Dina Ampera
Department of Education Technology, Postgraduate, Universitas Negeri Medan, Medan, Sumatera Utara, Indonesia

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Development of a Biology Learning Media-Flipped Classroom Model Using Edpuzzle Septie Nurrokhmah; R Mursid; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.990

Abstract

This research and development aims to produce biology learning media using the flipped classroom model with Edpuzzle that is feasible, practical, and effective in improving student learning outcomes on excretory system material. This type of research is development research using the ADDIE development model with stages: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage, and (5) evaluation stage. The research results show: (1) Material expert validation test that the material in the media developed is very worthy with an average score of 88.72%. (2) The Instructional Design Expert validation test is very worthy, with an average score of 96.87%. (3) The Media Expert validation test is very worthy, with an average score of 94.20%. (4) Individual trials are very worthy, with an average score of 87.73%. (5) The small group trial was very feasible, with an average score of 90.90%. And (6) field trials are very worthy of an average score of 90.20%. The practicality test by very practical teachers had an average score of 90.20%, while the practicality test results for students had an average score of 94.90%, which was in the very practical category. Using the flipped classroom model, biology learning media with Edpuzzle in the experimental class got an average learning outcome of 89.68, while students who were taught without this media got an average score of 69.14. Testing the hypothesis using the independent t-test, there is a significant difference between classes taught using the flipped classroom model of biology learning media with Edpuzzle and classes taught without using this media.
Development of Factory-Based Learning Modules in Clothing Production Units Nurhayati Nurhayati; Abdul Hamid K; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.991

Abstract

The aim of research and development is to develop a factory-based learning module in fashion production units in vocational schools that can be used in the classroom or for independent learning. This study was developed based on an analysis of the needs of class XI fashion students at SMK Negeri 1 Beringin. Development research using the 4D method by Thiagarajan. Has the Define, Design, Develop, and Disseminate research stages. The development process involves input from material experts, media experts, and instructional experts, as well as acceptability testing from students. The results of the research show that (1) the Teaching Factory-Based Learning Module in the Clothing Production Unit received a material expert score in the content feasibility aspect of 3.43, or 85.83% (very feasible). In the feasibility aspect of the presentation, it was 3.23, or 80.68% (feasible). Language assessment aspect: 3.54, or 88.46% (very decent). Instructional expert validation aspect: 3.32, or 82.93% (feasible). Media expert aspects of graphic feasibility are 3.68, or 91.94% (very feasible). Each validation shows that the product is suitable for use in learning. (2) The Teaching Factory Based Learning Module in the Clothing Production Unit is tested using the N-Gain Score to see the effectiveness of media use on learning outcomes. The research results showed a figure of 0.57 (medium effectiveness). Research conclusions: The Teaching Factory-Based Learning Module in the Clothing Production Unit at SMK Negeri 1 Beringin is suitable for use and is effective in improving learning outcomes.