Claim Missing Document
Check
Articles

Found 3 Documents
Search

Pengembangan Media Pembelajaran Papan Baca Menggunakan Kartu Huruf Bermuatan Kearifan Lokal Suku Sasak Nabilah, Muna Iffat; Istiningsih, Siti; Erfan, Muhammad; Tahir, Muhammad; Mansur Hakim
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 5 No. 3 (2024): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v5i3.360

Abstract

This research aims to develop and determine the feasibility and practicality of reading board learning media using letter cards containing the local wisdom of the Sasak tribe for class II students at SDN 20 Ampenan. The research method used is research and development (Research and Development) with the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The research subjects were 10 class II students at SDN 20 Ampenan. The research instruments used consisted of media and material expert validation questionnaires, as well as teacher and student response questionnaires. The research results obtained were that reading board learning media using letter cards containing local wisdom of the Sasak tribe received an eligibility percentage of 87% from media experts with appropriate criteria, and 97% from both material experts with very appropriate criteria. Then, the percentage of practicality was 94.5% of student responses with very practical criteria, and 96.6% of teacher responses with very practical criteria. So, based on the research results, it can be concluded that the reading board learning media using letter cards containing the local wisdom of the Sasak tribe is declared feasible and practical for use in the reading learning process for class II students at SDN 20 Ampenan.
Pengembangan Media Pembelajaran Papan Baca Menggunakan Kartu Huruf Bermuatan Kearifan Lokal Suku Sasak Nabilah, Muna Iffat; Istiningsih, Siti; Erfan, Muhammad; Tahir, Muhammad; Mansur Hakim
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 5 No. 3 (2024): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v5i3.360

Abstract

This research aims to develop and determine the feasibility and practicality of reading board learning media using letter cards containing the local wisdom of the Sasak tribe for class II students at SDN 20 Ampenan. The research method used is research and development (Research and Development) with the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The research subjects were 10 class II students at SDN 20 Ampenan. The research instruments used consisted of media and material expert validation questionnaires, as well as teacher and student response questionnaires. The research results obtained were that reading board learning media using letter cards containing local wisdom of the Sasak tribe received an eligibility percentage of 87% from media experts with appropriate criteria, and 97% from both material experts with very appropriate criteria. Then, the percentage of practicality was 94.5% of student responses with very practical criteria, and 96.6% of teacher responses with very practical criteria. So, based on the research results, it can be concluded that the reading board learning media using letter cards containing the local wisdom of the Sasak tribe is declared feasible and practical for use in the reading learning process for class II students at SDN 20 Ampenan.
Development of Local Wisdom–Based Digital Educational Games of the Sasak Tribe to Enhance Second-Grade Students’ Reading Skills Nabilah, Muna Iffat; Asrin; Musaddat, Syaiful; Burhanuddin; Fahruddin; Paniran
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 1 (2026): March (IN PRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i1.19186

Abstract

This study aims to develop a digital educational reading game based on the local wisdom of the Sasak tribe to improve the reading skills of second-grade elementary school students. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research instruments included validation questionnaires for media and material experts, teacher and student response questionnaires, and an early reading skills test. Data were analyzed using descriptive statistical techniques to determine feasibility and practicality percentages, while effectiveness was measured using the Normalized Gain (N-Gain) formula to assess the improvement between pre-test and post-test scores. The results showed that the developed game was highly feasible, with a percentage of 97.8% from two media experts and 95% from two material experts. The game was also categorized as highly practical, with teacher response percentages of 98.6% and student response percentages of 95.7% and 97.8%. Furthermore, the N-Gain analysis indicated that the game was effective in improving students’ early reading skills in two schools, achieving 74.15% (moderately effective) at SDN 1 Buwun Mas and 76.37% (effective) at SDN 4 Buwun Mas. Therefore, the developed digital educational game is considered feasible, practical, and effective for second-grade reading instruction. The findings contribute theoretically to the literature on Game-Based Learning and Place-Based Education and provide practical implications for the design of culturally responsive instructional media.