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Development of a Critical Thinking Skills Assessment Instrument on Dynamic Electricity for High School Students Suratni Agustinih; Wasino; Agus Yuwono
Physics Communication Vol. 9 No. 2 (2025): August 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/pc.v9i2.30530

Abstract

The development of critical thinking skills is a curriculum mandate in Indonesia to prepare students for global challenges, yet existing assessments often fail to effectively measure these higher-order competencies. This study aims to analyze the developmental needs, characteristics, feasibility of an assessment instrument, and the effectiveness of its use in evaluating the critical thinking skills (CTS) of high school students on the topic of dynamic electricity. This is a research and development (R&D) study that employs the Four-D Model (define, design, develop, disseminate), as developed by Thiagarajan. The sample consisted of 30 students for a small-scale trial and 150 students for a large-scale trial. Data were collected through interviews, tests, questionnaires, and documentation. The data obtained from these methods were then analyzed using the Rasch Model to evaluate the psychometric properties of the instrument. The instrument was characterized by high-cognitive-level multiple-choice questions administered via the Google Forms platform integrated with AutoProctor. The research findings revealed the need to develop a critical thinking skills assessment instrument that meets the requirements of teachers, students, and conceptual frameworks.  The instrument's validity was established through two methods. First, an expert validation process yielded an average Aiken's V coefficient of 0.93. Second, data from empirical trials analyzed with the Rasch Model showed that all items met the ZSTD fit criteria for validity (-2.0 < ZSTD < +2.0). Item reliability was 0.74 and 0.92, with Cronbach's Alpha values of 0.84 and 0.87 (reliable). The item difficulty level was evenly distributed, the item discrimination index was 3.44 (good), and the instrument was free from bias. The average score across the 6 CTS indicators was 79.82, indicating that the assessment instrument for critical thinking skills on dynamic electricity is both feasible and effective for use.
Development and Feasibility of a Heyzine Flipbook–Based Tricaka E-Module for Grade VII Students’ Javanese Script Writing Skills Nihaya Nurjanah; Agus Yuwono
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.7181

Abstract

Learning to write Javanese script (hanacaraka) at the junior high school level remains challenging due to low student motivation and limited instructional media that support systematic writing practice. This study aimed to develop and examine the feasibility of a Heyzine Flipbook–based Tricaka e-module designed to support Grade VII students’ Javanese script writing skills. The study employed a Research and Development (RD) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. Data were collected through observations, interviews, and questionnaires, including needs analysis, expert validation instruments, and user response questionnaires. The e-module was validated by a material expert and a media expert and subsequently implemented in a limited trial involving one Javanese language teacher and 32 Grade VII students at SMP Negeri 01 Juwana during the 2024/2025 academic year. Data were analyzed using descriptive statistics in the form of feasibility percentages. The results showed that the e-module achieved a feasibility score of 83.33% from the material expert and 85% from the media expert, both categorized as highly valid. User responses also indicated very high feasibility, with 95% from the teacher and 97.08% from the students. These findings suggest that the Tricaka e-module is feasible for use as a learning medium in Javanese script writing instruction. Further research is recommended to examine its effectiveness in improving students’ writing performance through experimental designs with larger and more diverse samples.
PENGGUNAAN MEDIA KARTU BERSUSUN TERHADAP KEMAMPUAN MEMBACA KALIMAT BERPOLA PADA SISWA SEKOLAH DASAR KELAS V Karin Widya Ayuningtyas; Panca Dewi Purwati; Agus Yuwono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30436

