Abdulah Sinring
Universitas Negeri Makassar

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The development of the AUMDROID application (an android-based problem expression tool) Jovial Kaihatu; Farida Aryani; Abdulah Sinring
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 10 NUMBER 1 JUNE 2024
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v10i1.45868

Abstract

This study aims to investigate the needs, produce a prototype, and determine the validity and practicality of the AUMDROID application for students of SMKN (State Vocational High School) 10 Makassar. The respondents were six school counselors and twenty-five eleventh-grade TELI 1 students. A research and development (R&D) framework was adopted to conducted this study. Observations, interviews, as well as validity and product testing questionnaires were performed to collect the data. Descriptive quantitative analysis was performed to analyze the data. Results showed that the AUMDROID application was needed at SMKN 10 Makassar to facilitate and streamline the processes of guidance and counseling assessment, as well as the needs analysis of problems faced by students. The prototype of the AUMDROID application was developed by designing the Problem Expression Tool (AUM) based on the Student Independence Competency Standards (SKKPD) and developmental tasks. The developed AUMDROID application is valid and feasible for use at SMKN 10 Makassar. The AUMDROID application is practical due to its convenience and accessibility at all times and in any location
PENGEMBANGAN MODEL PERMAINAN TRADISIONAL EGRANG DALAM MENINGKATKAN MOTORIK KASAR ANAK USIA 3-4 TAHUN Sitti Nurjannah; Muhammad Yusri; Abdulah Sinring; Herlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17955

Abstract

The problem in this study is how to develop a storytelling method through picture media. This development research aims to (1) find out How the need for the development of storytelling methods in improving children's reading literacy understanding (2) Researchers aim to find out How the prototype of The Development Of A Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old (3) Researchers aim to find out How the validity and practicality Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old This type of research is development research with Addie model research design. The data collection techniques used in this research are questionnaires, interviews, observation and documentation. The subjects in this study consisted of 2 teachers and 11 children of KB Rumah Qurani Imam Muslim Maros The data analysis techniques used were qualitative data analysis and quantitative data analysis. The results showed that (1) the description of the need for the development of Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old, (2) the design of the development of Egrang Traditional Play Model through image media is designed with a sequence of instrument preparation, namely: needs analysis, teacher response questionnaire, early childhood literacy level assessment, and (3) the level of validity and practicality of the development of Egrang Traditional Play Model the results of 3.38 with very valid criteria, and the practicality of the development of local cultural storytelling methods obtained the results of 89.45% with very valid criteria. While in effectiveness, the results obtained were 93.75% with the Highly Effective category. It can be concluded that the traditional game of stilts can improe the gross motor skills of children aged 3-4 years