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Preliminary Needs Assessment for the Development of an Effective Drill-Based Deep Learning Textbook for University Students Subhan; Salahudin; Mariamah; Muhammad
Widya Accarya Vol. 16 No. 2 (2025): Widya Accarya
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dwijendra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46650/wa.16.2.1737.236-244

Abstract

This study aims to analyze students' needs regarding the development of an Islamic Religious Education (PAI) textbook designed based on deep learning and drill strategies. The background of this research is rooted in the importance of instructional materials that can promote deep understanding, critical thinking, and problem-solving skills through structured exercises. This study employs a quantitative descriptive approach using a survey technique involving 45 student respondents. Data were gathered through a 4 point Likert scale questionnaire comprising 10 items and analyzed through descriptive statistical methods. The findings indicate that students' highest needs relate to textbooks that can guide them from basic concepts to solving complex problems (mean score: 3.44), as well as the inclusion of open-ended questions that stimulate critical thinking (mean score: 3.42). On the other hand, aspects such as the weaknesses of current textbooks and the one-way lecture method received lower average scores. Overall, students expressed a strong need for textbooks that are systematic, reflective, and contextual. Therefore, the results of this study recommend the development of a PAI textbook based on deep learning and drill as an innovative solution to improve the quality of Islamic Religious Education learning in higher education.
Pengaruh Pembelajaran Matematika Berbasis Deep Learning untuk Menikatkan Minat Belajar Siswa Kelas V Di SDN Inpres Sanolo Kurniati; Mariamah; Abd Haris; Suciyati; Nanang Diana
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2227

Abstract

Learning interest is one of the important factors that influence students' success in the learning process, particularly in mathematics. However, in reality, students' interest in mathematics is still relatively low because many students perceive mathematics as a difficult and boring subject. This condition causes students to be less active and less enthusiastic in participating in learning activities. This study aimed to determine the effect of Deep Learning-based mathematics instruction on the learning interest of fifth-grade students at SDN Inpres Sanolo. The study employed a quantitative approach using an experimental method with a One Group Pretest-Posttest Design. The research sample consisted of 15 students selected using the total sampling technique, in which all members of the population are included as research participants. Since the study involved only 15 fifth-grade students, all students were used as the sample. Data were collected through observation, questionnaires, and documentation. The data were analyzed using the Paired Sample t-Test. The results showed that the implementation of Deep Learning-based mathematics instruction was able to improve students' learning interest. The average learning interest score increased from 48.3 in the pretest to 81.3 in the posttest. The results of the Paired Sample t-Test indicated a significance value of less than 0.001, meaning that there was a significant effect of Deep Learning-based mathematics instruction on students' learning interest. Furthermore, the N-Gain analysis result of 75% indicated a moderately effective category. Therefore, it can be concluded that Deep Learning-based mathematics instruction has a positive and significant effect on improving the learning interest of fifth-grade students at SDN Inpres Sanolo.
Pengaruh Penggunaan Media Sempoa Terhadap Kemampuan Kognitif Matematika pada Materi Perkalian Siswa Kelas III SD Negeri 1 Rupe Ramdani Laili; Mariamah; Suciyati; Nanang Diana
Journal of Education Technology Information Social Sciences and Health Vol. 5 No. 2 (2026): September 2026
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v5i2.8848

