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Pengembangan media ular tangga menggunakan metode tanya jawab pada pembelajaran matematika materi perkalian Ratnawati; Dwi Novri Asmara; Nurjanah Nurjanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1508

Abstract

ABSTRACT Nurjanah, 2023. "The development of snakes and ladders media using the question and answer method in learning math multiplication material in class II SDN 11 Sitiung, Dharmasraya Regency. This research is motivated by a lack of understanding in learning math multiplication material. This study aims to develop media to make it easier for students to understand the material. This type of research and development uses Research and development (R&D) research. This snakes and ladders media development model uses the ADDIE (Analyze, Design, Develop, Implementation, and Evaluation) development model. The five stages are carried out through needs analysis, learner analysis, and material analysis. Then the validation of snakes and ladders media is validated by UNDHARI FKIP lecturers, the practicality is done by looking at the responses of educators and students, the effectiveness is seen from the results of the test questions provided. The results of developing snakes and ladders media were declared very valid. Valid means that the media that is carefully made has been validated and is suitable for use and developed with an average of 94.27% with a very valid category, the results of practicality with an average of 91.06% are categorized as very practical. which means that the media is suitable for use because it has been assessed for practicality in terms of media and practicality of time. The results of the effectiveness of the completeness of the results of students with an average of 90% are categorized as very effective, the media is suitable for use because the quality, quantity, and time are very effective. Thus it can be concluded that the snakes and ladders media made are very valid, practical, and effective for educators to use in teaching and learning. Keywords: Development, Math, Multiplication.
PENGEMBANGAN E-LKPD MATA PELAJARAN BAHASA INDONESIA PADA ELEMEN MEMBACA DALAM KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR Lika Apreasta; Ratnawati; Haziatun Syakira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1567

Abstract

This research is motivated by problems with student worksheets that still use printed worksheets that are less attractive. Efforts to overcome the problem are developing E-LKPD which is assisted by the liveworksheet application. The research aims to produce E-LKPD products. This type of research is research (R&D) using the 4D development model which consists of several stages: definition, design, development and deployment. The test subjects were grade 4 students at SDN 10 Koto Baru, Dharmasraya Regency. Assessment instruments in the form of validation, practicality, effectiveness. The assessment instrument was validated by three validators, content, language and graphics, then the practicality sheet was determined by the practitioner. And the effectiveness is determined from the learning outcomes of class IV students. The results of the validity of the E-LKPD carried out by three validators obtained an average validity value of 90% categorized as very valid, the average teacher practicality value 90% categorize as very valid. and the average student practicality value - an average of 83% is categorized as very practical and the student effectiveness value of 83.33% is categorized as very effective. It can be concluded that the E-LKPD for Indonesian subjects produced meets the valid category, meaning that it can be applied by students, the category is very practical, it means that it is easy to use by students, and the category is very effective, it means that the E-LKPD for Indonesian subjects can achieve student learning objectives.
PENGARUH MEDIA PANLINTARMATIKA (PAPAN PERKALIAN PINTAR MATEMATIKA) TERHADAP MOTIVASI DAN HASIL BELAJAR MATERI PERKALIAN PADA SISWA KELAS II SD N 08 TIUMANG Ratnawati; Dian Estu Prasetyo; Liza Fitri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4191

Abstract

This research is motivated by mathematics learning which is still not optimal. The learning process does not use interesting media. Therefore, many students' motivation and learning outcomes are below the minimum completeness criteria. For this reason, researchers conducted research using panlintamatika media (mathematics multiplication board). The aim of this research was to determine the effect of panlintarmatics media (math smart multiplication board) on student learning outcomes in mathematics content unit 1 multiplication 2, subunit 11 multiplication number 2 at SD N 14 PULAU PUNJUNG and SD N 08 TIUMANG. This type of research is True Experimental Design with the form of Posttest Only Control Design. This research is divided into 2 groups, namely the experimental group and the control class. The research instruments used were multiple choice questions and questionnaires for learning motivation. The data collection technique used was posttest (final results). With the help of the SPSS 29 program using the Shapiro-Wilk test, with the criterion that if the results are significant, the results are greater than 0.05, meaning they are distributed. normal. Meanwhile, if the significant result is smaller than 0.05, it means it is not normally distributed. The results of this research show that there is an influence of learning from Panlintarmatics media (smart math multiplication board) on students' motivation and learning outcomes in multiplication material in class II of SD N 14 PULAU PUNJUNG and SD N 08 TIUMANG. This is proven by the posttest average
The Effect of Snowball Throwing Learning Model on Learning Outcomes Elementary Student Mathematics: Literature Study: Pengaruh Model Pembelajaran Snowball Throwing Terhadap Hasil Belajar Matematika Siswa SD : Studi Literatur Rindi Isro Ningsih; dian estu prasetyo; ratnawati
International Journal of Technology Vocational Education and Training Vol. 1 No. 2 (2020): IJTVET Vol.1 No.2 (2020)
Publisher : Perkumpulan Doktor Indonesia Maju (PDIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijtvet.v1i2.49

