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ANALISIS PENGGUNAAN CHAT GPT (AI) DAN MODUL PEMROGRAMAN TERHADAP MOTIVASI BELAJAR DAN KREATIVITAS MAHASISWA DALAM MATA KULIAH PEMROGRAMAN PADA PROGRAM STUDI PENDIDIKAN TEKNOLOGI INFORMASI, UNIVERSITAS BINA BANGSA Mutaqin, Reihan; Desty Endrawati Subroto; Cecep Warman
Jurnal Saintifik (Multi Science Journal) Vol 22 No 1 (2024): JANUARI
Publisher : Fakultas Pertanian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58222/js.v22i1.214

Abstract

This research aims to analyze the use of CHAT GPT (AI) and Programming Module on students' understanding of programming in the Department of Information Technology Education at Bina Bangsa University. The research method used is a descriptive quantitative approach, with questionnaires distributed to 70 students as the population, and a sample of 35 students from two classes, namely 6A and 6B, was taken. The research subjects were given questionnaires, and the data were analyzed using the Likert scale as a measurement scale. The questionnaires were distributed through the Google Form platform. The results of the research show that the use of CHAT GPT (AI) is preferred by students in classes 6A and 6B in understanding programming concepts compared to the use of Programming Module. The utilization rate of CHAT GPT (AI) reaches 93.33% in class 6A and 75.24% in class 6B, while the utilization rate of Programming Module is only 75.91% in class 6A and 88.91% in class 6B. Therefore, CHAT GPT (AI) has good potential as a learning tool to help students understand programming concepts. The research results also indicate that the use of CHAT GPT (AI) and Programming Module has a positive impact on students' understanding in the programming course.
Perancangan Augmented Reality (AR) Book Dasar Komputer pada Mata Pelajaran Informatika Kelas X TJKT 2 di SMK Negeri 1 Pandeglang Mutaqin, Reihan; Dayurni, Popi; Ismatullah, Ismatullah
ISLAMIKA Vol 7 No 1 (2025): JANUARI
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v7i1.5466

Abstract

This research aims to develop an Augmented Reality (AR) Book for the Informatics subject for class X students of the TJKT 2 class at SMK Negeri 1 Pandeglang, with the goal of improving the quality of learning, which has previously been conducted in a conventional manner. The research method used is Research and Development (RnD) with the Multimedia Development Life Cycle (MDLC) model, which consists of six stages: concept, design, material collection, assembly, testing, and distribution. The validity of this AR Book was assessed by subject matter experts and media experts, yielding very satisfactory results, with averages of 93.78% and 94.67%, respectively. This AR Book on Basic Computer Skills has proven to have high levels of validity, practicality, and effectiveness, making it an efficient learning tool to support Informatics education in vocational schools.