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Pelatihan dan Pendampingan Penggunaan Media Pembelajaran Game Edukasi “Kids Learning” Berbasis Android Bagi Guru SD Muhammadiyah 02 Pematangsiantar Khairun Niswa; Adib Jasni Kharisma
Seandanan: Jurnal Pengabdian Pada Masyarakat Vol. 1 No. 1 (2021): Seandanan: Jurnal Pengabdian pada Masyarakat
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (765.97 KB) | DOI: 10.23960/seandanan.v1i1.8

Abstract

Rendahnya tingkat kesadaran dan kemampuan guru secara umum mengenai media pengajaran yang lebih modern dengan mengikuti zaman kemajuan teknologi menyebabkan para guru merasa kesulitan dalam menyampaikan materi dan sulit untuk memotivasi siswa karena para guru masih mengajar dengan metode yang sudah usang dan kuno. Kurangnya inovasi serta sulitnya sarana dan prasarana menyebabkan kreativitas guru terhambat, padahal negara Indonesia merupakan salah satu pengguna ponsel pintar terbesar di dunia. Penggunaan ponsel pintar atau smartphone sebenarnya dapat difungsikan dalam peningkatan pembelajaran yang lebih menarik untuk siswa. Salah satu cara edukasi yang dapat meningkatkan gairah dan motivasi siswa adalah dengan game. Tentunya game yang dimaksud adalah game edukasi sangat menarik dalam bentuk “Kids Learning”. Android adalah sistem operasi seluler yang berisi sistem operasi, middleware, dan aplikasi untuk perangkat berbasis linux. Penggunaan metode game edukasi “Kids Learning” diharapkan dapat diaplikasikan dan digunakan dengan android untuk mempermudah guru dalam menggunakannya. Tujuannya adalah tentunya siswa menjadi lebih termotivasi dan minat belajar lebih tinggi karena anak-anak menyukai game. Hal ini dimaksudkan agar dengan mengimplementasikan hasil dari game edukasi ini, siswa dapat belajar dengan lebih efektif, berpikir kreatif dengan lebih baik, dan memperoleh akses ke pengetahuan yang lebih canggih
A Study of Taboo Words among Students in the Classroom Interaction Yenni Hasnah; Adib Jasni Kharisma; Lira Fibay
English Teaching and Linguistics Journal (ETLiJ) Vol 3, No 2 (2022): ETLIJ - English Teaching and Linguistics Journal
Publisher : English Teaching and Linguistics Journal (ETLiJ)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/etlij.v3i2.10463

Abstract

This research deals with the use of taboo words among students in the classroom interaction. It was intended to investigate the types and functions of using taboo words when the students communicated each other in the class. The method used in this study was qualitative research. The data were obtained from the observed and recorded learning activities in the classroom by focusing on the utterances of taboo words used among students. The data collected were analyzed qualitatively including data collection, data condensation, data display, and drawing conclusion. The findings show that three types of taboo words were realized on the students interaction, namely: vulgarity, epithets, and profanity. Meanwhile another type of taboo word (obscenity) was not existed. Then, it was also revealed that there were three functions indicated by students in applying taboo words when they were communicating each other; to draw attention to one self, to show contempt, and to be provocation. In conclusion, not all taboo words categories were realized in the students classroom interaction.
IMPOLITENESS IN THE E-NEWS SOCIAL MEDIA COMMENT SECTION: A DESCRIPTIVE STUDY Adib Jasni Kharisma
Language and Education Journal Undiksha Vol. 6 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to examine impoliteness in the E-News social media comment section. Internet users frequently did not aware they were using an unfriendly phrase. This study employs a qualitative approach to explore impoliteness methods based on Culpeper's theory. It investigates the impoliteness techniques indicated by internet users in the E-News Instagram account's comment area. The information was gleaned from CNN's political comment section. In the E-News social media comment section, five impoliteness strategies were discovered: bald on record impoliteness, positive impoliteness, negative impoliteness, sarcasm or mock politeness, and withhold politeness. The highest strategy implemented by internet users in the E-News social media comment section was positive impoliteness. Meanwhile, the following causes contribute to the use of impoliteness in the E-News social media comment section: disagreement, anger, frustration, disappointment and lack of trust, seeking change/betterment, emotions, relief/happiness, and dishonesty.
LEARNING TRANSLATION METHODS: STUDY ANALYSIS OF TOURISM BROCHURE "INSPIRATION OF HISTORICAL HERITAGE" Nasution, Dewi Kesuma; Kharisma, Adib Jasni
Jurnal As-Salam Vol. 8 No. 1 (2024): Jurnal As-Salam
Publisher : Asosiasi Dosen Perguruan Tinggi Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37249/assalam.v8i1.680

