Annis Kandriasari
Universitas Negeri Jakarta, Jakarta, Indonesia

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Digital Literacy in Learning Media in the Vocational Education of Serving Dishes Yeni Yulianti; Annis Kandriasari; Guspri Devi Artanti; Vina Dwiyanti
Jurnal Pendidikan Indonesia Vol 12 No 3 (2023): September
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpiundiksha.v12i3.61399

Abstract

The strengthening of the education system launched by the government is a new literacy movement, namely digital literacy. Digital literacy in culinary vocational education is still lacking in system and integration. One of them is web processing to support the learning process that has not been maximized. Therefore this study aims to develop web-based digital literacy that can guide independent learning. The approach taken is through R&D of digital media through WIX with the ADDIE model. The subjects of this study were students of the Culinary Education study program. Descriptive data analysis techniques on alpha and beta testing. The results obtained by media experts were 93.64% and material experts were 95% in the "very decent" category. The gain value of 0.72 is in the range G> 0.7 which means an increase in knowledge before and after using digital media for web-based F&B service dishes with a high category. Thus the website product in the F&B service course is appropriate to be used as a form of learning innovation in supporting the 4.0 era. and a digital literacy-based education system, especially vocational education.
Examining the Effectiveness of Augmented Reality-Based Practical Models in Electropneumatic Education in Vocational High Schools Moch. Sukardjo; Robinson Situmorang; Annis Kandriasari; Marsofiyati; Stephanus Turibus Rahmat; Luh Putu Putrini Mahadewi
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.75021

Abstract

The challenges in teaching electropneumatics in vocational high schools (SMK) lie in the limited availability of learning media that can facilitate effective and engaging practical activities. This study aims to examine the effectiveness of implementing an augmented reality-based practical model by assessing its impact on: student learning motivation, student learning outcomes, and student satisfaction. The research employed a quantitative method with data collection through tests, checklists, and questionnaires. Data were collected before and after the implementation of the model using pre-tests, post-tests, motivation checklists, and user satisfaction questionnaires. The results indicate that the application of the augmented reality-based practical model effectively increased student learning motivation from the moderate category (58.5) to the high category (76.0). Additionally, students’ learning outcomes showed significant improvement, with average pre-test scores of 54.2 and post-test scores of 77.6. To measure the improvement in student understanding, the N-Gain Score was used, showing a 31.48% increase in understanding, categorized as moderate. Student satisfaction with the application was also rated positively, though there is room for improvement. Descriptive analysis demonstrated that this model significantly enhanced students' understanding of electropneumatic material and had a positive impact on user satisfaction. In conclusion, the augmented reality-based practical model has been proven effective in improving student motivation, learning outcomes, and satisfaction.