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Implementasi Desain Pembelajaran Kreatif untuk Siswa Kelas Rendah di SDN Pondok Jagung Timur Kota Tangerang Selatan Wulandari, Cahya; Riyadi, Nabilla Aisyah; Sahrurosi, Putri Adinda
TSAQOFAH Vol 3 No 3 (2023): MEI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v3i3.973

Abstract

The problem in this study is that Indonesian students in the second grade at SDN Pondok Jagung Timur have poor reading skills and poor learning outcomes. This is because teachers haven't used fun learning models, students are passive learners when teacher-centered learning is used, and students don't understand what they are learning because they don't have enough reading skills or don't want to learn to read. The Papan cerita Media, Scramble, and Picture and Picture learning models are utilized in the effort. The purpose of this study was to determine the quality of teacher and student activities in order to improve student learning outcomes in beginning reading skills. By describing school data in sentences, this study employs a qualitative research methodology. According to the study, using the Picture, Scramble, and Papan cerita Media learning models can help students in class II increase both their activity and their learning outcomes.
PENDIDIKAN DASAR SEBAGAI PERINTIS TERDEPAN DALAM PENGUATAN KARAKTER MUSLIM Fadillah, Ahmad Arif; Rafida, Aura Rahmatun; Wulandari, Cahya; Yuliawati, Dea; Ningrum, Dwi Rahayu Kusuma; Aen, Kurotul; Sahrurosi, Putri Adinda; Maulidya, Sarah; Wahdania; Nurzahro, Yufaida; Aulya, Zahra
JURNAL RISET PENDIDIKAN DAN PENGAJARAN Vol. 1 No. 2 (2022): JULY
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (170.69 KB) | DOI: 10.55047/jrpp.v1i2.220

Abstract

Basic Education as a leading pioneer in Strengthening Muslim Character has a relationship with character education. The implementation of Strengthening Character Education is carried out with the principle of school-based management which is the responsibility of school principals and teachers, as the fulfillment of the workload of teachers and school principals (Article 6 paragraph 3,4,5 PP 87/2017). According to President Joko Widodo's directive, character education at the basic education level gets a larger portion than education that teaches knowledge, for Elementary Schools by 70% while for Junior High Schools by 60%. The point of this research is management of strengthening characters education in elementary schools are includes planning, implementation and evaluation. The research method is descriptive qualitative through observation, documentation and interview.The result of this research obtained depiction that the first,the reinforcement of character education students have been implemented well through the preparation of goals, strategy and policy mapping and procedure mapping and program improvement using RPP and syllabus design; second, the implementation of character education runs well through activities of religious activities, nationalism cultivation, social care and environmental awareness; third, evaluation of the strengthening of character education management students through supervision activities on the implementation of activities by carrying out reflections, analysis and follow-up plans.
ANALISIS KESULITAN SISWA PADA PEMBAHASAN MATERI PENGOLAAN DATA KELAS VI SDN PONDOK JAGUNG TIMUR Unaenah, Een; Yuliawati, Dea; Aen, Kurotul; Sahrurosi, Putri Adinda
JURNAL RISET PENDIDIKAN DAN PENGAJARAN Vol. 2 No. 2 (2023): JULY
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/jrpp.v2i2.478

Abstract

This study seeks to investigate the challenges that students encounter while discussing data management concepts in their sixth-grade curriculum. Data management is a substantial component of their mathematics lessons, where they delve into collecting, organizing, and assessing data. However, within this learning journey, certain students may encounter difficulties in comprehending and applying data management concepts effectively. Our study is geared towards understanding the specific hurdles faced by Class VI students when engaging with data management topics. The research methodology entails data collection through classroom observations, student interviews, and the analysis of student practice questions. The findings of the study highlight that several students encounter challenges across various aspects of comprehending data management material.
Penggunaan Memory Card Game untuk Peningkatan Kosakata Bahasa Inggris Siswa SDN Gurubug 1 Kabupaten Tangerang Lastari, Dyah Supraba; Yuliawati, Dea; Aen, Kurotul; Sundari, Lilis; Sahrurosi, Putri Adinda
Jurnal Pengabdian Masyarakat Saga Komunitas Vol. 3 No. 3 (2024): Jurnal Pengabdian Masyarakat Saga Komunitas
Publisher : Sagamedia Indo Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53801/jpmsk.v3i3.208

Abstract

Latar belakang: Di tingkat SD, siswa sebagai pembelajar awal bahasa Inggris sering menghadapi kesulitan dalam mempelajari kosakata. Pembelajaran bahasa Inggris dengan menggunakan Memory Card Game diterapkan pada kegiatan pengabdian masyarakat ini  untuk membantu siswa mempelajari kosakata bahasa Inggris secara menyenangkan, sekaligus  meningkatkan motivasi, keterampilan kognitif, dan kemampuan sosial siswa. Tujuan: 1) siswa dapat menggunakan permainan memory card game untuk membantu dalam memahami dan mengingat kosakata bahasa Inggris melalui aktivitas yang menyenangkan. 2) Guru dapat menggunakan memory card game sebagai metode pengajaran efektif dan menarik, serta mendorong kreativitas dalam strategi pembelajaran bahasa Inggris. Metode: Kegiatan pengabdian masyarakat in dilakukuan dalam bentuk pelatihan, dimana instruktur melatih siswa untuk belajar sekolah bahasa Inggris kepada siswa sekaligus memberi contoh kepada guru Bahasa Inggris melalui demonstrasi kegiatan pembelajaran kosakata bahasa Inggris dengan memory card games., Hasil: Hasil pengabdian masyarakat menunjukkan bahwa siswa SD Gurubug 1 antusias dan aktif menggunakan memory card game, yang meningkatkan minat belajar dan membantu siswa menguasai kosakata bahasa Inggris. Guru juga mendapatkan wawasan tentang metode pengajaran yang efektif. Kesimpulan  Penggunaan memory card game efektif meningkatkan kemampuan kosakata siswa SD Gurubug 1 dan menambah wawasan guru tentang metode pengajaran inovatif dan menarik.