Abstract

English students who focus on tourism translation face unique challenges that require special methods in practice. Tourism translation requires specific methods in practice. This study aims to investigate translation methods applied in the English translation of the Tourism Brochure 'Borobudur: Inspiring Historical Heritage' and identify the most frequent and least frequent translation methods in the brochure 'Borobudur: Inspiring Historical Heritage'. The results of the analysis discovered that the most frequent method used is equivalence (28%), followed by adaptation (19%), transposition (17%), modulation (16%), calque (11 %), and borrowing (9%). The equivalence method is applied because the source text is reformulated as necessary to give the reader an impression of the text's naturalness. Adaptation is used to adapt the culture in the target text. In the meantime, transposition is used to replace the word class to make it efficient. Modulation is used to change the form of the message. Calque is used for phrases that need no major replacement of the structure and word choices. Borrowing is used when the source text has no proper translation in the target text. Therefore, English students studying tourism translation require unique learning methods that include aspects of language, culture, and technology. By integrating this approach, students can comprehensively prepare themselves to become quality tourism translators responsive to the dynamics of the global tourism industry.
The Student's Perception on Gamification of Vocabulary Development by Utilizing Quizizz Application Nur Azizah Sirait; Adib Jasni Kharisma
Teaching and Learning Journal of Mandalika (Teacher) e- ISSN 2721-9666 Vol. 5 No. 1 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/teacher.v5i1.2805

