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Design Numbers-Recognizing Game with Interactive Projection for Young Children Nurindiyani, Artiarini Kusuma; Muhammad, Farhan; Annisa, Fardani; Basukli, Achmad; Fadhliana, Nisa Rizqiya
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.65987

Abstract

Early Childhood Education (PAUD) requires an interactive and attractive learning system. The PAUD learning method is also capable of stimulating the knowledge development of the students, especially in the cognitive aspect. Such an aspect enters into an educational game where there is an element of education obtained from something that exists and is inherent as well as being part of the game itself. The activities that have these educational elements can stimulate and train the development of the child's brain and stimulate the creativity of children's thinking. The use of technology has a strong influence on the development of education in children of PAUD age. Interactive Projection is one of the learning media for students to understand numbers easily and fun. Target kids are there at the age of three to five, with introductions starting from physical numbers, how to write numbers, counting some objects and matching numbers. Numberpedia uses blackbox method as a testing method. From the blackbox method, some several questions were carried out to support functional testing, a percentage value of 90% was obtained.
Game Implementation Toga Plants Coloring for Adults Arifka, Nandhita; Aida, Harnum; Kusuma, Artiarini; Annisa, Fardani
Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek) 2017: Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.218 KB)

Abstract

Tanaman Obat Keluarga (TOGA) merupakan tanaman hasil budidaya rumahan yang berkhasiat sebagai obat. Taman obat keluarga pada hakekatnya adalah sebidang tanah, baik di halaman rumah, kebun ataupun ladang yang digunakan untuk membudidayakan tanaman yang berkhasiat sebagai obat dalam rangka memenuhi keperluan keluarga akan obat-obatan. Namun sayangnya banyak masyarakat yang kurang mengetahui ciri-ciri dan manfaat dari tanaman tersebut. Maka dari itu dibuatlah game tentang tanaman obat keluarga (TOGA) : Coloring for adults untuk mengenalkan sekaligus memberi informasi secara rinci mengenai ciri-ciri dan manfaat yang terkandung dalam tanaman tersebut yang dikemas dengan mudah dan menyenangkan. Maraknya trend buku tentang coloring for adults di Indonesia, sehingga dilakukan pengembangan penelitian coloring untuk tanaman obat keluarga (TOGA). Implementasi game tanaman obat keluarga (TOGA) : Coloring for adults ini ditujukan untuk orang dewasa dengan rentang usia 20-40 tahun. Hasil akhir dari game ini selain dapat membantu mengenalkan tanaman obat keluarga (TOGA) kepada masyarakat juga meredakan stress dan menambah kreatifitas untuk masyarakat dewasa.