Muh Zainuddin R Kasau
Universitas Negeri Makassar

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Workshop Pembuatan Media Pembelajaran Inovatif Bagi Guru SMP di Kabupaten Takalar Fathahillah; Riana Tangkin Mangesa; Rachmaniar; Muh Zainuddin R Kasau
Vokatek: Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.260

Abstract

Learning media are facilities or tools used in the learning process to assist teachers in conveying information and learning materials to students. Learning media can be electronic media, such as video, audio and presentations, as well as non-electronic media, such as books, pictures and real objects. The use of learning media in the classroom can help students understand and remember learning information more easily and effectively, as well as increase student interaction and learning motivation. Apart from that, the use of learning media can also increase the efficiency of the learning process in the classroom and help teachers manage learning time more effectively. Based on the results of initial observations carried out in Takalar Regency, the research team found that the available learning tools did not fully support the achievement of learning objectives. There are still shortcomings in developing and using concepts and implementing innovative and interactive media. In fact, the use of learning media in class can help students understand and remember learning information more easily and effectively, as well as increase student interaction and learning motivation. It is considered important to develop teacher competency in Takalar district so that training is held which is expected to improve teachers' abilities in developing more innovative and effective teaching techniques so that they can improve the quality of learning in the classroom and achieve the desired learning goals.
Pengembangan Media Game Edukasi Sebagai Media Pembelajaran Bagi Guru SMP Kab. Takalar Fathahillah; Rachmaniar; Muh Zainuddin R Kasau
Jurnal MediaTIK Volume 6 Issue 3, September (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i3.3087

Abstract

Penelitian ini bertujuan untuk: (1) mengembangkan game edukasi sebagai media pembelajaran dan (2) mengetahui kelayakan game edukasi sebagai media pembelajaran. Penelitian ini merupakan jenis penelitian pengembangan (Research and Development). Model pengembangan yang digunakan di dalam penelitian ini adalah Dick & Carey yang kemudian diintegrasikan dengan model pengembangan menurut Borg & Gall serta model Luther. Penelitian ini dilakukan di SMP Kabupaten Takalar dengan subjek penelitian game edukasi sebagai media pembelajaran di SMP. Tahap pengujian kelayakan produk dilakukan oleh dua ahli materi, dua ahli media. Teknik analisis data yang digunakan menggunakan instrumen angket serta teknik analisis deskripstif. Hasil penelitian ini adalah : (1) Pengembangan game edukasi dengan model Dick & Carey yang kemudian diintegrasikan dengan model pengembangan menurut Borg & Gall serta model Luther menghasilkan game edukasi yang terdiri dari halaman utama, level game, skor tertinggi, menu materi dan pengaturan. (2) Berdasarkan penilaian oleh ahli materi didapatkan rerata skor 77 dari rerata skor maksimal 104 dengan kategori “layak”. Berdasarkan penilaian oleh ahli media didapatkan rerata skor 93 dari rerata skor maksimal 104 dengan kategori “sangat layak”. Rerata skor yang diperoleh dari penilaian oleh siswa sebesar 63,59 dari rerata maksimal sebesar 80 dengan kategori “layak” digunakan sebagai media evaluasi pembelajaran.