Abstract

Abstrak:Tujuan dari penelitian ini adalah untuk mengeksplorasi dampak penggunaan aplikasi Quizizz dalam pembelajaran kosa kata serta memahami persepsi siswa terhadap pengalaman penggunaan aplikasi tersebut. Metode penelitian melibatkan analisis kualitatif dan kuantitatif terhadap respons siswa terhadap aplikasi Quizizz. Responden yang terlibat dalam penelitian ini adalah siswa sekolah menengah dari berbagai latar belakang dan tingkat kelas. Analisis kualitatif dilakukan dengan mewawancarai siswa dan mengumpulkan pendapat mereka tentang persepsi terhadap Quizizz, faktor-faktor yang mempengaruhi penerimaan terhadap aplikasi, serta pengalaman penggunaan aplikasi tersebut. Sementara itu, analisis kuantitatif melibatkan pengolahan data dari survei yang menilai hubungan antara penggunaan Quizizz dengan minat belajar dan hasil pembelajaran kosa kata siswa. Hasil penelitian menunjukkan bahwa penggunaan Quizizz memiliki dampak positif yang signifikan dalam pembelajaran kosa kata. Siswa merespons secara positif terhadap fitur-fitur gamifikasi dan interaktif yang disediakan oleh Quizizz, dan mereka mengalami peningkatan minat belajar serta hasil pembelajaran kosa kata. Dukungan dari guru dan relevansi aplikasi dengan materi pembelajaran juga terbukti mempengaruhi penerimaan siswa terhadap aplikasi ini. Sumbangan penelitian ini adalah memberikan pemahaman mendalam tentang bagaimana penggunaan Quizizz dapat meningkatkan motivasi belajar siswa dan hasil pembelajaran kosa kata mereka. Implikasi dari penelitian ini adalah bahwa Quizizz memiliki potensi besar sebagai alat pembelajaran yang efektif dalam meningkatkan keterlibatan siswa dalam pembelajaran dan menciptakan pengalaman pembelajaran yang menyenangkan dan berkesan. Dengan memahami dampak positif dari Quizizz, pendidik dapat memanfaatkannya secara lebih efektif dalam mendukung pembelajaran kosa kata siswa di masa depan. Kata kunci: Gamifikasi, Pengembangan kosa kata, Penerimaan siswa, Quizizz Abstract: This research aims to investigate the influence of utilizing the Quizizz application on vocabulary acquisition and to comprehend students' perspectives on their experience with the application. The research method includes both qualitative and quantitative analysis of student feedback on the Quizizz application. The participants in this study were high school students from diverse backgrounds and different grade levels. Qualitative analysis involved interviewing students to gather their opinions on perceptions of Quizizz, factors influencing acceptance of the application, and experiences with using it. Quantitative analysis entails analyzing data from surveys that evaluate the correlation between Quizizz usage and students' interest in learning as well as their vocabulary learning results. The research findings indicate that utilizing Quizizz has a notable beneficial effect on vocabulary acquisition. Students reacted favorably to the gamification and interactive elements offered by Quizizz, leading to heightened engagement in learning and improved vocabulary acquisition. Teacher support and the application's relevance to the learning material have been shown to impact student acceptance of the application. This research aims to explore how utilizing Quizizz can enhance students' learning motivation and vocabulary learning outcomes. This research suggests that Quizizz has significant potential as a powerful educational tool to enhance student engagement and facilitate an enjoyable and impactful learning process. Educators can enhance students' vocabulary learning in the future by comprehending the beneficial effects of Quizizz and using it more efficiently. Keyword: Gamification, Quizizz, Student acceptance, Vocabulary development
Unpacking the Indonesian EFL Pre-Service Teachers in Teaching Vocabulary For Thai EFL Elementary School Student Venia Azura Isty; Pirman Ginting; Adib Jasni Kharisma
Teaching and Learning Journal of Mandalika (Teacher) e- ISSN 2721-9666 Vol. 5 No. 1 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/teacher.v5i1.2916

Abstract

The purpose of this research is to investigate in depth the approaches, methods, and strategies prospective Indonesian English teachers employ when instructing Thai elementary school students learning English as a foreign language in vocabulary. Prospective English teachers in Indonesia were administered questionnaires, which were subsequently subjected to quantitative analysis in order to obtain a more comprehensive understanding of their pedagogical approaches. The findings of the study underscore the prevalence of the combination approach in vocabulary instruction, whereas the favorable reactions of students towards the implementation of technology, role-based activities, and games suggest that the interactive approach has been effective. However, parental involvement in supporting the learning process and comprehension of the local cultural context could be strengthened in order to increase the applicability of instruction. In general, these results provide a significant contribution to the advancement of English language instruction approaches that are more responsive and efficient, particularly as they pertain to the acquisition of English as a second language in elementary schools in Thailand. The findings of this study underscore the importance of further developing responsive and diverse pedagogical approaches, in addition to fostering greater collaboration among educators, learners, and guardians, in order to optimize the efficacy of English vocabulary acquisition in multicultural environments such as the one described.
Investigating Motivational Factors and Strategies for Learning English as a Foreign Language (EFL) among Adult Learners: A Case Study of Indonesian EFL Learners Rahmayana, Rahmayana; Kharisma, Adib Jasni; Alamsyah, Bambang Nur
Journal of English Language and Education Vol 9, No 4 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v9i4.508

