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Pengaruh Pemberian Kafein Terhadap Kebugaran Jasmani Nofal, Ach; Apriliyanto, Rizki; Yono, Topo; Syahab, Afaf Achmad
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 1 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i1.12712

Abstract

The purpose of this study was to determine how caffeine affects students' physical fitness levels. Using a single group in an experiment Pre-test and post-test design was used on ten students of SMA Muhammadiyah 3 Jember, aged 15 to 17 years. There was no control group. The tools used to measure physical fitness used valid and standardized tests (TKSI), including Hand Eye Coordination test, Vertical Jump test, T test, Hand Touch Reaction test, Dipping test, Beep test. The sample received treatment in the form of 64 mg of caffeine, or one sip of espresso as much as 30 ml. Using the Paired sample t-test in this study. The findings of the study showed a statistically significant increase in all measures of Physical Fitness in students who took caffeine treatment (Post-test) compared to their baseline physical fitness (Pre-test). Conclusion, between the Pre-test and Post-test data was indicated by the Paired Sample t-test statistical test value, which showed a sig value (2-tailed) of 0.00 less than 0.05. Therefore, we can assume that children who use caffeine have a higher level of physical fitness. Keywords: caffeine, physical fitness, students
Learning Model Using Audio Visual Media in High School Basketball Learning: Systematic Literature Review Syahab, Afaf Achmad; Bahriyanto, Ahmad
Review of Education, Science, and Technology Vol 1 No 2 (2025): December 2025
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/reset.v1i2.156

Abstract

Learning basketball in high school requires an innovative approach so that students can understand the concepts of techniques, tactics, and rules of the game effectively. One of the approaches that is developing is the use of audio-visual media in the learning process of physical education. This study aims to systematically examine the audio-visual-based basketball learning model applied in high school through the Systematic Literature Review (SLR) method. The method used refers to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The article search process was carried out using the Publish or Perish application with the Google Scholar database in the range of 2020–2025. Of the 200 articles identified, only 6 met the inclusion criteria and were worth analysis. The results of the study show that the use of audio-visual media in basketball learning can improve understanding of basic techniques, learning motivation, student involvement, as well as psychomotor and cognitive learning outcomes. These findings confirm that the integration of audio-visual media is a relevant and effective learning strategy to improve the quality of basketball learning in high school.
Perencanaan Kurikulum Deep Learning dalam Pembelajaran Pendidikan Jasmani pada MGMP SMP di Kabupaten Lumajang Syahab, Afaf Achmad; Ishaq, Hasbi Maulana; Bahriyanto, Ahmad
JUPAMU: Jurnal Pengabdian Masyarakat Multidisiplin Vol. 1 No. 1 (2025): OKTOBER 2025
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/jupamu.v1i1.34

Abstract

Transformasi pendidikan abad ke-21 menekankan pentingnya pembelajaran bermakna yang menumbuhkan keterampilan berpikir kritis, kreativitas, kolaborasi, dan komunikasi. Dalam pembelajaran pendidikan jasmani (penjas), pendekatan deep learning menjadi strategi penting untuk mengembangkan kompetensi fisik sekaligus kognitif dan afektif. Kegiatan pengabdian masyarakat ini dilaksanakan melalui workshop MGMP SMP Kabupaten Lumajang pada 18 September 2025 di Aula SMK PGRI 1 Lumajang. Metode kegiatan meliputi tahap perencanaan, pelaksanaan, dan evaluasi dengan pendekatan partisipatif. Hasil kegiatan menunjukkan peningkatan pemahaman guru terhadap konsep deep learning, kemampuan menyusun perangkat pembelajaran berbasis proyek, serta rancangan asesmen autentik. Kegiatan ini merekomendasikan pendampingan berkelanjutan dalam implementasi kurikulum di sekolah