Abstract

Indonesian language learning in grade 5 at SD Negeri Songgom 01, especially thematerial on patterned sentences, often faces obstacles in improving studentsunderstanding of the correct sentence structure. One of the causes is thatstudents have difficulty when reading patterned sentences and identifying them.Innovative learning media in the form of stacked cards by applying the PBLlearning model is needed to overcome these problems. The subjects of this studywere fifth grade students of SDN Songgom 01, totaling 20 students. This studyaims to determine the effect of using Stacked Card learning media in improvingthe ability to read patterned sentences. This research uses mixed methods withparallel convergent design by collecting quantitative and qualitative datasimultaneously and analyzed separately. The results of quantitative analysisshowed an increase in students ability to read patterned sentences when usinglearning media. The qualitative analysis results show that the application ofStacking Card media through PBL mode learning is able to increase studentsdemand to read patterned sentences so that students actively participate and areable to master the structure of sentence patterns. The social benefit of this mediaapplication is to improve students&#39; communication and social skills, because theylearn to work together in groups to complete tasks in the form of sentences.
DEVELOPMENT OF RUMAH ADIKSIMBA : A GAME-BASED LEARNING MEDIA TO ENHANCE STUDENTS’ UNDERSTANDING OF INTERROGATIVE WORDS Niken Nastiti; Agus Yuwono; Panca Dewi Purwati
Jurnal Cakrawala Pendas Vol. 11 No. 3 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i3.13757

Abstract

The low understanding of grade IV elementary school students of interrogative sentences shows the need for innovation in Indonesian language learning. This study aims to develop interactive media Rumah Adiksimba assisted by a game based learning approach to improve students’ understanding of the use of interrogative words. The research uses the ADDIE model development method which includes the stages of needs analysis, media design, prototype development, limited implementation, and effectiveness evaluation. Media validation was conducted by material and media experts, while the effectiveness test was conducted on 29 fourth grade students of SDN 1 Singorojo. The validation results showed that the media was very feasible to use with scores above 85% in all aspects. The trial showed a significant increase in learning outcomes, with the average score increasing from 58.62 (pretest) to 83.76 (posttest). In addition, students showed active engagement and positive responses to the media. This media also encourages students’ ability to analyze, assess, and develop interrogative sentences contextually. This finding reinforces the effectiveness of the game-based learning approach in enhancing the understanding of interrogative words in Indonesian language learning at the elementary school level.
THE USE OF FLIPBOOK MEDIA WITH GAME-BASED LEARNING TO IMPROVE STUDENTS’ COMPREHENSION OF ARGUMENTATIVE TEXTS Ari Ferdianto; Agus Yuwono; Panca Dewi Purwati
Jurnal Cakrawala Pendas Vol. 11 No. 3 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i3.13760

Abstract

Understanding argumentative texts is an important competency in Indonesian language learning in elementary school, but many students still have difficulty understanding the structure. This study examines the effectiveness of using flipbook media integrated with a game-based learning approach to improve students’ comprehension of argumentative texts. A mixed-methods sequential explanatory design was applied. Quantitative data were collected through a one-group pretest-posttest involving 20 fourth-grade students at SD Negeri 1 Ngareanak and analyzed using paired sample t-tests. Qualitative data were obtained from classroom observations and semi-structured interviews, then analyzed thematically to enrich the findings. Results indicated significant improvement in students’ comprehension scores, as well as increased motivation, engagement, and confidence in expressing ideas. The flipbook’s interactive features and visual elements supported clearer understanding and a more enjoyable learning process. These findings support the development of similar interactive media to improve other language skills at various levels of education.
Development of Domino Card Learning Media for Puppet Stories on the Competence of Understanding the Content of the Text of the Ramayana Puppet Story (Resi Jatayu) Grade VIII Junior High School Riko Andrianto; Agus Yuwono
Journal of Social Research Vol. 4 No. 7 (2025): Journal of Social Research
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/josr.v4i7.2602