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan kognitif matematika siswa kelas III SD Negeri 1 Rupe pada materi perkalian. Hasil observasi menunjukkan bahwa sebagian besar siswa masih mengandalkan hafalan hasil perkalian tanpa memahami konsep perkalian sebagai penjumlahan berulang. Selain itu, siswa mengalami kesulitan dalam menentukan nilai tempat, menyelesaikan operasi perkalian bersusun, serta menerapkan konsep perkalian pada berbagai bentuk permasalahan. Kondisi tersebut diperparah oleh proses pembelajaran yang masih berpusat pada guru dan minimnya penggunaan media pembelajaran konkret, sehingga keterlibatan siswa dalam proses belajar belum optimal. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media sempoa terhadap kemampuan kognitif matematika siswa kelas III SD Negeri 1 Rupe. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen melalui rancangan One Group Pretest–Posttest Design. Sampel penelitian berjumlah 20 siswa yang ditentukan menggunakan teknik sampling jenuh. Pengumpulan data dilakukan melalui tes kemampuan kognitif matematika yang mencakup aspek mengingat (C1), memahami (C2), menerapkan (C3), dan menganalisis (C4). Data dianalisis menggunakan statistik deskriptif, uji normalitas Shapiro–Wilk, dan uji Wilcoxon Signed Rank Test. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest sebesar 65,63 meningkat menjadi 82,75 pada posttest dengan selisih peningkatan sebesar 17,12 poin. Hasil uji Wilcoxon Signed Rank Test menunjukkan nilai Z sebesar -3,923 dengan nilai Asymp. Sig. (2-tailed) < 0,001, yang mengindikasikan adanya pengaruh signifikan penggunaan media sempoa terhadap kemampuan kognitif matematika siswa. Dengan demikian, media sempoa terbukti efektif sebagai media pembelajaran untuk meningkatkan kemampuan kognitif matematika siswa sekolah dasar melalui pembelajaran yang lebih konkret, aktif, interaktif, dan bermakna sehingga mampu membantu siswa memahami konsep perkalian secara lebih mendalam.
Analisis Faktor Penyebab Rendahnya Minat Baca Siswa Sekolah Dasar Era Digital Serli Almi; Mariamah; Anggih Tri Cahyadi; Mulyadi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.3248

Abstract

This study aims to analyze the factors influencing the low reading interest among fourth-grade elementary school students in the digital era and to describe the efforts made by teachers to improve students’ reading interest at SDN Kala. This research employed a qualitative approach with a descriptive research design. The data sources consisted of five teachers and eighteen fourth-grade students. Data were collected through observation, interviews, and documentation. Data analysis was conducted through the stages of data reduction, data interpretation, and conclusion drawing. Data validity was ensured through theory triangulation and source triangulation. The findings revealed that the low reading interest of students was influenced by both internal and external factors. Internal factors included low reading motivation, a lack of reading habits, and difficulties in comprehending reading materials. External factors included excessive use of gadgets and digital media, limited family support for reading culture, inadequate school literacy facilities, and the use of less innovative teaching methods. Furthermore, the study found that teachers had implemented various strategies to enhance students’ reading interest, such as establishing reading routines before lessons, providing classroom reading corners, utilizing engaging learning media, integrating educational digital media, and collaborating with parents to foster a reading culture at home. These findings indicate that improving elementary school students’ reading interest in the digital era requires collaboration among schools, teachers, families, and the wider community through strengthening literacy culture and promoting the educational use of digital technology.
Pengembangan Aplikasi Learnmate Berbasis Android Sebagai Media Pembelajaran TIK Untuk Meningkatkan Kemandirian Belajar Siswa SMPN 4 Madapangga Sri Wahyuni; Asriyadin; M. Imam Munandar; Mariamah; Wahyudin
Walada: Journal of Primary Education Vol. 5 No. 4 (2026): Walada: Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i4.1277

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi LearnMate berbasis Android sebagai media pembelajaran Teknologi Informasi dan Komunikasi (TIK)/Informatika, serta menganalisis kelayakan, kepraktisan, dan efektivitasnya dalam mendukung kemandirian belajar dan pemahaman konsep siswa kelas VII SMPN 4 Madapangga. Penelitian ini mengadaptasi metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data dikumpulkan melalui instrumen validasi ahli, angket respons siswa, angket kemandirian belajar, serta tes pemahaman konsep (pretest dan posttest). Uji coba dilakukan secara bertahap pada kelompok kecil (5 siswa) dan kelompok besar (20 siswa). Hasil penelitian menunjukkan bahwa validasi ahli materi mencapai 92,00% (sangat layak) dan ahli media meningkat dari 80,00% menjadi 88,00% (sangat layak). Uji coba kelompok kecil memperoleh nilai kepraktisan sebesar 93,60% (sangat praktis), dengan angket respons siswa sebesar 86,85% (sangat baik). Kemandirian belajar siswa mencapai 80,10% (kategori baik). Penggunaan media juga terbukti meningkatkan pemahaman konsep siswa, dari rata-rata pretest 53,50% menjadi posttest 91,50% dengan perolehan Normalized Gain () sebesar 0,82 (kategori tinggi). Dengan demikian, LearnMate terbukti layak, praktis, dan efektif digunakan sebagai media pendukung pembelajaran TIK yang adaptif dan fleksibel.