R Mursid
Department of Education Technology, Postgraduate, Universitas Negeri Medan, Medan, Sumatera Utara, Indonesia

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Development of Interactive Learning Media Based on Problem-Based Learning: Improving Geography Learning Outcomes Diki Audina; Abdul Hamid K; R Mursid
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.989

Abstract

The aim of this research is to produce interactive learning media based on a problem-based learning model that is feasible, practical, and effective in improving student learning outcomes in geography subjects. The ADDIE development model was the type of research used. The results of the research show: the material validation test obtained a score of 98% in the very feasible category, the media validation test obtained a score of 94% in the very feasible category, the design validation test obtained a score of 100% in the very feasible category, the individual and small group trials obtained a score of 86% in the very feasible category. , and the field trial obtained a score of 91% in the very worthy category, with an overall average result from the respondent category of 93%. The use of PBL-based interactive learning media in the experimental class obtained an average learning outcome of 84.17, while in the control class, which used video media and printed books, it obtained an average learning outcome of 79.50. The research data was declared normal and homogeneous. The results of the independent samples t test show tcount = 2.38 and ttable = 2.00 with a significance level of α = 0.05, so tcount > ttable. It can be interpreted that H0 is rejected and H1 is accepted, which means that the PBL-based interactive learning media product developed is effective. Furthermore, based on the results of the N-Gain calculation, a score of 60.78% was obtained, so this PBL-based interactive learning medium is classified as "quite effective" in the "medium" category
Development of a Biology Learning Media-Flipped Classroom Model Using Edpuzzle Septie Nurrokhmah; R Mursid; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.990

Abstract

This research and development aims to produce biology learning media using the flipped classroom model with Edpuzzle that is feasible, practical, and effective in improving student learning outcomes on excretory system material. This type of research is development research using the ADDIE development model with stages: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage, and (5) evaluation stage. The research results show: (1) Material expert validation test that the material in the media developed is very worthy with an average score of 88.72%. (2) The Instructional Design Expert validation test is very worthy, with an average score of 96.87%. (3) The Media Expert validation test is very worthy, with an average score of 94.20%. (4) Individual trials are very worthy, with an average score of 87.73%. (5) The small group trial was very feasible, with an average score of 90.90%. And (6) field trials are very worthy of an average score of 90.20%. The practicality test by very practical teachers had an average score of 90.20%, while the practicality test results for students had an average score of 94.90%, which was in the very practical category. Using the flipped classroom model, biology learning media with Edpuzzle in the experimental class got an average learning outcome of 89.68, while students who were taught without this media got an average score of 69.14. Testing the hypothesis using the independent t-test, there is a significant difference between classes taught using the flipped classroom model of biology learning media with Edpuzzle and classes taught without using this media.
Development of a Web-Based Interactive Multimedia Problem-Based Learning Approach on Algorithms and Programming Material Ajeng Zanna Tirahna; R Mursid; Sriadhi Sriadhi
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.993

Abstract

This research and development aims to produce interactive multimedia based on problem-based learning (PBL) using the Web to improve student learning outcomes in algorithms and programming material that is feasible, practical, and effective. This type of development research uses the ADDIE model. This research was carried out at SMK Negeri 6 Mukomuko, the material on algorithms and programming in the informatics class X Phase E. The results of the research show: (1) Expert validation test on product material in the very feasible category, namely 88.14%. (2) The Instructional Design Expert validation test is in the very feasible category, namely 95.56%. (3) The Media Expert validation test is in the very feasible category, namely 91.46%. (4) Individual trials in the very good category, namely 87.55%. (5) The small group trial was in the very feasible category, namely 89.65%. And (6) field trials in the very feasible category, namely 89.15%. The practicality test was very practical, namely 96.67%, while the practicality test results for students were 95.59% in the very practical category. The results of the experiment using PBL-based interactive multimedia in the experimental class gave an average learning outcome of 84, while students who were taught without using PBL-based interactive multimedia got an average score of 60.9. Hypothesis testing uses an independent t-test with significant results. (2-tailed) of 0.00, where the result is <0.05, it is concluded that there is a significant difference between classes taught using PBL-based interactive multimedia and classes taught without using PBL-based interactive multimedia
Development of Web-Based Learning Media: Physical Education, Sports, and Health (PJOK) Volleyball Subjects Hendrik Hasibuan; R Mursid; Dewi Endriani
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 3 (2024): RIELS Journal, September
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i3.1051

Abstract

The aim of this research is to determine the feasibility of web-based learning media in the PJOK volleyball subject and the effectiveness of web-based learning media in the PJOK volleyball subject. The research uses the ADDIE Research and Development model approach (Analysis, Design, Development, Implementation, and Evaluation). The research results show: (a) web-based learning media from media expert validation with a score of 4.45, 89%, very feasible category; design expert validation with a score of 4.6 percentage 92%, very feasible category; material expert validation with a score of 4.5 percentage 90%, very feasible category; individual student trials with a score of 4.3, percentage 86%, very high category; student group trials with a score of 4.5, with a percentage of 90%, very high category. (b) The effectiveness of web-based learning media shows that there is a significant difference between student learning outcomes in experimental classes and classes without using web-based learning media at a significance level of 0.05 or 5%. The results of the T-test calculations on the posttest scores for the experimental class and control class show tcount > ttable, namely 3,225 > 1,677. It is evident from the average value of the posttest learning results for the experimental class that it is 88% higher than the posttest learning results for the control class at 64%. Thus, it can be concluded that the web-based learning media developed is effectively used to improve student learning outcomes.