Putri, Regita Elsa
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The Augmented Reality Based Flashcards for Learning Heat and Thermodynamics in High School Siahaan, Sardianto Markos; Putri, Regita Elsa
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 10 No 1 (2024): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 10 Issue 1,
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.10109

Abstract

The objective of this study is to create augmented reality flashcards for teaching heat and thermodynamics to 11th grade students. These flashcards will be used in the classroom during learning sessions for 11th grade science students. The work was executed utilizing the Alessi and Trollip methodology, which encompasses the stages of planning, design, and development. The data were obtained by means of expert validation and a response questionnaire. The findings indicated that the material had a validity rate of 92% and fell into the category of being highly valid. Similarly, the media had a validity rate of 86.95% and also fell into the highly valid category. Therefore, the product gets a validity rating of 89.47% and falls into a very valid category. The practicality score during the first stage of the beta test was 89.2%, with a specific focus on the practical category and a sample size of 4 students. In the second stage of the beta test, the practicality score decreased to 86.27%, with the same focus on the practical category but with a larger sample size of 10 students. The teacher's answer to the practical category yielded a score of 87%. Therefore, the flashcard product utilizing augmented reality for the subject of heat and thermodynamics in the 11th grade of high school could be used for learning purposes.
The Validity and Practicality of Augmented Reality-Based Media Development on Science Matter Siahaan, Sardianto Markos; Patriot, Evelina Astra; Scristia, Scristia; Helen, Helen; Kalsum, Umi; Putri, Regita Elsa
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Abstract: Augmented reality is a learning media developed massively and utilized by educators to visualize abstract science concepts into concrete concepts. This study aims to analyze the validity and practicality of augmented reality-based media development on science matter to enhance science conceptual learning. This research is development research conducted to design products of learning media based augmented reality. The development model used is the Alessi and Trollip development model, which concentrates on augmented reality media development. The stage in this research, namely, planning stage, design stage and development stage. The data analysis technique used a questionnaire instrument and the technical descriptive statistical analysis. The results of this study are: the development of augmented reality-based learning media on water cycle and earth rotation material in the form of consisting of competencies and indicators, picture, sound, materials, and mini test; validity assessment by material experts with an average score of 94.44% in the "very valid" category, the validity assessment by learning media design experts with an average score of 95.83% in the "very valid" category; and the validity assessment by language experts with an average score of 80% in the "valid" category. The other results 95% of teacher responded positively to the questionnaire in the "practice" category. The results of this study indicate that augmented reality-based learning media can be categorized as valid and practice learning media. Keywords: augmented reality, learning media, practicality, validity. Abstrak: Augmented reality menjadi salahsatu media pembelajaran yang telah dikembangkan secara massif dan dimanfaatkan oleh pendidik untuk memvisualisasikan konsep IPA yang abstrak menjadi konsep yang konkret. Penelitian ini bertujuan untuk menganalisis validitas media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi. Metode penelitian yang digunakan adalah model pengembangan dan penelitian oleh Allesi dan Trollip, yang berfokus pada pengembangan media pembelajaran. Data dikumpulkan menggunakan lembar validasi berupa kuesioner dan dianalisis menggunakan statistic. Adapun tahapan dari model pengembangan yang digunakan adalah tahap perencanaan, tahap desain dan tahap pengembangan. Dari hasil penelitian didapatkan bahwa pengembangan media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi terdiri dari kompetensi dasar dan indikator, gambar, suara, materi dan juga kuis, Validasi oleh ahli materi menghasilkan persentase sebesar 94.44% sengan kategori sangat valid, hasil persentase validitas oleh ahli media sebesar 95.83% dengan kategori sangat valid dan validasi oleh ahli bahasa dengan persentase 80% pada kategori valid. Hasil yang lain menunjukkan respon guru sebesar menunjukkan hasil kategori "praktis" category. Hasil ini menunjukkan bahwa media pembelajaran berbasis augmented reality dapat dikategorikan media yang valid dan praktis.  Kata kunci: augmented reality, media pembelajaran, praktis, validitas. DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp717-729