Claim Missing Document
Check
Articles

Found 4 Documents
Search

Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Optimalisasi Pelatihan Media Pembelajaran Interaktif bagi Guru MGMP IPA Kota Pekanbaru Fauza, Naila; Azizahwati, Azizahwati; Azhar, Azhar; Andriani, Riza; Ratnawati, Sri Agustina; Dipuja, Diah Anugrah; Dahnuss, Dodi; Zahara, Alya
Jurnal SOLMA Vol. 14 No. 3 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i3.20986

Abstract

Background: Pendidikan berperan penting dalam pembaruan dan perkembangan masyarakat, terutama dalam menghadapi kemajuan zaman dan teknologi yang menuntut sumber daya manusia yang cerdas dan berkualitas. Namun, guru masih mengalami kendala dalam pemanfaatan komputer sebagai media pembelajaran interaktif, khususnya dalam keterampilan pengoperasian. kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan dan keterampilan guru MGMP IPA dalam pemanfaatan media pembelajaran interaktif melalui pelatihan, pendampingan, dan evaluasi.   Metode: Kegiatan pengabdian dilakukan melalui pelatihan dengan melibatkan 80 guru MGMP IPA Kota Pekanbaru yang dilaksanakan di ruang pertemuan MGMP IPA SMPN 17 Pekanbaru, Provinsi Riau. Hasil: Pelatihan ini menunjukkan adanya peningkatan kemampuan guru dalam merencanakan, melaksanakan, dan menilai pembelajaran dengan memanfaatkan media interaktif sehingga guru lebih terampil dalam mengoperasikan teknologi pembelajaran. Kesimpulan: Pelatihan media pembelajaran interaktif terbukti efektif untuk meningkatkan kompetensi guru MGMP IPA dalam memanfaatkan teknologi pembelajaran di kelas.
Kegiatan Pengabdian melalui Pelatihan Media Pembelajaran Interaktif bagi Guru MGMP IPA Kota Pekanbaru Fauza, Naila; Azizahwati, Azizahwati; Azhar, Azhar; Andriani, Riza; Ratnawati, Sri Agustina; Dipuja, Diah Anugrah; Dahnuss, Dodi; Zahara, Alya
Unri Conference Series: Community Engagement Vol 7 (2025): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.7.328-331

Abstract

Education plays an important role in the advancement of science and technology in society. However, many teachers still face obstacles in utilizing mobile devices as interactive learning media, particularly in terms of understanding how to use the media and developing operational skills. This condition limits the variety of learning activities that can be presented in the classroom and reduces the optimal use of technology. This community service program was carried out through training involving 80 teachers from the MGMP IPA Pekanbaru City, focusing on the planning, implementation, and assessment of interactive media–based learning. The training was designed to provide teachers with hands-on experience in operating devices, becoming familiar with essential features, and integrating them into the teaching and learning process. This activity is expected to improve teachers’ understanding and skills in utilizing educational technology, thereby enabling them to be more proficient in using interactive media in the classroom. Consequently, teachers will be better prepared to face the challenges of technological development and contribute to improving the quality of education in schools.