Abstract

The research was motivated by the fact that many grade VIII students of SMP Negeri 1 Juwiring still have difficulty understanding the content of the text in the Resi Jatayu story, as well as by the lack of learning media, which leads to monotonous learning. This research aims to develop learning media in the form of domino card puppet stories to improve learning outcomes and understanding of the content of the text of the Ramayana story (Resi Jatayu). The research method uses the Research and Development (R&D) approach. The data collection techniques used were a needs questionnaire, interviews, and a validation test questionnaire. The data analysis employed is qualitative descriptive data analysis. The results of this study produced a domino card learning media for puppet stories based on the analysis of students’ needs. It was designed using the Adobe Illustrator application, resulting in 40 domino card designs that include pictures, story excerpts, practice questions, and are accompanied by a guidebook. Based on the media feasibility category, the domino card material validation test obtained a result of 91.67%, which is included in the "very feasible" category. Meanwhile, from the results of the domino card media validation test, a result of 87.5% was obtained, which was also included in the "very feasible" category.
EFEKTIVITAS MODEL PEMBELAJARAN BERDIFERNSIASI PADA MATA PELAJARAN BAHASA JAWA DALAM MATERI SASTRA PIWULANG Fadila Fatikasari; Agus Yuwono; Joko Sukoyo
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i1.8903

Abstract

Problems in learning Javanese, especially Piwulang Literature material, at SMA N 16 Semarang show low student interest and learning achievement, as well as the diversity of learning styles that have not been properly accommodated. This study aims to examine the effectiveness of the differentiated learning model as a solution to these problems. This study uses a quantitative approach with a quasi-experimental Nonequivalent Control Group Design. The sample consisted of 70 grade XI students, who were divided into experimental and control groups through random sampling techniques. The instruments used were multiple-choice tests, closed questionnaires, and observation sheets. Data were analyzed through Aiken’s V validity test, normality test, homogeneity test, paired sample t-test, and N-Gain test. The results showed that differentiated learning was able to increase the average post-test score of students from 64.85 to 85 with an N-Gain value of 59.91 (high category). These findings indicate that the application of differentiated learning is significantly more effective than conventional learning in improving student learning outcomes. The conclusion of this study is that the differentiated learning model is effective in Javanese language learning, particularly in the Piwulang Literature material, because it can improve student understanding, adapt to individual learning needs, and strengthen the internalization of cultural values within the independent curriculum. ABSTRAK Permasalahan dalam pembelajaran bahasa Jawa, khususnya materi Sastra Piwulang, di SMA N 16 Semarang menunjukkan rendahnya minat dan prestasi belajar siswa, serta keberagaman gaya belajar yang belum terakomodasi dengan baik. Penelitian ini bertujuan untuk mengkaji efektivitas model pembelajaran berdiferensiasi sebagai solusi permasalahan tersebut. Penelitian ini menggunakan pendekatan kuantitatif dengan rancangan quasi eksperimen Nonequivalent Control Group Design. Sampel penelitian sebanyak 70 siswa kelas XI, yang dibagi menjadi kelompok eksperimen dan kontrol melalui teknik random sampling. Instrumen yang digunakan berupa tes pilihan ganda dan lembar observasi. Data dianalisis melalui uji validitas Aiken’s V, uji normalitas, uji homogenitas, uji t-test berpasangan, dan uji N-Gain. Hasil penelitian menunjukkan bahwa pembelajaran berdiferensiasi mampu meningkatkan rata-rata skor post-test siswa dari 64,85 menjadi 85 dengan nilai N-Gain sebesar 59,91 (kategori tinggi). Temuan ini menunjukkan bahwa penerapan pembelajaran berdiferensiasi secara signifikan lebih efektif dibandingkan pembelajaran konvensional dalam meningkatkan hasil belajar siswa. Kesimpulan penelitian ini adalah model pembelajaran terdiferensiasi efektif dalam pembelajaran bahasa Jawa, khususnya pada materi Sastra Piwulang, karena dapat meningkatkan pemahaman siswa, menyesuaikan dengan kebutuhan belajar individu, dan memperkuat internalisasi nilai-nilai budaya dalam kurikulum mandiri.  
Literature Review: The Application of Think Talk Write (TTW) Model to the Writing Skills of Learners in Elementary School Binta Risqia Estafasari; Sarwi Sarwi; Syaiful Amin; Sri Sumartiningsih; Agus Yuwono
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 8 No. 1 (2025): VOLUME 8, NUMBER 1, 2025
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v8i1.85328

