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PENGARUH PERMAINAN BOWLING ANGKA TERHADAP KEMAMPUAN BERHITUNG ANAK USIA 5-6 TAHUN DI TK NEGERI PEMBINA GUNUNG TUJUH Sonita, Sandra; Az-Zahra, Resa Tifeni; Rahmadani, Dhia; Yustika, Endang; Yaswinda, Yaswinda
Jurnal Jendela Bunda Program Studi PG-PAUD Universitas Muhammadiyah Cirebon Vol. 11 No. 3 (2023): September - Desember 2023
Publisher : LPPM Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jjb.v11i3.5191

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan Bowling Angkaterhadap kemampuan berhitung anak usia 5-6 Tahun. Jenis penelitian ini adalah penelitian kuantitatif dengan menggunakan metode eksperimen. Desain yang dipakai adalah Pre-Eksperimental Design dengan bentuk One Group Pretest PosttestDesign. Populasi dalam penelitian ini di TK Negeri Pembina Gunung Tujuh dengan jumlah anak 30 anak. Teknik pengambilan sampel yang digunakan Sampling Purposive, 15anak. Instrumen yang digunakan lembar observasi. Teknik analisis data yang digunakan adalah uji normalitas, uji homogenitas dan uji hipotesis. Hasil penelitian membuktikan yaitu 16.125 > 2.179 pada taraf signifikan α = 0,05 hal ini berarti ada pengaruh yang signifikan daripermainan Bowling Angkaterhadap kemampuan berhitung anak usia 5-6 Tahunyaitu berada pada interpretasi kuat dengan nilai 3,17 yang berada pada rentang > 1,00 dengan interpretasi kuat (Strong Effect). Dengan demikian permainan Bowling angka dapat digunakan dalam pembelajaran anak usia dini di sekolah dalam meningkatkan kemampuan berhitung anak.  
Pengembangan Media Kotak Pintar Berbasis Teknologi Qr Code untuk Meningkatkan Kemampuan Literasi Numerik Anak Usia Dini Az-Zahra, Resa Tifeni; Suryana, Dadan; Yaswinda; Eliza, Delfi
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10538

Abstract

Children's numerical literacy skills have not developed optimally. This can be seen in learning, where although children can mention numbers 1 to 20, they still have difficulty recognizing number symbols and matching the number with the number symbol. This condition is caused by the lack of use of technology-based learning media specifically designed for children. This research aims to develop QR Code-based smart box media to improve early childhood numerical literacy skills. This research method uses the Research and Development model from Borg and Gall. Validation was carried out by 3 experts, the test subjects were Pertiwi 1 Padang kindergarten students. Data collection techniques using interviews, questionnaires, and observation sheets. Data analysis was carried out validity analysis, practicality analysis, and effectiveness test analysis using SPSS V. 25. Based on the results of the analysis, the QR Code-based smart box media has 96% instrument validation test results, 90% media validation test and 92% material validation test with very valid eligibility criteria. Based on the calculation of the N-Gain test results of 0.52, meaning that the development of QR Code-based smart box media to improve early childhood numerical literacy skills is in the medium category. Furthermore, a paired sample t-test was conducted with the results of sig. (2-tailed) of 0.000 <0.05 with α = 0.05 which means that there is a difference in the average value between the pretest and posttest scores of numerical literacy skills in early childhood. It can be concluded that the development of QR Code-based smart box media is effective for significantly improving the numerical literacy skills of early childhood in kindergarten.