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Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Design Innovation of a Solar-Powered Seawater Purification Device to Support Science Learning in Coastal Areas Irianti, Mitri; Ernidawati; Novianti, Wilda; Ma’ruf, Zuhdi; Zulhelmi; Fauza, Naila; Idris; Sinaga, Abdul Hamid; Hidayah, Rahmi; Burhan, Dhuha Fatihul
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.12897

Abstract

Coastal communities in Indonesia face limited access to clean water because water sources are dominated by seawater and the availability of fresh water is extremely limited. This problem creates a need for innovative and sustainable solutions that can be applied in everyday life and utilized in science learning. This study aims to design and test the feasibility of a solar panel–based seawater purifier as a contextual physics learning medium and a means of providing clean water for coastal communities. The research method used is Research and Development (R&D), conducted through the stages of needs analysis, design, prototyping, expert validation, and limited field trials. Data collected includes expert validation results, practicality assessments by teachers and students, and empirical measurements of water quality such as pH, TDS, salinity, specific gravity, ORP, and EC. Qualitative findings from the validators indicate that this tool has good functionality, is relevant for learning, is easy to use, and is safe to operate. The results show an average validity of 3.73 (very valid) and practicality of 3.60 from students and 3.86 from teachers (very practical category). Water quality tests showed a pH of 6.83, TDS of 124 ppm, which meets WHO standards (TDS < 500 ppm), salinity of 0.01%, specific gravity (SG) of 1.00, ORP of 224 mV, and EC of 0 µS/cm, indicating that the water is suitable for consumption. Thus, the aim of the research is to produce a valid, practical seawater purifier and provide a sustainable alternative solution for the clean water needs of coastal communities.
Innovation and Validation of Relative Permeability Experimental Tools Using Metal Materials as a Medium for High School Physics Education Ernidawati, Ernidawati; Irianti, Mitri; Ma’ruf, Zuhdi; Idris, Idris; Novianti, Wilda; Sinaga, Abdul Hamid; Hidayah, Rahmi; Burhan, Dhuha Fatihul
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13018

Abstract

This research is motivated by the limitations of physics learning media in high schools, especially in magnetism materials, which are abstract and difficult to understand without the support of appropriate experimental tools. This condition hinders students' ability to relate theory to real phenomena. This research aims to develop and test the feasibility of a relative permeability experiment tool for metal materials as a high school physics learning medium. This tool is designed to help students understand the concept of magnetism, especially the relationship between the number of turns, voltage, current strength, magnetic induction, and relative permeability in various types of metals. The research method used is research and development (R&D). The test results show that steel has an average relative permeability value (μr) of 3.9, which indicates strong ferromagnetic properties, while iron has an μr of around 1.4 with moderate ferromagnetic properties. Aluminum with an average μr of 1.0 and brass, with an average μr of 0.7 are classified as non-ferromagnetic. Thus, this test tool can clearly distinguish ferromagnetic and non-ferromagnetic materials based on their relative permeability values. Validation was conducted by three experts, with an average value of 3.77, which is considered very high. Furthermore, a practicality test involving 16 high school physics teachers showed a very high practicality category. Based on these results, it can be concluded that the developed relative permeability experiment tool is valid, practical, and suitable for use as a physics learning medium to improve students' understanding of the concept of magnetism