Abdul Hamid K
Department of Education Technology, Postgraduate, Universitas Negeri Medan, Medan, Sumatera Utara, Indonesia

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Development of Interactive Learning Media Based on Problem-Based Learning: Improving Geography Learning Outcomes Diki Audina; Abdul Hamid K; R Mursid
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.989

Abstract

The aim of this research is to produce interactive learning media based on a problem-based learning model that is feasible, practical, and effective in improving student learning outcomes in geography subjects. The ADDIE development model was the type of research used. The results of the research show: the material validation test obtained a score of 98% in the very feasible category, the media validation test obtained a score of 94% in the very feasible category, the design validation test obtained a score of 100% in the very feasible category, the individual and small group trials obtained a score of 86% in the very feasible category. , and the field trial obtained a score of 91% in the very worthy category, with an overall average result from the respondent category of 93%. The use of PBL-based interactive learning media in the experimental class obtained an average learning outcome of 84.17, while in the control class, which used video media and printed books, it obtained an average learning outcome of 79.50. The research data was declared normal and homogeneous. The results of the independent samples t test show tcount = 2.38 and ttable = 2.00 with a significance level of α = 0.05, so tcount > ttable. It can be interpreted that H0 is rejected and H1 is accepted, which means that the PBL-based interactive learning media product developed is effective. Furthermore, based on the results of the N-Gain calculation, a score of 60.78% was obtained, so this PBL-based interactive learning medium is classified as "quite effective" in the "medium" category
Development of Factory-Based Learning Modules in Clothing Production Units Nurhayati Nurhayati; Abdul Hamid K; Dina Ampera
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 2 (2024): RIELS Journal, June
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i2.991

Abstract

The aim of research and development is to develop a factory-based learning module in fashion production units in vocational schools that can be used in the classroom or for independent learning. This study was developed based on an analysis of the needs of class XI fashion students at SMK Negeri 1 Beringin. Development research using the 4D method by Thiagarajan. Has the Define, Design, Develop, and Disseminate research stages. The development process involves input from material experts, media experts, and instructional experts, as well as acceptability testing from students. The results of the research show that (1) the Teaching Factory-Based Learning Module in the Clothing Production Unit received a material expert score in the content feasibility aspect of 3.43, or 85.83% (very feasible). In the feasibility aspect of the presentation, it was 3.23, or 80.68% (feasible). Language assessment aspect: 3.54, or 88.46% (very decent). Instructional expert validation aspect: 3.32, or 82.93% (feasible). Media expert aspects of graphic feasibility are 3.68, or 91.94% (very feasible). Each validation shows that the product is suitable for use in learning. (2) The Teaching Factory Based Learning Module in the Clothing Production Unit is tested using the N-Gain Score to see the effectiveness of media use on learning outcomes. The research results showed a figure of 0.57 (medium effectiveness). Research conclusions: The Teaching Factory-Based Learning Module in the Clothing Production Unit at SMK Negeri 1 Beringin is suitable for use and is effective in improving learning outcomes.
Development of Electronic Student Worksheets (E-LKPD): A Scientific Approach Based on Discovery Learning in Natural Science Learning Saripahyani Siregar; Abdul Hamid K; Farihah Farihah
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 3 (2024): RIELS Journal, September
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i3.1049

Abstract

The aim of this research and development is to produce E-LKPD learning media with a scientific approach based on discovery learning in science that is feasible, practical, and effective. The type of research is the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. The research results show: (1) The Media Expert validation test obtained an average result of 87% in the very good category; (2) The Material Expert validation test obtained an average result of 96% in the very good category; and (3) The Design Expert validation test Instructional results obtained an average of 93% in the very good category; (4) individual trials obtained an average result of 91% in the very good category; (5) small group trials obtained an average result of 90% in the very good category; (6) field group trials obtained an average result of 89% in the very good category; and (7) practicality tests for teachers obtained an average result of 90% in the very good category, while practicality tests for students obtained an average result of 93% in the in the very good category. For the results of using E-LKPD with a scientific approach based on discovery learning, the experimental class obtained an average learning outcome value of 78, while the control class obtained an average learning outcome value of 72. Hypothesis testing used an independent sample T-test with a 2-tailed sig result of 0.000 < 0.05. This shows that students who use E-LKPD Discovery Learning have higher learning outcomes with a confidence level of 95%