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PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS STRATEGI PAIKEM PADA MATA PELAJARAN BAHASA INDONESIA UNTUK MENDUKUNG MERDEKA BELAJAR SISWA KELAS IV SEKOLAH DASR Apreasta, Lika; Mahmudi, Moh. Rosyid; Wati, Siti Novia
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1287

Abstract

The background of this writing is the inaccurate selection of paikem strategy-based video animation media in Indonesian subjects to support the independence of grade IV elementary school students. Inappropriate learning media cannot fully accommodate students' learning styles. This writing aims to produce a product in the form of valid, practical, and effective animated video media for reading fable texts and writing nominal money in class IV. This type of research is development research. This study uses a 4D development model. The test subjects in this study were fourth grade students at SDN 82/VI Rantau Limau Kapas and fourth grade Indonesian language teachers.The research conducted shows that the video animation media based on the Paikem strategy developed is valid, practical and effective. So it can be concluded that from the process of developing animated video media based on the Paikem strategy in learning to read fable texts and write nominal class IV money, it has produced media that is (1) valid, both in terms of aspects as media, language aspects, and material aspects, (2) media that is practically used from both the student and teacher aspects, and (3) has produced effective media to achieve learning objectives according to the curriculum
PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC BERBASIS MODEL PROBLEM BASED LEARNING MATERI CERITA TENTANG DAERAHKU DI KELAS IV SDN 04 KOTO BARU mahmudi, Moh. Rosyid; Estuhono, Estuhono; Septianingsih, Aini
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.1246

Abstract

Education is the process of changing the attitudes and behavior of a person or group in an effort to mature humans. This research uses the type of research and development (research and development). The ADDIE development model has five stages, namely: Analyze, Design, Development, Implementation, Evaluation. The types of data taken from the development of E-comic media are qualitative and quantitative data. The instrument used in this study, validation of the E-comic media, the practicality instrument of the E-comic media, the effectiveness instrument of the E-comic media. data collection techniques used are interviews, observations, and questionnaires (questionnaire). Analysis of data in research using analysis of validity, practicality and effectiveness. From the results of validation, practicality and effectiveness, the following results can be obtained: The validity of the E-comic learning media assessed by validators, totaling 3 people, obtained a percentage of 0,885% in a valid category, E-comic learning media is feasible to use and in accordance with the provisions of SDN 04 Koto Baru. Practicality is assessed from the teacher response questionnaire and student response questionnaire. The teacher response questionnaire was 86% in the very practical category, the student response questionnaire was 90% in the very practical category, so based on this analysis it was concluded that pop-up book media was very practical. Furthermore, the effectiveness assessed from the results of the Reading Ability test obtained a percentage of 90% in the very effective category.