Alifa Feby Nur Aini
UIN Sunan Ampel Surabaya

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ANDROID-BASED APPLICATION AS A MEDIA TO SUPPORT THE LEARNING AND PRESERVATION OF JAVA LANGUAGE FOR MI/SD STUDENTS Nina Indriani; Siti Rodliyah Eka Agustina; Alifa Feby Nur Aini; Dita Dwi Cahyani
Auladuna: Jurnal Pendidikan Dasar Islam Vol 10 No 2 (2023): DECEMBER
Publisher : Department of Pendidikan Guru Madrasah Ibtidaiyah Universitas Islam Negeri Alauddin Makass

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/auladuna.v10i2a7.2023

Abstract

Abstract The development of the ABJA (Aku Isa Basa Jawa) application is intended to make Javanese language learning support media for elementary schools (SD) or Madrasah Ibtidaiyah (MI) students interesting and fun. In addition, the development of ABJA applications is also intended to preserve Javanese art and culture, which are now increasingly fading. This application was developed using the Multimedia Development Life Cycle (MDLC) model consisting of six stages. The data analysis technique used was a Likert scale to interpret quantitative data. The results of the data showed that the feasibility of testing 15 children aged 6–9 years was 95.3% with a very good category, the material expert test result was 98.6% with a very good category, and the media expert test result was 89.5% with a very good category. Therefore, it can be concluded that the ABJA (Aku Isa Basa Jawa) application is an application that is feasible to use as a medium to support the learning and preservation of Javanese language for elementary school or Madrasah Ibtidaiyah students.
Pengembangan Media Komik “KOKO” Berbasis Karakter untuk Meningkatkan Hasil Belajar Mata Pelajaran Matematika di Sekolah Dasar Alifa Feby Nur Aini; Aning Widayanti; Hernik Farisia
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 10 No. 2 (2024): Vol. 10 No. 2 Mei 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v10n2.p156-166

Abstract

Character-based koko comic media is an innovation in developing learning media, especially for mathematics subjects of grade 3 fractional material at MI NU Wedoro Sidoarjo. The purpose of this research aims to determine the level of validity, practicality, and effectiveness of cocoa comic media. In this study, researchers used Research and Development (R&D) research methods with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained through observation and interviews, validation instruments, questionnaires and tests. Information or data that has been obtained is then analyzed and produces conclusions from teachers, students, material experts, media experts as a repsondent in providing information on this development research. The results showed that the level of validity of comic media is in the category of very valid and can be used with a little revision. In addition, for the level of practicality of comic media, koko is in the very practical category. Data on the effectiveness of comics is also in the category of very effective, because it sees an increase in student learning outcomes from post-test and pre-test. Keywords: Mathematics, Comics Media, Learning, Development.