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Opportunities Of Using Chatgpt In Academic Writing: Perceptions Of The Philippines And Indonesian Students Herda, Rozanah Katrina; Travero, Arnel S.; Kafabih, Abdullah; Koeswoyo, Alfatih Widiyadi; Sari, Risma Novita; Hakiki, Farrij Imam; Wahidah, Nikmatul
Wahana Pendidikan Vol 11, No 2 (2024): Agustus
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jwp.v11i2.14922

Abstract

The widespread utilization of Artificial Intelligence (AI) has caused debate in education about whether it is allowed in academic writing. ChatGPT facilitates academic writing in the EFL context by generating ideas and refining language. It provides research support by suggesting sources and enhances clarity and coherence in papers on complex topics. This study aims to uncover students’ perception of using ChatGPT as one of the most popular AI in the writing context. This quantitative research with a causal-comparative design analyzed the data involving two groups of students from Indonesia and the Philippines (N=334). The instrument used in this research was a closed-ended questionnaire. The research findings showed that students enjoyed the integration of ChatGPT in their academic writing because its contribution has raised their confidence, decreased stress, and raised writing quality which leads to satisfaction in their writing.
Directive Speech Acts in The King’s Speech Movie (2010) Sari, Risma Novita; Tiyani, Elis; Hana, Hafshah; Ramadhani, Arganita
Aisyah Journal of English Language Teaching (AIJELT) Vol. 4 No. 1 (2025): Aisyah Journal of English Language Teaching (AIJELT)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/aijelt.v4i1.1989

Abstract

This study investigates the use of directive speech acts in The King’s Speech (2010) movie and explores their potential application in the EFL context, particularly in speaking classes. The film reflects power dynamics, collaboration, and motivational strategies that provide examples of authentic language use. The study employs the Content Analysis (CA) approach and finds 37 utterances from the main characters' interaction, which were categorized into five types of directive speech acts. The analysis revealed that the most frequently appearing in the dialogue was requesting (37.84%), followed by commanding (24.32%), inviting and suggesting (13.51% for each category), and forbidding (10.82%). These findings highlight the relevance of directive speech acts in EFL classrooms, where teacher can be used to design effective communication, foster interactive learning, and enhance students’ pragmatic competence. Integrating directive speech acts from The King’s Speech into teaching strategies can help to develop learners’ communication skills, build confidence, and support the principles of Communicative Language Teaching (CLT).
Preserving Cultural Heritage through Traditional Games of the Kaili Tribe among Gen Z Sari, Risma Novita; Durrotunnisa
Transformatif: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Islam Negeri Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/tranformatif.v6i2.9570

Abstract

Traditional games are gradually being displaced by electronic or internet games due to technological advancements. Gen Z, who are mostly of school-age, represent a significant number of the online game user base. They are commonly affected by other cultures that sometimes contradict Pancasila values. Therefore, to reduce the detrimental effects of foreign cultural infiltration in schools, cultural conservation is required. Adopting traditional games of the Kaili tribe community is one such strategy that has been implemented at SMPN 27 Sigi. Students participate in the class meeting program, which employs the Participatory Action Research (PAR) method. Three traditional games were played: estafet sarung, sopu, and tilako. Each game offers character-building values to raise students’ awareness of the importance of preserving local culture. There was a positive response from the students and school staff. This program highlights the potential of traditional games as an alternative approach to cultural conservation for the youth generation, particularly Gen Z.
The Influence of Brain Rot on Speaking Learning Strategies among Junior High School Students Sari, Risma Novita; Hastuti, Purwanti Widhy; Herda, Rozanah Katrina; Ivashova, Elizaveta Evgenievna
JETLEE : Journal of English Language Teaching, Linguistics, and Literature Vol. 6 No. 1 (2026): Journal of English Language Teaching, Linguistics and Literature (JETLEE)
Publisher : JETLEE: Journal of English Language Teaching, Linguistics, and Literature

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/jetlee.v6i1.6770

Abstract

The massive growth of technology has transformed the learning environment for young generations. This (new) learning environment offers both benefits and challenges, such as brain rot phenomenon. Brain rot refers to cognitive decline, resulting from excessive screen time and overconsumption of short-duration content. Thus, this study examines whether brain rot affects speaking learning strategies among junior high school students, who are part of Gen Alpha and born as digital natives. A mixed-methods approach was applied, involving 64 students who completed questionnaires, followed by interviews with six participants. The findings indicate that students’ brain rot levels are generally low to moderate, while their speaking learning strategies are at moderate levels, with higher use of metacognitive and socio-affective strategies compared to cognitive strategies. Linear Regression analysis shows that brain rot has a significant and negative effect on speaking learning strategies, explaining 19.6% of the variance. The interviews confirm that excessive screen time leads to cognitive fatigue and cognitive load. These results highlight the need for teachers and parents to monitor students’ digital media use.