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ANALYSIS OF K-MEANS ALGORITHM FOR RECOMMENDATIONS STUDENT CAREER DETERMINATION Fadhilah, Cut; Nunsina, Nunsina; Viki, Zakial
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 3, No 3 (2022): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v3i3.2816

Abstract

ABSTRACTCareer is a person's progress in a job that is obtained through training or work experience during his life. The stages in a career start from knowing the type of job you are interested in based on your expertise, so there is a reference for finding the job you want. After knowing the job you want, the next step is to stay focused and deepen your skills in that field, so you can master the job you're looking for. Based on these stages, a system is needed that can recommend careers that can assist students in determining careers that match their potential based on their academic grades. In this study, the K-Means algorithm was used to analyze the problem. This study designed a k-means algorithm analysis system for career suitability recommendations for web-based students using HTML, PHP, CSS and XAMPP programming languages. The method used in this study is the Unified Modeling Language (UML) method. This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the system This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the system This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the systemKeywords: Career, K-means, Recommendations.
SUPORT SYSTEM DECISION (DSS) PRESMA ELECTIONS OF UNIKI USING SIMPLE ADDITIVE WEIGHTHING METHODE (SAW) Nunsina, Nunsina; Fadhilah, Cut; Kulbahri, Kulbahri
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 3, No 2 (2022): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v3i2.2818

Abstract

ABSTRACT Since minister lukman (2014-2019) and judge saifuddin (2014-2019) presented the discourse on religious censorship, the ministry of religions has continued to develop knowledge and strengthen religious censorship narratives through various digital platforms. The study focuses on the Ministry of the Republic of Indonesia's increased religious censorship on YouTube, the most popular social media platform for today's Internet users. The study draws several conclusions by combining a content analysis method with a descriptive analysis method. First, the intensity with which the YouTube channel is used to strengthen religious censorship issues needs to be increased. Only 15 (4.71%) of the 318 videos uploaded to the ministry of religion's YouTube account contain content on censorship and religious harmony. The annual frequency remained low, and there was no content on moderation and religious harmony in 2019. Second, religious censorship is still applied primarily to intellectuals who have not reached out to millennials. Its progress in eradicating negative issues related to the government's religious regulation program remains limited. Third, reaction data on censored and harmonized video content remains low, according to warganet. According to research, netizens prefer the term harmony to moderation. This suggests that the Indonesian people prefer harmony in general, but there are still some interpretations or negative impressions of the term "moderation" carried by the ministry of religions. Keywords: Methode (SAW), Student presidency candidate (PRESMA), Decision-making support systems
Development of Edutourism Media Based on Augmented Reality (AR) Tourism Bireuen Using Android-Based Screen Rahmad, Rahmad; Fadhilah, Cut; Nunsina, Nunsina
Gameology and Multimedia Expert Vol 1, No 2 (2024): Gameology and Multimedia Expert - April 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i2.15823

Abstract

Increasing innovation and creativity in a product is an obligation. One of them is tourism media innovation. The latest innovation that is expected to attract people's attention is the application of Augmented Reality (AR) Technology on tourist attraction brochures through the screen. AR technology or can also be referred to as Augmented Reality is the integration of digital elements that are added to the real world and follow the existing environment. This application can be applied to android-based mobile devices. Thus, the cellphone screen will present a description of the tourist attraction and even display sound and video. Learning media through AR-based tourist object brochures as a smart, easy, fast solution to find out tourist objects in Bireuen Regency in an interesting way. Through an AR brochure, everyone can find out the tourist attractions in Bireuen Regency in real time.
Pelatihan Arduino di SMK Negeri 1 Bireuen untuk Meningkatkan Kemampuan Kreatifitas Siswa di Bidang IPTEK Robotik Nunsina; Darnila, Eva; Fadhilah, Cut
Nawadeepa: Jurnal Pengabdian Masyarakat Volume 3, No 2 (2024): June
Publisher : Pencerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58835/nawadeepa.v3i2.350

Abstract

The purpose of this community service is to provide an introduction to the use of Arduino Uno to students of SMK Negeri 1 Bireuen. With the utilization of Arduino Uno, students can create projects such as temperature and humidity control systems, line follower robots, light management systems, and more. This, will improve students' abilities in programming and electronics, as well as provide invaluable practical experience in developing their creativity. This method of community service activities begins with the preparation stage and field surveys. Followed by a discussion with the responsible parties there regarding the activities that will be carried out at SMK Negeri 1 Bireuen, namely the Principal and public relations of SMK Negeri 1 Bireuen. In the workshop, it was explained about the introduction of Robotics, Arduino Uno and the tools needed to assemble/install an automatic line follower robot application using sensors brought by the PKM activity committee. It is hoped that with this training, students can develop their skills and creativity by participating in workshops, robotics competitions so that they can build collaboration with local industries.
Peningkatan Kompetensi Guru melalui Pelatihan Koding dan Artificial Intelligence di Kabupaten Aceh Utara Mutasar, Mutasar; Hasdyna, Novia; Kesuma Dinata, Rozzi; Niesa, Chaeroen; Fadhilah, Cut
Multidisiplin Pengabdian Kepada Masyarakat Vol. 5 No. 02 (2026): Multidisiplin Pengabdian Kepada Masyarakat, April-Juni 2026
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Guru sebagai tenaga pendidik memiliki peran strategis dalam menghadapi tantangan peningkatan literasi digital di era modern. Namun, keterbatasan pemahaman terhadap pemanfaatan teknologi, khususnya koding dan Artificial Intelligence (AI), menyebabkan proses pembelajaran berbasis digital belum optimal. Program Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi guru melalui pelatihan koding dan pemanfaatan AI sebagai alat bantu pembelajaran. Metode pelaksanaan menggunakan pendekatan pelatihan interaktif yang meliputi sosialisasi literasi digital, demonstrasi penggunaan koding dan AI, praktik langsung, serta evaluasi melalui pre-test dan post-test. Kegiatan ini dilaksanakan selama dua hari, yaitu pada tanggal 2–3 April 2026 di Kabupaten Aceh Utara, dengan melibatkan guru dari berbagai jenjang pendidikan. Hasil evaluasi menunjukkan adanya peningkatan pemahaman peserta terhadap pemanfaatan koding dan AI sebesar 78%, disertai perubahan sikap positif dalam penggunaan teknologi secara etis dan produktif. Peserta juga mampu mengimplementasikan dasar-dasar koding serta memanfaatkan AI dalam penyusunan materi pembelajaran. Program ini memberikan dampak nyata dalam meningkatkan literasi digital dan kompetensi guru, serta mendukung transformasi pembelajaran berbasis teknologi.