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Literature Study: Implementation of Self Organized Learning Environments (SOLE) Abu, St. Hayatun Nur; Gustina, Gustina; Bundu, Patta; Haling, Abd.
Proceeding International Conference on Malay Identity Vol. 4 (2023): Desember 2023
Publisher : Jurusan Sejarah, Seni, dan Arkeologi, FKIP, Universitas Jambi

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Abstract

The implemented learning process in the classroom effectively can enhance the quality of education, and students' abilities in terms of knowledge, attitudes, and skills will be achieved as expected in the curriculum. Learning is planned and organized in such a way that it can influence and assist students' learning activities. One of the learning models in line with the curriculum is the SOLE Model; this learning model helps teachers stimulate students' curiosity from within themselves by organizing student-centred learning. This research aims to determine the implementation of the SOLE learning model. The research method uses a qualitative approach to obtain relevant data and data sources. Data collection is done through a literature study from relevant journals. The research results show that the SOLE learning model can be used as an innovation in learning to improve students' learning activities, motivation, understanding of the material, learning autonomy, self-directed learning, and creativity, ultimately leading to improved student learning outcomes.
WHY COULD CHILDREN NOT SURVIVE IN SCHOOLS? A CASE STUDY AT THE BAJO COAST Sudirman, Sudirman; Haling, Abd.
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.6467

Abstract

The majority of children belonging to the Bajo tribe, residing on the coast of Bone Bay, do not complete their primary education. They are unable to remain in education until they have completed their studies. The objective of this study is to elucidate the underlying factors that contribute to the phenomenon of Bajo children dropping out of school. This research employed a qualitative approach utilising a case study design and a purposive sampling technique. The research subjects concentrated their attention on two primary schools where children belonging to the Bajo ethnic group are enrolled. Classroom and document observations were conducted, as well as unstructured interviews with two principals four teachers, and 12 Bajo children. The data were subjected to descriptive and qualitative analysis. The findings of this study indicate that four factors contribute to the inability of Bajo children to remain in school. These factors are (1) unsupportive environment, (2) irrelevant living habits, (3) inappropriate learning strategies at school, and (4) dense subject matter. The findings of this study have implications for school authorities, who should consider developing kinesthetic learning models in accordance with the environmental, social and familial characteristics of Bajo children. Further research is needed to clarify how to develop students' pro-environment syllabus with kinesthetic-based learning models.
Developing gamified HTML5-based interactive media to improve learning motivation among pre-service elementary teachers Putri, Syamsuryani; Halim, Muh. Taufiq; Haling, Abd.
Diniyah: Jurnal Pendidikan Dasar Volume 7 Nomor 1, 2026
Publisher : IAIN Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/dy.v7i1.14235

Abstract

Learning that relies heavily on static media often fails to accommodate the characteristics of students as digital natives, resulting in low persistence, interest, and focus during learning. This study aimed to develop HTML5-based interactive media integrated with gamification to enhance the learning motivation of Primary School Teacher Education (PGSD) students at Universitas Negeri Makassar. This study employed a Research and Development (R&D) design using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through questionnaires, interviews, and documentation. The validation results showed that the developed media was categorized as highly valid by material experts (92.72%) and media/design experts (93.33%). The practicality of the media was also categorized as excellent, as indicated by the results of the one-to-one trial involving seven students (93%) and the small-group trial involving 16 students (90%). Furthermore, the effectiveness test involving 18 students, analyzed using a paired-samples t-test, showed a significant increase in students’ learning motivation (p < .05), with a very large effect size (Cohen’s dz = 3.63) , particularly in the indicators of persistence, interest, and focus after using the media. In conclusion, the gamified HTML5-based interactive media was valid, practical, and empirically shown to improve students’ learning motivation after implementation. Keywords: ADDIE model; gamification; HTML5-based interactive media; learning motivation; Primary School Teacher Education