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The Description of Students’ Creativity and Motivation in Physics: Introducing Madurese Local Wisdom “Karapan Sapi” as Ethnophysics Learning Media Mirsa, Fara Raditya; Islamiyah, Ahla Nurul; Rizki, Iqbal Ainur; Saputri, Aulia Dwi; Ramadani, Riski; Habibulloh, Muhammad
SEJ (Science Education Journal) Vol 7 No 2 (2023): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/sej.v7i2.1647

Abstract

Creative thinking skills are one of the important abilities in the 21st century because they play an important role for individuals in approaching the solution of daily life problems. The importance of creativity in education demands an effort to foster this skill in various learning activities. However, teachers tend to still not apply learning activities that can train creativity by design. Ethnoscience-based learning based on the local wisdom of Madura karapan sapi can be an alternative solution in overcoming these problems. Therefore, this research aims to describe students’ creativity and motivation as well as explore the potential of karapan sapi as a physics learning media. The research design used was mixed-method exploratory with quantitative methods of one-shot case study and survey to 37 students of SMAN 3 Sidoarjo combined with interviews and observations to the owner of the bull race. The results showed that students still have a creativity score of 9.51 or at low criteria. Meanwhile, more than 75% of students claimed to lack motivation to learn physics. To remediate this, the application of cow race tradition in physics learning makes students closer and feel more contextualized in understanding physics concepts in order to increase their creativity and motivation.
DOLENKUY.COM: PLATFORM DIGITAL SEBAGAI VIRTUAL TOURISMDAN E-MARKETPLACEUNTUK MENDUKUNG EKONOMI PARIWISATA DAN UMKM PADA MASA PANDEMI COVID-19 Rizki, Iqbal Ainur; Saputri, Aulia Dwi
Jurnal Akuntansi, Ekonomi dan Manajemen Bisnis Vol. 2 No. 2 (2022): Juli: Jurnal Akuntansi, Ekonomi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jaem.v2i2.221

Abstract

The Covid-19 pandemic has had a negative impact on the business sector, MSMEs, and the tourism sector which had to experience a decline in income during this Covid-19 pandemic. One of the affected areas is Mojokerto Regency. Mojokerto Regency has many tourism sectors that are known by everyone. Based on these problems, a solution is needed that can overcome economic problems in the tourism sector and MSMEs in Mojokerto. The purpose of writing this paper is to describe the concepts and features on Dolenkuy.com, analyze the predictions of the advantages and success of the Dolenkuy.com platform, and analyze the implementation techniques of the Dolenkuy.com platform. The research method used in this paper is a literature study and uses a descriptive writing method with a qualitative approach. From the writing of this paper, it is found that Dolenkuy.com is an innovation in the form of a website-based digital platform that functions as a virtual tourism and e-market place during the Covid-19 pandemic era. The features found on this platform are virtual dolen menu, buying souvenirs, travel history, to the contact us menu. This platform is predicted to excel in the fields of digitizing tourism and MSMEs, income, marketing, superior locations and products, as well as a wide range of tourists. And the last is the implementation technique of this platform starting from the problem identification stage to the platform evaluation and development stage with an estimated implementation time of 5.5 months.
User Interface / User Experience Design Aksaranesia.co Mobile Based with Design Thinking Approach Saputri, Aulia Dwi
Journal of Emerging Information Systems and Business Intelligence Vol. 4 No. 2 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jeisbi.v4i2.52255

Abstract

One of the comprehensive problems in SMA Intensif Taruna Pembangunan Surabaya is the lack of integrative literacy activities. Therefore, this study aims to design UI/UX Aksaranesia.co, application as one of the efforts to improve the literacy movement in SMA Intensif Taruna Pembangunan Surabaya. The method used is design thinking with five stages: emphasize, define, design, prototype, and testing. Some of the views or features designed are the design system, onboarding screen, sign-up page, log-in page, dashboard page, interactive features, explore page, library page, class page, and profile page. The application Aksaranesia.co is effective for improving GLS in SMA ITP based on the test results. The Aksaranesia.co application is a stimulus given to students to interpret literacy as an activity that is interesting, fun, and close to technology.