Abstract

This research is motivated by the low learning outcomes of elementary school students' mathematics content. The low student learning outcomes are caused by students having difficulty understanding mathematics materials, the lack of variation used in the use of learning models and the need for innovative and fun models in learning mathematics content, the lack of response and enthusiasm of students in learning mathematics so that students' motivation becomes low and interest in learning mathematics students also become low. The purpose of this study was to determine what points are related to the influence of the snowball throwing cooperative learning model on the learning outcomes of elementary school students' mathematics content. This type used the method of the literature study. This study examined 11 article and 1 theses. From several journals that have been studied by the author, the results show that: The snowball throwing type of cooperative learning model has an effect on the effectiveness of student learning, the snowball throwing type cooperative learning model makes students motivated to learn, the snowball throwing type cooperative learning model can make students have interest in learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN EDUCAPLAY PADA MATA PELAJARAN BAHASA INDONESIA KELAS V SDN 04 PULAU PUNJUNG Septa Tri Rahmat; Feby Kharisna; Ratnawati
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.3331

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Research on the development of learning media assisted by Educaplay in the Indonesian Language subjects for class V of SDN 04 Pulau Punjung aims to evaluate the validity, practicality, and effectiveness of Media Assisted by Educaplay in learning Indonesian Language Fiction and Non-fiction material for class V students. Subjects the research subjects consisted of 20 students at SDN 04 Pulau Punjung. The method used is research and development (R&D) with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collected data collected includes quantitative and qualitative data through validation tests of materials, media, questions, teaching modules and language, as well as a practicality questionnaire filled out by teachers and students. The trial was conducted on small and large groups. Validation results validation results showed that the average material validation reached 93,2%, media validation 93%, question validation 93% teaching module validation 92,7%, and language validation 93%, all of which are included in the “Very Valid” category. The practicability of Educaplay Assisted media based on teacher and student responses reached 92,98% indicating the “Very Practical” category. In addition, the effectiveness of this interactive learning media obtained a value of 81% which is also classified as “Very Effective”. Effective”. With the existence of Educaplay Assisted learning media it can help students in learning.
The Effect of Fraction Board Learning Media on Students' Learning Outcomes in Mathematics at SDN 08 Tiumang Ratnawati; Dwi Novri Asmara; Delvi Suryanti
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.783

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This research was motivated by the mathematics learning process that has not been optimal, as it has not yet utilized engaging learning media. As a result, students’ learning outcomes have been unsatisfactory. Therefore, this study aimed to apply fraction board learning media to help students achieve learning objectives more effectively. The purpose of this study is to determine the influence of fraction board learning media on students' learning outcomes in mathematics at SDN 08 Tiumang. This study employed a Pre-Experimental Design using the One Group Pretest–Posttest type. The design involved only one group, which was the experimental group from the third grade at SDN 08 Tiumang. The data collection technique used was testing. Furthermore, data analysis was conducted using SPSS 25, which involved two stages: a normality test and a hypothesis test. The results of the study indicate that the implementation of the fraction board learning media positively affected the mathematics learning outcomes of third-grade students at SDN 08 Tiumang. This is evidenced by the students' posttest scores. In the normality test, if the significance value is greater than 0.05, the data is normally distributed; if it is less than 0.05, the data is not normally distributed. The normality test results showed a pretest significance value of 0.889 > 0.05 and a posttest significance value of 0.966 > 0.05, indicating that the learning outcome data in the experimental class is normally distributed. Furthermore, the hypothesis test using the paired sample t-test at a 95% significance level (α = 0.05) showed that the p-value (sig. 2-tailed) was 0.000 < 0.05. According to the hypothesis testing criteria, this means that Ha is accepted and Ho is rejected.
Development of Interactive Learning Media Using Canva Application in IPAS Subject for Grade V at SDN 16 Sitiung Dhara Atika Putri; Ratnawati; Vivi Mutia Deri
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.808

