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Design Numbers-Recognizing Game with Interactive Projection for Young Children Nurindiyani, Artiarini Kusuma; Muhammad, Farhan; Annisa, Fardani; Basukli, Achmad; Fadhliana, Nisa Rizqiya
Jurnal Pendidikan Multimedia (Edsence) Volume 5 No 2 (December 2023)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/edsence.v5i2.65987

Abstract

Early Childhood Education (PAUD) requires an interactive and attractive learning system. The PAUD learning method is also capable of stimulating the knowledge development of the students, especially in the cognitive aspect. Such an aspect enters into an educational game where there is an element of education obtained from something that exists and is inherent as well as being part of the game itself. The activities that have these educational elements can stimulate and train the development of the child's brain and stimulate the creativity of children's thinking. The use of technology has a strong influence on the development of education in children of PAUD age. Interactive Projection is one of the learning media for students to understand numbers easily and fun. Target kids are there at the age of three to five, with introductions starting from physical numbers, how to write numbers, counting some objects and matching numbers. Numberpedia uses blackbox method as a testing method. From the blackbox method, some several questions were carried out to support functional testing, a percentage value of 90% was obtained.
Peningkatan Kesadaran Kebersihan Melalui Game “Habertan” Pada Siswa Siswi Pesantren Muhyiddin Gebang Putih, Sukolilo, Surabaya Sudaryanto, Aris; Fathoni, Kholid; Hakkun, Rizky Yuniar; Revindasari, Fony; Safrodin, Mohamad; Nurindiyani, Artiarini Kusuma; Damastuti, Fardani Annisa; Sa’dyah, Halimatus; Zikky, Mohamad; Akbar, Zulhaydar Fairozal; Darmawan, Zakha Maisat Eka; Dianta, Ashafidz Fauzan; Hapsari, Veronica Lita
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol. 5 No. 4 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v5i4.2032

Abstract

Environmental cleanliness is an important aspect of life because if it is dirty it will become a breeding ground for disease and flooding. Gebang Putih and Keputih are areas prone to dengue fever and flooding in Surabaya. Therefore, the community service provides socialization of cleanliness to children with this Habertan Game. The game was chosen because it has been proven to influence human behavior. However, Habertan is designed to have a positive effect in the form of increasing awareness of environmental cleanliness. The participants of the activity were 30 students of Madrasah Pesantren Muhyiddin. This activity is expected to increase the knowledge and awareness of participants in waste management. Impact measurement was carried out by giving participants questions before and after the activity. Based on the data obtained, it was proven that 76.6% of participants experienced an increase in knowledge about waste management after participating in the socialization.
Pengujian UI / UX Game Genshin Impact Menggunakan Cognitive Walkthrough Sudaryanto, Aris; Oskash Ivaldy, Amsyar Raftan; Nurindiyani, Artiarini Kusuma; Safrodin, Mohamad
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 7 No 2 (2025): April 2025
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v7i2.1925

Abstract

Games as a medium of entertainment have taken root in society, even now games are starting to shift to become an alternative learning medium. One of the games that has many players in Indonesia is Genshin Impact, which is a role-playing game (RPG) genre. Genshin Impact is a combination of action and RPG games that combine open world elements. Genshin Impact has interesting graphics and storylines, but the success factor of a game is not only graphics and storylines, but also good UI/UX design. The design of the user interface (UI) must carefully consider human psychology and physiology factors, considering factors such as color, shape, and gameplay layout that can affect the quality of UI/UX. This study focuses on testing the UI/UX of the Genshin Impact game using the cognitive walkthrough (CW) method. Based on test data from 20 respondents, it was found that in general Genshin Impact has a good UI UX, but has shortcomings related to the use of icons, including icons that do not match player expectations, icons that confuse players, and the absence of information on the icon.