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Implementasi Spot Playground Berbasis Military Training sebagai Spot di Embung Desa Banjarejo Wicaksana, Muhammad Aryabima; Widiastuti, Fanny Iga; Debytiantama, Gamaliel Brian; Qadri R, Muh Airmar Al; Ansyorie, Mohammad Musthofa Al
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial Vol. 4 No. 1 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um063v4i1p6-11

Abstract

Banjarejo Village is one of the villages within the administrative area of Pakis District, Malang Regency. As a village with an area classified as lowland, Banjarejo village has a lot of potential that is very promising to be developed into a tourist village. Thus, it is necessary to develop the location of the umbulan water reservoir in Banjarejo Village. The intended development is the addition of tourist spots around the location to attract tourists. The planned tourist spots should have a child-friendly concept and can also be used as tourist spots that increase children's agility so that children can play while practicing their agility. The military training-based agility playground spot is a play spot that can attract tourists, especially those with children. In addition, this playground spot can increase the agility and liveliness of children. This playground spot is based on military training because the spots on the playground resemble military training. This playground spot will be implemented in the umbulan source reservoir area in Banjarejo Village. With this military training-based playground spot, it can increase the attractiveness of tourists to visit the umbulan source reservoir in Banjarejo Village. Desa Banjarejo merupakan salah satu desa yang berada dalam kawasan administratif Kecamatan Pakis Kabupaten Malang. Sebagai desa dengan wilayah yang tergolong pada dataran rendah, desa Banjarejo memiliki banyak potensi yang sangat menjanjikan untuk dikembangkan menjadi desa wisata. Hampir dikeseluruhan desa ini diketahui memiliki banyak sumber air, sebagaimana hasil survei pendahuluan ke lapangan terdapat setidaknya 9 titik air yang bersumber dari tebing. Dengan demikian perlu dilakukan pengembangan terhadap lokasi wisata Embung Sumber Umbulan Desa Banjarejo. Pengembangan yang dimaksudkan adalah penambahan spot wisata disekitaran lokasi untuk menarik minat wisatawan. Spot wisata yang akan direncanakan hendaknya memiliki konsep yang ramah anak dan juga dapat dijadikan sebagai spot wisata yang meningkatkan ketangkasan anak sehingga anak-anak dapat bermain sekaligus melatih ketangkasannya. Spot playground ketangkasan berbasis military training merupakan spot bermain yang dapat menarik wisatawan khususnya yang memiliki anak. Selain itu spot playground ini daapt meningkatkan ketangkasan dan keaktifan anak. Spot playground ini berbasis military training karena spot-spot yang ada di playground tersebut menyerupai pelatihan-pelatihan militer. Spot playground ini akan diimplementasikan di kawasan Embung Sumber Umbulan yang ada di Desa Banjarejo. Dengan adanya spot playground berbasis military training ini dapat meningkatkan daya tarik wisatawan untuk berkunjung ke Embung Sumber Umbulan Desa Banjarejo.
DEVELOPMENT OF TIKTOK VIDEO BASED LEARNING MEDIA IN SOFTWARE APPLICATION SUBJECT FOR XII DPIB STUDENTS SMK ISLAM 1 BLITAR Widiastuti, Fanny Iga; Isnandar, Isnandar; Aris Ichwanto, Muhammad
Jurnal Pensil : Pendidikan Teknik Sipil Vol 13 No 1 (2024): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpensil.v13i1.39119

Abstract

This research is motivated by the lack of use of interactive learning media in software application and interior design subjects. This study aims to develop efficient and interactive tiktok video-based learning media in order to help students more easily understand the learning material delivered by the teacher. This research uses the Research and Development (RnD) development model and the ADDIE research method which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. To determine the feasibility of this learning media, a design validity test was conducted by media experts, material experts, and users (students). The results of the media expert validity test get a value with very feasible criteria, as well as the results of the material expert validation get a value with very feasible media result validation criteria, the results of small group trials on students get a value with a percentage of 91.54%, then on the other hand the results of large group trials on students get a value with a percentage of 86.79%. Thus, Tiktok Video-Based Learning Media for XII DPIB Students of SMK Islam 1 Blitar in Software Application and Interior Design Subjects can be said to be feasible to use as supporting material in learning.