Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pengembangan Media Pembelajaran Interaktif Berbasis Quizalize pada Mata Pelajaran Otomatisasi Tata Kelola Kepegawaian di SMK Monika Simare Mare; Henry Eryanto; Roni Faslah
Jurnal Syntax Admiration Vol. 5 No. 9 (2024): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v5i9.1518

Abstract

The aim of this research is to develop interactive learning media based on Quizalize in civil service OTKP subjects and to find out the feasibility of interactive learning media based on Quizalize in Civil Service OTKP subjects for Karya Teladan Vocational School students. This type of research uses the ADDIE development method, namely Analysis, Design, Development, Implementation and Evaluation. This research took place at Karya Teladan Vocational School and was conducted in May 2024. Data was collected by means of assessments by media experts and material experts. Based on research that has been carried out and developed by validation experts, it is known that Quizalize-based interactive learning media for the OTKP Civil Service subject for Karya Teladan Vocational School students is very suitable for use. The average result for media experts was 90.43% and material experts 95.23, so it was categorized as "very suitable" as an interactive learning media.
Pengembangan Media Pembelajaran Teachmint pada Mata Pelajaran Korespondensi Kelas X Manajemen Perkantoran di SMK Tunas Pembangunan Suci Dian Permatasari; Roni Faslah; Darma Rika Swaramarinda
Jurnal Syntax Admiration Vol. 5 No. 10 (2024): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v5i10.1504

Abstract

This research aims to: (1) develop Teachmint learning media in the subject of Correspondence, (2) to obtain feasibility information from Teachmint learning media in the subject of Correspondence class X of Office Management at SMK Tunas Pembangunan. The type of research used is research and development (RnD) using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development method. This research took place at SMK Tunas Pembangunan which was carried out from May 2024 to July 2024. The data collection technique was collected by interviews with teachers of SMK Tunas Pembangunan. The feasibility of learning media is assessed by media experts and material experts. Data analysis was carried out by qualitative and quantitative analysis. Based on the research that has been carried out, Teachmint learning media on the subject of Correspondence has been developed. The results of expert validation are known that Teachmint learning media in the subject of Correspondence class X Office Management at SMK Tunas Pembangunan is very feasible to use with an average validation score of 86.3% for media experts with the category of "very feasible" as a learning medium. The average validation score of material experts is 97% with the category of "very feasible" as a learning media.
Pengembangan Media Pembelajaran Interaktif Berbasis Video (Powtoon) pada Pelajaran Teknik Dasar Administrasi Perkantoran Kelas X OTKP di Smk Tunas Pembangunan Rahayu Sulistio Putri; Henry Eryanto; Roni Faslah
Jurnal Syntax Admiration Vol. 5 No. 10 (2024): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v5i10.1517

Abstract

This research aims to develop video-based interactive learning media (Powtoon) for the subject of Basic Engineering of Office Administration in class X OTKP SMK Tunas Pempembangunan and evaluate its feasibility. This research uses the type of R&D (Research and Development) research. The Research and Development method is useful in producing a video-based interactive learning media product and the use of R&D research will test the feasibility of the product made. Results: Developing Powtoon's interactive video-based learning media using research and development (R&D) methods, also known as Research and Development. ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. This research only came to development because of a very limited time. The results of the eligibility of media experts were 73% with the category of "Feasible", while the results of the feasibility of material experts were 96% with the category of "Very Feasible" which was carried out at SMK Tunas Pempembangunan .
Pengembangan Media Pembelajaran Video Animasi Berbasis Powtoon pada Mata Pelajaran Teknologi Perkantoran Kelas X SMK Satya Bhakti 2 Jakarta Ni Ketut Sapta Ningrum; Roni Faslah; Darma Rika Swaramarinda
Jurnal Syntax Admiration Vol. 5 No. 10 (2024): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v5i10.1527

Abstract

This study aims to develop video-based interactive learning media using the Powtoon application for Office Technology lessons in class X SMK Satya Bhakti 2 Jakarta. The method used in this research is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The evaluation results show that the developed learning media is very feasible to use, with an average score of 92.17% from media experts and 96.19% from material experts, both of which fall into the category of ‘Very Feasible.’  This research is expected to increase the effectiveness of learning and attract students' interest in understanding the subject matter.