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Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Innovative Approaches To Enhancing Student Engagement In Science: Games-Based Learning Initiative Fitri, Kurniawaty; Fanni, Aria Dwi; Puspita, Tiara; Marini, Dewi Santi; Sinaga, Abdul Hamid; Zahara, Alya; Prakusuma, Bayu; Annistasya, Indah; Erlangga, Pemas Putra; Nabila, Putri; Diva, Tinezia Mir’atul
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13730301

Abstract

This community service initiative focuses on improving student engagement and learning outcomes in science education at SMPN 5 Ukui through the application of game-based learning models. Conducted over two sessions in July 2024, the program employed the Number head together and Team Games Tournament methods to foster active participation and enhance students' understanding of the material. Despite challenges such as limited facilities, the initiative successfully increased student interest and involvement in learning science. The program demonstrated that game-based learning can be an effective tool for transforming traditional teaching methods, particularly in rural schools with limited resources. The results indicate a positive impact on student motivation and academic performance, suggesting the potential for broader implementation in similar educational settings. The initiative underscores the importance of innovative teaching approaches in achieving educational goals and highlights the need for continued support and resources to ensure the sustainability and scalability of such programs in the future.
Design Innovation of a Solar-Powered Seawater Purification Device to Support Science Learning in Coastal Areas Irianti, Mitri; Ernidawati; Novianti, Wilda; Ma’ruf, Zuhdi; Zulhelmi; Fauza, Naila; Idris; Sinaga, Abdul Hamid; Hidayah, Rahmi; Burhan, Dhuha Fatihul
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.12897

Abstract

Coastal communities in Indonesia face limited access to clean water because water sources are dominated by seawater and the availability of fresh water is extremely limited. This problem creates a need for innovative and sustainable solutions that can be applied in everyday life and utilized in science learning. This study aims to design and test the feasibility of a solar panel–based seawater purifier as a contextual physics learning medium and a means of providing clean water for coastal communities. The research method used is Research and Development (R&D), conducted through the stages of needs analysis, design, prototyping, expert validation, and limited field trials. Data collected includes expert validation results, practicality assessments by teachers and students, and empirical measurements of water quality such as pH, TDS, salinity, specific gravity, ORP, and EC. Qualitative findings from the validators indicate that this tool has good functionality, is relevant for learning, is easy to use, and is safe to operate. The results show an average validity of 3.73 (very valid) and practicality of 3.60 from students and 3.86 from teachers (very practical category). Water quality tests showed a pH of 6.83, TDS of 124 ppm, which meets WHO standards (TDS < 500 ppm), salinity of 0.01%, specific gravity (SG) of 1.00, ORP of 224 mV, and EC of 0 µS/cm, indicating that the water is suitable for consumption. Thus, the aim of the research is to produce a valid, practical seawater purifier and provide a sustainable alternative solution for the clean water needs of coastal communities.