Abstract

English is a subject that requires acquisition due to its continued relevance in the contemporary global context. Consequently, this research examines the primary motivational factors driving adult learners to engage in foreign language studies and the strategies they employ to enhance their language proficiency through the use of case studies. Utilizing a mixed-method research design, the investigation incorporated questionnaires and interpreting data with a total of 30 adult EFL learners. The findings derived from the questionnaire revealed statistically significant results. Findings indicate a notable emphasis on motivational factors such as the necessity for global communication and professional growth as the primary motivators, while effective learning tactics encompass the utilization of digital resources, organized speaking exercises, and participation in hands-on activities. This study offers valuable insights on enhancing motivation and efficacy in acquiring English as a Foreign Language for adult learners, particularly within the Indonesian educational context.
Exploring Challenges in the English as a Foreign Language Learning Process in Primary Schools Arising from Cultural Diversity Nasution, Ismail Saleh; Kharisma, Adib Jasni; Ginting, Pirman
TELL - US JOURNAL Vol 10, No 1 (2024): March 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v1i1.7951

Abstract

This study examines the perspectives and experiences of the researcher, elementary school English educators, students, and parents with regard to the challenges associated with learning English as a foreign language, particularly in the context of cultural factors. It also investigates potential strategies to incorporate cultural elements into the English learning process to enhance its efficacy. This research adopts a multi-paradigm transformative approach, employing methodologies such as Critical Autoethnography, Inquiry through Writing, postmodern interview-based interviews, and document and literature review. The findings of this study reveal that both the researcher and teachers acknowledge a significant relationship between culture and the process of learning English, suggesting that integrating aspects of diverse cultures into English language instruction holds promise as a novel approach to facilitate English language acquisition within elementary school settings.
LEARNING TRANSLATION METHODS: STUDY ANALYSIS OF TOURISM BROCHURE "INSPIRATION OF HISTORICAL HERITAGE" Nasution, Dewi Kesuma; Kharisma, Adib Jasni
Jurnal As-Salam Vol. 8 No. 1 (2024): Jurnal As-Salam
Publisher : Asosiasi Dosen Perguruan Tinggi Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37249/assalam.v8i1.680

Abstract

English students who focus on tourism translation face unique challenges that require special methods in practice. Tourism translation requires specific methods in practice. This study aims to investigate translation methods applied in the English translation of the Tourism Brochure 'Borobudur: Inspiring Historical Heritage' and identify the most frequent and least frequent translation methods in the brochure 'Borobudur: Inspiring Historical Heritage'. The results of the analysis discovered that the most frequent method used is equivalence (28%), followed by adaptation (19%), transposition (17%), modulation (16%), calque (11 %), and borrowing (9%). The equivalence method is applied because the source text is reformulated as necessary to give the reader an impression of the text's naturalness. Adaptation is used to adapt the culture in the target text. In the meantime, transposition is used to replace the word class to make it efficient. Modulation is used to change the form of the message. Calque is used for phrases that need no major replacement of the structure and word choices. Borrowing is used when the source text has no proper translation in the target text. Therefore, English students studying tourism translation require unique learning methods that include aspects of language, culture, and technology. By integrating this approach, students can comprehensively prepare themselves to become quality tourism translators responsive to the dynamics of the global tourism industry.
Role–Playing Activities: Essential Tools for Enhancing English Proficiency to Thai Primary Students Tambunan, Putri Al Shifa; Kharisma, Adib Jasni; Syahputri, Diani
Journal of English Language and Education Vol 10, No 2 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i2.713

Abstract

This study looks at how well role-playing exercises improve English proficiency among Thai primary pupils, with an eye toward speaking abilities, self-confidence, and attitudes about English. Data were gathered by means of speaking tests both before and after running role-playing activities using a Classroom Action Research (CAR) approach. Students' speaking skills showed a notable improvement; the average proficiency score rose from 57.5 in Cycle 1 to 68.13 in Cycle 2. Furthermore, the proportion of students reaching the minimal speaking score of 65 changed from 50% in Cycle 1 to 81.25% in Cycle 2. These findings underline the need for using interactive teaching strategies, including role-playing, to close the gap between theoretical knowledge and practical application, thereby improving English communication abilities among students.