Abstract

Writing is one of the four main components of language skills, namely speaking, listening, reading and writing. Writing has a very important role in conveying concepts and ideas in depth and structure, both in the form of fiction and non-fiction. This confirms that the ability to write is not only a basic skill in communication, but also an important means of expressing human thoughts and emotions. This research is a literature review that involves analysis of various articles that examine the Think Talk Write (TTW) model and writing skills. The articles used are sourced from Google Scholar and Scopus.  The articles used were articles published between 2019 and 2024 and 25 relevant articles were found. This research aims to analyze the application of the Think Talk Write (TTW) learning model to the writing skills of elementary school students in several types of text writing material in Indonesian language subjects. Apart from that, this research also discusses the application of the Think Talk Write (TTW) model with the help of several types of learning media. Based on data analysis, it is proven that the Think Talk Write (TTW) model improves students' writing skills in elementary schools.
ANALISIS EFEKTIFITAS PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA Dwi Ariska; Sri Haryani; Nuni Widiarti; Agus Yuwono
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 1 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i1.8189

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media pembelajaran interaktif dalam pembelajaran matematika melalui kajian sistematis literatur (Systematic Literature Review/SLR). Metode yang digunakan melibatkan tahapan identifikasi, seleksi, klasifikasi, evaluasi, dan sintesis terhadap 17 artikel ilmiah yang diterbitkan antara tahun 2019 hingga 2025. Hasil analisis menunjukkan bahwa mayoritas media yang dikembangkan berbasis teknologi digital seperti multimedia interaktif, animasi, game edukatif, serta media berbasis web dan aplikasi mobile. Temuan menunjukkan bahwa media pembelajaran interaktif secara konsisten valid, praktis, dan efektif dalam meningkatkan hasil belajar kognitif siswa, memotivasi peserta didik, serta meningkatkan partisipasi aktif dan kemandirian belajar. Media tersebut juga berperan dalam mengurangi kecemasan serta menciptakan pengalaman belajar yang menarik dan bermakna. Dengan demikian, penggunaan media pembelajaran interaktif dapat menjadi solusi inovatif untuk meningkatkan kualitas pembelajaran matematika di era digital.
Students’ perceptions of DIONTANA project-based learning in supporting creativity in elementary school science education Laila Diah Ayu Pratiwi; Nuni Widiarti; Agus Yuwono
Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi Vol. 14 No. 1 (2026)
Publisher : Graduate School, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jppfa.v14i1.85751

Abstract

This study explores elementary school students’ perceptions of Project-Based Learning (PjBL) through DIONTANA (Food Chain Diorama) in supporting creativity in science learning. A qualitative approach with a case study design was employed at SD Negeri 5 Metro Selatan, involving fifth-grade students selected through purposive sampling. Data were collected through observation, interviews, and documentation during the implementation of the DIONTANA project and analyzed using the Miles and Huberman interactive analysis model. The findings revealed that students perceived DIONTANA positively as an engaging and participatory learning experience. The learning activities provided opportunities for students to demonstrate four dimensions of creativity: fluency, flexibility, originality, and elaboration. Students also perceived the three-dimensional representation of the food chain as helpful in making abstract science concepts more concrete and understandable. Furthermore, collaborative project activities encouraged students to exchange ideas, discuss different perspectives, and resolve disagreements within their groups. Despite these positive experiences, several challenges emerged, particularly limited project completion time, availability of materials, and differences in students’ need for instructional support. These findings suggest that DIONTANA has the potential to provide a contextual, hands-on, and collaborative learning environment that supports students’ creative experiences in elementary science education. The study highlights the importance of designing project-based learning that balances opportunities for creative exploration with appropriate instructional support and accessible learning resources.