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The Effect of the Teams Game Tournament Learning Mode Assisted by Quizz Paper Mode on High Order Thinking Skills and Learning Outcomes in the Subject of Science in Grade V Elementary School Suci Kurnia; Maria Montessori; Muhammadi; Ulfia Rahmi
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12361

Abstract

This research is motivated by the low HOTS and learning outcomes of students in science learning. The purpose of this study is to determine the effect of the Teams Game Tournament (TGT) learning model on HOTS and Learning Outcomes of fifth grade elementary school. This study uses a quantitative approach with a quasi-experimental method (quasi-experimental design) and a pre-action and post-action design. The results of the study show that: the t test is known to be tcount 1857> ttable 3160 and the sig. value. (2-tailed) <0.05. on significant differences between students who learn using the Teams Game Tournament (TGT) learning model and students who learn with conventional models on HOTS in science learning in fifth grade elementary school; the t test is known to be tcount 4.838> ttable 3.160 and the sig. value. (2-tailed) <0.05. there is a significant difference between students who learn using the Teams Game Tournament (TGT) learning model and students who learn with conventional models on student learning outcomes in science learning in grade V of elementary school; Manova test shows a sig. (2-tailed) value <0.05. there is a significant difference simultaneously or simultaneously between students who learn using the Teams Game Tournament learning model and students who learn with conventional models on HOTS and science learning outcomes in grade V of elementary school. Thus, it can be concluded that the Teams Game Tournament (TGT) learning model has a significant and effective effect in improving HOTS and learning outcomes.
PERAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI DAN KOMUNIKASI DI SEKOLAH DASAR Suci Kurnia; Darmansyah; Yanti Fitria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.11833

Abstract

Information and Communication Technology (ICT)-based learning media play a crucial role in Primary Schools (SD), enhancing student engagement through visual and interactive presentations. The research methodology employed in this study is literature review. Findings from the literature review indicate that the role of ICT-based learning media in designing learning through various packaging and dissemination of information facilitates teachers with the creation of diverse media. The use of simulation applications and educational games delivers material in an enjoyable and profound manner. Online platforms facilitate independent and collaborative learning, while technology aids in formative assessment and personalization. ICT-based learning media also support the development of ICT skills, open up global access, and enhance administrative efficiency in schools. This article provides a brief overview of the pivotal role of ICT-based learning media in advancing primary school education.