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This research was prompted by the limited learning media and the teachers at SDN 16 Sitiung not yet using engaging media in their IPAS (Science, Social Studies, and Arts) teaching process. Learning that incorporates media is crucial to support learning activities and achieve learning objectives. The purpose of this study was to develop interactive learning media using Canva to enhance the comprehension abilities of Class V students in IPAS at SDN 16 Sitiung, ensuring the media is valid, practical, and effective. The research method used in this study was Research and Development (R&D). The model employed was the ADDIE model, which consists of five phases: analysis, design, development, implementation, and evaluation. The validation results of the interactive learning media using Canva, assessed by six expert validators, obtained an average score of 87.53%, categorized as highly valid. The data analysis from the teacher response questionnaire, rated by one teacher, yielded an average of 95%, categorized as highly practical. Based on the student trial results, an average of 86.4% was achieved, also categorized as highly response practical. The effectiveness results of the learning assessment for Class V students obtained an average of 90.4%, categorized as highly effective. It can be concluded that the interactive learning media using Canva to enhance IPAS comprehension for Class V students at SDN 16 Sitiung can be declared valid, practical, and effective.
The Development of PAHIT (Papan Hitung) Teaching Aids in Mathematics Learning for Grade II Elementary School Students Ratnawati; Suci Rahma Putri; Armi Marlina
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.865

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This research is motivated by problems encountered in the implementation of mathematics learning in Grade II, such as low student interest, weak understanding, and difficulties in grasping mathematical concepts, particularly in the topic of addition. An effort to address these issues is by developing the PAHIT (Papan Hitung) teaching aid, which aims to improve student learning outcomes through engaging and interactive media. The purpose of this study is to produce a valid, practical, and effective PAHIT (Papan Hitung) teaching aid for teaching mathematics to Grade II students at SDN 07 Koto Baru. This research uses the Research and Development (R&D) method. The development model applied is ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data collected includes both qualitative and quantitative types. Instruments used in the study include observation sheets, interview guidelines, validity instruments, practicality instruments, and effectiveness instruments. Data collection techniques involved interviews, observations, and questionnaires. The analysis focused on the validity, practicality, and effectiveness of the teaching aid. The results of the research and development produced a PAHIT (Papan Hitung) teaching aid for the mathematics topic of addition in Grade II at SDN 07 Koto Baru. Based on assessments from three validators, the tool achieved an average score of 0.79, categorized as valid and therefore suitable for classroom use. The practicality of the PAHIT teaching aid was rated by students with an average percentage of 97.5% (very practical), and by teachers with a 100% rating (very practical). The effectiveness of the teaching aid was also high, with an average score of 90%, categorized as effective.
The Effect of Using the Pocket Board Media for Addition and Subtraction on Mathematics Learning Outcomes of Grade 1 Students at SDN 04 Koto Baru Ratnawati; Ahmad Ilham Asmaryadi; Rika Yunadi
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.866

Abstract

This study aims to determine the effect of using pocket board media on the mathematics learning outcomes of Grade I students at SDN 04 Koto Baru. The background of this study is based on the low learning outcomes of students and the lack of appropriate learning media that match the characteristics of elementary school-aged children. This research uses a quantitative approach with an experimental method and a One Group Pretest-Posttest Design. The population of this study consists of all Grade I students at SDN 04 Koto Baru, totaling 22 students, all of whom were used as samples using saturated sampling techniques. The results showed that the average pretest score was 46.95, which increased to 77.90 in the posttest. The hypothesis test using a paired sample t-test resulted in a significance value of 0.000< 0.05, indicating a significant effect of using pocket board media on students’ mathematics learning outcomes. Therefore, the pocket board can be used as an effective and engaging learning medium to improve students' learning outcomes in elementary mathematics, especially in addition and subtraction material.
The Implementation of the Discovery Learning Model Assisted by Snakes and Ladders Media on Students’ Learning Outcomes in Mathematics for Grade 1 at SDN 07 Koto Baru Ratnawati; Raimon Efendi; Nursya Fitri
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.885

Abstract

This research was motivated by the suboptimal implementation of mathematics learning. The learning process had not yet utilized appropriate models or media, resulting in many students' learning outcomes falling below the Minimum Mastery Criteria (KKM). To address this, the researcher conducted a study using the Discovery Learning model assisted by Snakes and Ladders media. The purpose of this research was to determine the effect of the Discovery Learning model assisted by Snakes and Ladders media on students’ learning outcomes in mathematics, specifically Chapter III: Measuring the Length of Objects, at SDN 07 Koto Baru. This study employed an experimental research method with a one-group pretest-posttest design. The population consisted of all first-grade students at SDN 07 Koto Baru. The sample was determined using a saturated sampling technique, resulting in a total of 21 students. Data collection was carried out using pre-tests and post-tests. The study was conducted in the second semester of the 2025 academic year. Based on the results of the paired samples t-test, a significance value of 0.000 < 0.05 was obtained. It can be concluded that the Discovery Learning model assisted by Snakes and Ladders media had a significant effect on students’ learning outcomes in mathematics, particularly in Chapter III on measuring object length for first-grade students at SDN 07 Koto Baru. The findings indicate that this model provides a positive impact on students' mathematics learning outcomes. Moreover, the Discovery Learning model supported by Snakes and Ladders media can be used by teachers to connect learning material with students’ real-life experiences, increase engagement, foster active learning, and improve academic performance.