Claim Missing Document
Check
Articles

Found 2 Documents
Search

Inovasi Taman Baca Berbasis STEAM untuk Meningkatkan Literasi Masyarakat Desa Kedungmalang Nur Afif Wahyudin; Nanda Eka Saputra; Nihlatun Niswah; Afinda Dwi Apriliani; Mohammad Irbabul Lubab; Widi Sis Ardianto; Muthya Octarisa Nur Andini; Rosyadiyyah Fitri; Alif Fataya; Siti Aminah; May Maulidia Hana
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 7, No 2 (2023): Oktober 2023
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v7i2.3672

Abstract

ABSTRACTThis service activity aims to increase the literacy of the Kedungmalang Village community through STEAM-based reading park innovation. Partners for this PKM activity are Karang Taruna and IPNU IPPNU Kedungmalang Village. This PKM implementation method includes several stages, namely: socialization stage, training stage, mentoring stage, and evaluation (sustainability) stage. The results of this community partnership empowerment activity show that partners understand the implementation of the STEAM-based reading park program. At the socialization stage, partners actively express opinions and share related to literacy and STEAM. At the education and training stage, partners are given insight into how to implement a STEAM-based reading garden program. Next, the partner assistance stage was carried out in the form of practice in creating a reading garden with the STEAM concept. The evaluation stage is carried out by distributing questionnaires using Google Form to see the success of partners. This PKM provides benefits for partners in increasing the numeracy literacy of the Kedungmalang Village community.Keywords: Empowerment; Reading Park; STEAM; Smart Village.ABSTRAKKegiatan pengabdian ini bertujuan untuk meningkatkan literasi masyarakat Desa Kedungmalang melalui inovasi taman baca berbasis STEAM. Mitra kegiatan PKM ini adalah Karang Taruna dan IPNU IPPNU Desa Kedungmalang. Metode pelaksanakan PKM ini meliputi beberapa tahap yaitu: tahap sosialisasi, tahap pelatihan, tahap pendampingan, dan tahap evaluasi (keberlanjutan). Hasil kegiatan pemberdayaan kemitraan masyarakat ini menunjukkan bahwa mitra memahami implementasi program taman baca berbasis STEAM. Pada tahap sosialisasi mitra aktif berpendapat dan sharing terkait  literasi dan STEAM. Pada tahap edukasi dan pelatihan mitra diberikan wawasan tentang cara mengimplementasikan program taman baca berbasis STEAM. Selanjutnya dilakukan tahap pendampingan mitra berupa praktik membuat taman baca dengan konsep STEAM. Tahap evaluasi dilakukan melalui penyebaran kuesioner menggunakan google form guna melihat keberhasilan mitra. PKM ini memberikan manfaat bagi mitra dalam meningkatkan literasi numerasi masyarakat Desa Kedungmalang Kata Kunci: Pemberdayaan; Taman Baca; STEAM; Smart Village.
Pengaruh Media Pembelajaran Berbasis Flipbook terhadap Hasil Belajar IPAS di Kelas IV SDN 2 Kuanyar Nanda Eka Saputra; Erna Zumrotun; Syailin Nichla Choirin Attalina
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.701

Abstract

The purpose of this study is to assess the impact of the utilization of flipbooks as a learning tool on the learning outcomes of students in class IV at SD Negeri 2 Kuanyar. especially regarding their understanding of the concept of plant reproduction 21 students participated in this study, which used a quantitative methodology and a pre-experimental design with a single group pre-and post-tests. Multiple-choice exams that were administered both before and after the learning therapy were used to gather data. Flipbook-based learning media was used to collect this data. According to the study's findings, class IV student learning outcomes at SD Negeri 2 Kuanyar significantly improved. Compared to the pretest score (60.38%) of 13.14%, the average posttest score was 73.52% higher. The results show that flipbook media as a learning tool has an influence on student learning outcomes, especially in understanding the concept of plant reproduction. This shows that the use of interactive learning media such as flipbooks can influence student engagement and understanding of science.