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Kajian Literatur : Gamifikasi di Pendidikan Dasar Rosina Zahara; Gihari Eko Prasetyo; Dwi Mirza Yanti
SOKO GURU: Jurnal Ilmu Pendidikan Vol. 1 No. 1 (2021): April: Jurnal Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sokoguru.v1i1.1783

Abstract

Gamification, which refers to the use of game elements and mechanics in non-gaming contexts, has become an interesting research topic in education. The researcher presents a literature review on the use of gamification in education with the aim of investigating the impacts, benefits, challenges, and trends associated with the application of gamification in an educational context. This literature review identifies several significant advantages of implementing gamification in education. Recent trends in the literature review on gamification in education include the use of new technologies, such as artificial intelligence, virtual reality, and augmented reality. In addition, research has also shown that the integration of gamification with traditional curricula can improve understanding and retention of subject matter. In order to maximize the benefits of gamification in education, this literature review recommends the importance of developing solid pedagogy, collaboration between teachers and game designers, and student participation in the gamification design process. More research is needed to understand more deeply the long-term effects of using gamification in education as well as the best strategies to address the challenges associated with its implementation.
Upaya Meningkatkan Hasil Belajar IPA Menggunakan Model Pembelajaran Problem Based Learning (PBL) Di Kelas V SDN Buket Panyang Zubaidah; Rosina Zahara
Indonesian Journal of Integrated Science and Learning Vol 1 No 2 (2023): Indonesian Journal of Integrated Science and Learning
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/ijisl.v1i2.51

Abstract

The aim of this research is to determine the improvement in science learning outcomes using the Problem Based Learning (PBL) model in class V at SDN Buket Panyang. The research carried out was classroom action research (PTK). This PTK consists of 2 cycles with the research subjects being 21 class V students at SDN Buket Panyang. The data analysis technique was carried out descriptively. The research results obtained were that the student learning outcomes in the pre-cycle average score were 47.86 with student completeness 14.3%, in the first cycle the average student score was 66.43 with student completeness 61.9% , and in cycle II the average student score was 81.43 with student completeness 90.5%. Based on these results, it can be concluded that the use of the Problem Based Learning (PBL) model can improve student learning outcomes in Class V science subjects at SDN Buket Panyang.