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EFEKTIVITAS PENGAPLIKASIAN EXPERIENTIAL LEARNING MENGGUNAKAN ALAT PERAGA PHET DENGAN ALAT PERAGA SEDERHANA PADA MATERI ENERGI DAN PERUBAHANNYA Salsabila, Ainus; Agustin, Zulfani Nurdiana
LENSA (Lentera Sains): Jurnal Pendidikan IPA Vol. 14 No. 1 (2024): Mei 2024
Publisher : Faculty of Teaching and Education, University of Wiraraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24929/lensa.v14i1.364

Abstract

Experiential learning dapat membantu proses pembelajaran dan memberikan sentuhan yang unik dalam proses pembelajaran sehingga bisa meningkatkan minat dan motivasi siwa dalam pembelajaran terutama dalam pelajaran IPA materi fisika. Penerapan model experiential learning ini dapat menggunakan media yang membantu siswa dalam menemukan konsep yang ada dalam materi pembelajaran. Terdapat dua media yang akan dianalisis kefektifannya pada model experiential learning yaitu, alat peraga sederhana dan alat peraga PhET pada materi energi dan perubahannya. Penelitian ini menggunakan jenis pendekatan semi kualitatif dengan metode DBR (Design Based Research), yang bertujuan untuk memecahkan suatu masalah yang kompleks dan mengembangkan pengetahuan tentang suatu karakteristik dari produk yang terkait, dengan menggunakan pendekatan semi kualitatif. Instrumen pengumpulan data dalam penelitian ini menggunakan Teknik observasi, kuesioner, dan teknik analisis data. Dari teknik analisis data tersebut dihasilkan uji kelayakan dari validator dengan respon sangat layak diperoleh rata-rata persentase 93% alat peraga sederhana dan 92% alat peraga PhET. Sedangkan penggunaan alat peraga sederhana mendapatkan respon baik dari siswa serta diperoleh rata-rata 83% alat peraga sederhana dan 79% alat peraga PhET. Dapat disimpulkan lebih efektif penerapan penggunaan alat peraga sederhana dibandingkan alat peraga PhET. Saran untuk penelitian selanjutnya yang perlu diperhatikan yaitu dalam proses pembuatan alat, ketersediaan air di sekolah, dan manajemen waktu.
PENINGKATAN HASIL BELAJAR KOGNITIF SISWA DENGAN MENERAPKAN MODEL KOOPERATIF TGT BERBANTUAN MEDIA MONOPOLI PADA MATERI SISTEM TATA SURYA Agustin, Zulfani Nurdiana; Budiyanto, Mohammad; Qosyim, Ahmad
PENSA E-JURNAL: PENDIDIKAN SAINS Vol. 12 No. 2 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/pensa.v12i2.61493

Abstract

This study aims to describe the improvement of cognitive learning outcomes and students' responses to the application of the monopoly media-assisted TGT cooperative model on solar system materials. The research method used is pre-experimental design with one group pretest and posttest design. This research was conducted at Pamekasan City Junior High School, with 30 research subjects. The data collection technique uses the test method and response questionnaire, with the instruments used being test question sheets and student response questionnaires. The analysis techniques used are N-Gain analysis for improving students' cognitive learning outcomes and quantitative descriptive analysis for student responses. The results of the study show that the TGT cooperative model assisted by monopoly media can improve students' cognitive learning outcomes, as evidenced by the overall average N-Gain score of 0.73 in the high category, and get an average very positive response from students with a percentage of 83%.
Validitas Lembar Kerja Peserta Didik (LKPD) Berbasis Inkuiri Untuk Melatihkan Literasi Sains Peserta Didik SMA Pada Materi Perubahan Iklim Agustin, Zulfani Nurdiana; Sanjaya, I Gusti Made
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA DAN SAINS Vol. 8 No. 2 (2024): JPPMS Vol. 8 No. 2 Tahun 2024
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppms.v8n2.p60-68

Abstract

This study aims to describe the validity of inquiry-based LKPD to train science literacy of high school students on climate change material. This research uses a type of development / Research and Development (R&D) with a 4D model (Define, Design, Develop, Disseminate). When the define stage begins by analyzing the initial problem by means of literature study. Next is the design at this stage is the process of preparing learning tools developed in the form of Student Worksheets (LKPD). At the development stage, it is to conduct a validation test of the LKPD learning tool to expert validators and a trial to students. The dissemination stage is not carried out, only until it is carried out by disseminating the research results in the form of scientific articles containing research on the development of published learning tools. The validity of the worksheet was assessed with 13 aspects on the validator assessment sheet. Based on the assessment aspects carried out by 2 expert validators, it was found that the validity of the LKPD developed obtained a validity of 0.87, reliability of 0.87, and homogeneity of 0.96. The results of the validation show that the LKPD developed is declared valid and reliable, so it is suitable for use in learning activities to improve students' science literacy on climate change material.
Implementasi Experiential Learning pada Materi Energi dan Perubahannya Salsabila, Ainus; Agustin, Zulfani Nurdiana
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA DAN SAINS Vol. 6 No. 2 (2022): JPPMS
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppms.v6n2.p70-77

Abstract

Experiential learning can help the learning process and provide a unique touch in the learning process. The application of experiential leaning models using self-created and designed learning media can help students in finding concepts independently. This research uses two types of media, namely simple props and PhET simulations, so it is hoped that students can learn according to the framework of experiential learning by finding their own concepts based on experience. This research uses a type of design research (Design Based Research), which aims to solve a complex problem and develop knowledge about a characteristic of the related product, using a semi-qualitative approach. This study involved 23 students of class VII of SMP Negeri in Pademawu, Pamekasan. Data collection techniques in this study used observation and surveys. The results of data analysis showed that the use of simple props received a good response from students and received a very decent response from validators. Keywords: experiential learning, learning process, teaching aid