Cepi Riyana
Universitas Pendidikan Indonesia, Bandung, Jawa Barat

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Analisis Kebutuhan Pengembangan Bahan Ajar berbasis Aplikasi Android tentang Cerita Anak bermuatan Profil Pelajar Pancasila di Sekolah Dasar Decenni Amelia; Isah Cahyani; Kama Abdul Hakam; Cepi Riyana
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 1 (2025): January 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i1.1476

Abstract

The purpose of this study is to analyze the need for companion teaching materials based on Android applications about children's stories containing the Pancasila Student Profile which are designed to increase reading interest in 4th grade elementary school students. This type of research is descriptive qualitative. The data in this research was obtained through interviews with class IV teachers and also through distributing questionnaires to class IV students at SDN Jakasampurna IV, Bekasi City. Based on the results of interviews with teachers, teachers really need accompanying teaching materials to increase students' interest in reading, because so far teachers still rely on textbooks, there has never been an Android application-based teaching material about children's stories containing the Pancasila Student Profile. Meanwhile, students are also known to need accompanying teaching materials in the form of Android applications because students prefer to open their cellphones rather than read textbooks. Students find textbooks very monotonous and not interesting to read. Based on the results of the analysis of teacher and student needs, it is necessary to develop Android application-based teaching materials about children's stories containing the Pancasila Student Profile to increase reading interest in fourth grade elementary school students.
Empowering junior high school dance education: a multimedia literacy-based competency approach for prospective teachers Beben Barnas; Juju Masunah; Tati Narawati; Cepi Riyana
Gelar: Jurnal Seni Budaya Vol. 23 No. 2 (2025)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v23i2.7755

Abstract

This study develops interactive thematic dance teaching materials integrating multimedia literacy through a competency-based approach, addressing theoretical gaps in technology integration within arts education. The research adapts Majumdar's multimedia literacy model into a six-stage pedagogical framework for kinesthetic learning, empirically validating pre-service teachers' capacity as content creators. Using Research and Development with the Thiagarajan 4D model, 27 pre-service teachers designed interactive materials validated by three experts and field-tested with 30 junior high school students. Expert validation rated materials as "Suitable" (M=4.00/5.00). Regression analysis confirmed multimedia literacy awareness significantly predicted product creation ability (β=0.505, p=0.007). Field implementation showed high effectiveness: attractiveness 98.3%, learning skills 96.1%, and all indicators >88%. This framework advances arts education by demonstrating that disciplinary authenticity and technological innovation coexist synergistically, preserving aesthetic values while enhancing digital competencies for 21st-century learning.