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Pelatihan Origami Bagi Anak Usia Dini di Paud Jannatul Na’iem Sungai Buluh Lady Diana Yusri; Adrianis Adrianis; Aulia Rahman; Darni Enzimar Putri; Dini Maulia; Idrus Idrus; Imelda Indah Lestari; Rachmidian Rahayu; Radhia Elita; Rahtu Nila Sepni; Rima Devi; Rina Yuniastuti
Warta Pengabdian Andalas Vol 26 No 1 (2019)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jwa.26.1.1-6.2019

Abstract

Origami is one of the arts in folding paper from Japan. Through this origami workshop, not only adults, even the children, could increase their imagination and creativity in the early years. Based on this reason, Japanese Department Universitas Andalas carried out the Origami workshop to the children in the PAUD Jannatul Nai'em Sungai Buluh. This workshop was a part of community service as the lecturer of the University. The workshop activity provided three sessions. The first session was to give an introduction about origami for understanding, history, types, and benefits of origami. The second session was training on making origami in various forms. Then the last session was evaluation, which aims to confirm whether the children could absorb the material well and whether the children could work on the process of making origami on their own. This activity was very beneficial for children in improving their motoric skills. Origami is an alternative skill game where the skill games begin to abandon due to the presence of a smartphone and other digital gadgets.
Anime sebagai Media Pembelajaran Folklor Jepang Fakhria Nesa; Rachmidian Rahayu
MUKADIMAH: Jurnal Pendidikan, Sejarah, dan Ilmu-ilmu Sosial Vol 8, No 1 (2024)
Publisher : Prodi Pendidikan Sejarah Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Sumatera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mkd.v8i1.9094

Abstract

Using anime as a learning medium innovates Japanese language education, particularly in teaching Japanese folklore. This qualitative descriptive study assesses anime's efficacy in imparting knowledge of Japanese folklore to Japanese language learners. By examining various forms of folklore literature alongside anime featuring Japanese folklore themes, the research elucidates cultural meanings and societal aspects in Japan. For instance, "Kaguya Hime" anime adapts oral folklore, showcasing Japanese reverence for nature and Buddhist beliefs. "Chihayafuru" anime features Karuta, a traditional Japanese folk game, reflecting discipline and appreciation for nature depicted in Japanese poetry. "Deaimon" anime portrays non-verbal folklore through traditional Japanese cuisine, emphasizing Japan's reverence for nature evident in culinary artistry. The findings underscore anime's potential to deepen learners' understanding of Japanese culture and folklore, fostering cross-cultural appreciation and linguistic proficiency.