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THE EFFECT OF DISCIPLINE AND MOTIVATION ON EMPLOYEE PERFORMANCE WITH INCENTIVES AS A MODERATOR VARIABLE (AT THE CLASS I RAILWAY ENGINEERING CENTER FOR THE CENTRAL JAVA REGION) Kurniawan, Ramdhan -; Berkah Nadi, Muhammad Abi; Karunia, Meutia Nadia
JURNAL BISNIS STRATEGI Vol 32, No 1 (2023): July
Publisher : Magister Manajemen, Fakultas Ekonomika dan Bisnis Undip

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jbs.32.1.112-121

Abstract

This research was conducted to see the effect of discipline and motivation on employee performance with incentives as a moderator variable (at the Class I Railway Engineering Center in the Central Java Region). The population in this study were 143 employees of the Class I Railway Engineering Center for the Central Java Region. The number of samples taken in this study was determined through a purposive random sampling method using the entire population of 143 employees of the Class I Railway Engineering Center, Central Java Region. The results of the research show that the discipline variable partially has a positive and significant effect on employee performance. This is evidenced by the value of the regression coefficient is 0.375 (positive) with a significance value of 0.002 <0.05, then H1 is accepted. The motivation variable partially has a positive and significant effect on employee performance. This is evidenced by the value of the regression coefficient is 0.253 (positive) with a significance value of 0.004 <0.05, then H2 is accepted. The variables of discipline and motivation simultaneously have a positive and significant effect on employee performance. This is evidenced by the calculated F value of 15.285 > F table of 4.01 and a significance value (Sig.) 0.000 <0.05, then H3 is accepted. The incentive variable moderates the relationship between discipline and employee performance. This is evidenced by the significant influence of the value of Y2 on Y1 on the first output and the interaction effect of X1*Y2 on the second output is significant, meaning that incentives as a moderating variable in the relationship between discipline and employee performance are quasi moderators, so H4 is accepted. Incentive variables moderate the relationship between motivation on employee performance. This is evidenced by the influence of the value of Y2 on Y1 in the first output which has a significant effect and the interaction effect of X2 * Y2 on the second output has a significant effect, meaning that incentives as a moderating variable in the relationship between motivation on employee performance is a quasi moderator, then H5 is accepted .
Android-Based Drug Information Application Using Augmented Reality Technology Khalis, Muhammad; Abdullah, Dahlan; Ardian, Zalfie; Berkah Nadi, Muhammad Abi; Nadia Karunia, Meutia; Hasibuan, Abdurrozzaq
International Journal of Engineering, Science and Information Technology Vol 4, No 2 (2024)
Publisher : Department of Information Technology, Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v4i2.504

Abstract

The use of Augmented Reality technology in the pharmaceutical sector, particularly in pharmacies, has introduced significant innovations in providing drug information to consumers. AR applications can help healthcare workers and patients better understand drug use through three-dimensional visualization superimposed on the real environment. Observations at Sultan Abdul Aziz Syah Peureulak Hospital indicate that 70% of patients still experience confusion regarding the drug information provided by pharmacy staff. This difficulty is caused by the complexity of the information, lack of personal interaction, or low health literacy. To address this problem, the Android-based Mediscan application was developed using AR technology. This application utilizes Unity and Vuforia Engine software to present drug information visually in card form via the smart device screen. Users can point the camera at a particular drug and receive complete information regarding general indications, dosage, drug class, contraindications, and side effects. This research aims to develop the Mediscan application, calculate the level of patient understanding, measure consumer satisfaction, and evaluate the impact of using AR in presenting drug information. The System Development Life Cycle methodology with the Waterfall model was used in this research. The results show that AR technology can be implemented in Android-based applications to present drug information visually and interactively. The majority of patients feel more informed and gain a better understanding of the medication they are taking. AR technology in the Mediscan application improves user experience, supports the education and training of medical personnel and patients, and enhances the quality of healthcare services in hospitals. This application also makes it easier for medical personnel and pharmacists to convey drug information more effectively and efficiently.