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Cultour : Application pour Apprendre et Évaluer la Connaissance Interculturelle Sri Handayani; Dwi Astuti; Aisyiah Al Adawiyah
HEXAGONE Jurnal Pendidikan, Linguistik, Budaya dan Sastra Perancis Vol 12, No 2 (2023): HEXAGONE
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/hxg.v12i2.54756

Abstract

Résumé À l’ère numérique, la technologie devient un outil puissant qui pourrait accroître la qualité de l'enseignement. Le processus d’apprentissage se réalise en profitant de divers médias d’apprentissage comprenant les médias numériques qui se développent rapidement de temps en temps. En ce qui concerne les médias d'apprentissage, les étudiants préfèrent les médias qui les mettent à l'aise et enthousiastes pour apprendre les matières, qui peuvent être appliqués soit ensemble en classe soit indépendamment. L’application basée sur la technologie qui utilise Android prend son rôle important dans l'amélioration de la qualité de l'apprentissage. Cet article décrit les résultats de la recherche en développement visant à innover une application basée sur Android pour apprendre et évaluer les connaissances interculturelles indonésiennes et françaises. La méthode utilisée est la recherche et le développement comprenant (1) l'analyse des besoins en matière de médias de jeu, (2) le développement de jeux pour l'apprentissage interculturel (3) la validation des jeux. L’application est nommée Cultour, la contraction de mots culture et tour. Cette application couvert les matières expliquant les produits culturels des deux pays, trois mini-jeux et l’instrument d’évaluation des connaissances culturelles indonésiennes et françaises.
Implémentation de la leçons interactive Quizizz sur les matières féliciter quelqu’un pour la classe XII à SMA Kesatrian 1 Semarang Redinda Larasati; Aisyiah Al Adawiyah
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 13 No. 2 (2024): Octobre 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sc8kfn54

Abstract

French learning at SMA Kesatrian 1 Semarang only uses textbooks, and teachers also rarely use learning support media, thus making students feel bored and less interested in participating in learning activities. As many as 100% of class XII Language Students find it difficult to understand the Féliciter Quelqu’un material if learning only using textbooks, 78.6% of students stated that it is very necessary to use learning media, so the use of learning media is considered very necessary to support learning activities. Quizizz Lesson is one of the features of the Quizizz application that can be used as a learning media to help students understand the material taught. It can create a more attractive learning atmosphere to increase student learning motivation. The purpose of this study is to explain the implementation of the Quizizz Lesson in class XII on the Féliciter. Quelqu’un material at SMA Kesatrian 1 Semarang. This study used a qualitative descriptive method. The results of this study show that the application of Quizizz Lesson is very helpful for students. 53.8% of students strongly agreed, and 46.2% agreed that Quizizz’s Lesson helps in understanding the material. Therefore, it can be concluded that Quizizz’s Lesson is very effective to be used as a learning aid to help students understand Féliciter Quelqu’un material during the learning process.
Développement du livre Pop-up pour l’apprentissage du français « emploi du temps » pour la compréhension écrite des lycéens Yolanda Fransiska Aftriningsih; Aisyiah Al Adawiyah
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 14 No. 2 (2025): Octobre 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/didacticofrancia.v14i2.15898

Abstract

This study was conducted to determine the feasibility of Pop-Up Books to support reading learning in French, because it was found that the learning support used by teachers was less varied. The purpose of this study is to describe the needs of teachers and students related to the Pop-Up Book “Emploi du Temps” for reading learning and describe the development of the Pop-Up Book. This research is a research and development (R&D). The data collection techniques used were observation and questionnaires. The results of the needs analysis of teachers and students show that teachers and students are interested in 3D Pop-Up Book learning media. The result of this research is a 3D Pop-Up Book learning media product on Emploi du Temps material for reading skills.
L’efficacité du jeu Spelling Bee sur l’apprentissage du vocabulaire français des lycéens de SMA Kristen YSKI Semarang Pradaiva Nabilla Cahya Camille; Aisyiah Al Adawiyah
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 14 No. 2 (2025): Octobre 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/didacticofrancia.v14i2.16067

Abstract

This study is based on the background of class XI students of YSKI Semarang Christian High School who have difficulty in doing question and answer in class due to lack of vocabulary mastery owned by students so that it has an impact on French language skills that are not in accordance with learning objectives. One solution is to use game-based learning media. Spelling Bee game is one of the methods that can be used to strengthen vocabulary in foreign language learning at school, especially French. The purpose of this study was to determine the application and effectiveness of Spelling Bee game in learning French vocabulary for grade XI students at YSKI Semarang Christian High School. The average post-test score in both classes was higher than the average pre-test score. In addition to the increase in the average score, the effect of the application of Spelling Bee game is also shown by t-test. Based on the results of the t-test conducted, the t-table is 1.684 while the t-count is 1.845, meaning that the t-count > t-table, so Ho is rejected and Ha is accepted. From the results of this study, it can be concluded that the Spelling Bee game is effective in learning French vocabulary of grade XI students of YSKI Semarang Christian High School.
Analyse de la conformité des matières du site Podcast Français Facile avec les plans d’apprentissage semestriels du cours Français Oral Élémentaire Siti Nurjamilah; Aisyiah Al Adawiyah
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 13 No. 1 (2024): Mai 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jj2be453

Abstract

This research was conducted to explore the benefits of the Podcast Français Facile site to be used as alternative teaching materials for the Français Oral Élémentaire (FOÉ) course by analyzing the materials that are following the Semester Learning Plan (RPS) of the FOÉ course. The purpose of this study is to explain the results of the analysis of the suitability of the material from the Podcast Français Facile site with FOÉ courses, especially listening skills (Compréhension Orale). This qualitative research uses a qualitative descriptive research approach. The data collection technique used is documentation with all podcast audio on the site Podcast Français Facile as the population and the research samples are débutant-level audio podcasts or DELF A1. The data analysis technique used in this study is a content analysis using data cards. After analysis, the results showed that 17 audio podcasts were following the subject matter of the RPS FOÉ course, those are on Raconter Un Voyage material (3 audio podcasts as appropriate), Faire Des Achats (9 audio podcasts as appropriate), dan Se Faire des Relations (5 audio podcasts as appropriate), so that these materials can be used as alternative teaching materials for FOÉ courses.
Réponse des élèves de la classe XI SMA Negeri 8 Semarang à l'utilisation de Quizizz comme média d'évaluation de l’apprentissage du français Anitdhea Chandra Ivada; Aisyiah Al Adawiyah
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 13 No. 1 (2024): Mai 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jj3hnp58

Abstract

This research was conducted to provide the experience of students in class XI IPS 3 of SMA Negeri 8 Semarang in evaluating French language learning using Quizizz since it was found that the evaluation tools used by teachers were less varied. The purpose of this study is to describe student responses to cognitive, affective, and conative components, and to determine the evaluation results obtained by students using Quizizz evaluation media. This research is descriptive research using a qualitative approach. The data collection techniques used are questionnaires, tests, and documentation during French language learning. The data analysis techniques used are data analysis techniques, data reduction, data presentation, and conclusion. In determining the data analysis of student evaluation results, researchers use tests/quizzes through Quizizz. After analysis, the results showed that students' responses to the cognitive component obtained a percentage of 80.6%, the affective component of 68.05%, and the conative component of 68.7%, which can be concluded that the three components are included in the strong category. Then the results of the analysis of the results of student evaluation using Quizizz are included in the high category because the average score is 94.16 on the Saluer material and 93.5 on the Se Présenter et Présenter material.