this study developed an educational media called the Magic Flat Shape Bag to address this issue in mathematics learning. The purpose of this research is to develop the Magic Flat Shape Bag media and to produce a media that is valid, practical, and effective. This research uses a type of Research and Development (R&D) based on the ADDIE development model, which consists of five stages: (1) Analysis, (2) Design, (3) Development — at this stage, validation tests were carried out by three validators and obtained an average percentage of 78%, categorized as valid. This indicates that the Magic Flat Shape Bag media is able to deliver information accurately, appropriately, and in accordance with established standards. (4) Implementation — practicality tests were conducted by practitioners (teachers) and students, resulting in an average score of 99.06%, which is categorized as very practical. This shows that the media can be applied easily, efficiently, and suitably in real conditions without significant difficulty. Furthermore, an effectiveness test using an effectiveness sheet yielded an average score of 93.10%, classified as very effective, indicating that the media successfully supports the achievement of learning goals. (5) Evaluation. Based on the ADDIE model used in this research, it can be concluded that the Magic Flat Shape Bag media developed by the researcher is feasible to use, as it meets the minimum criteria of being valid, practical, and effective.