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The Effectiveness of Android-Based Thematic Learning E-Modules in Increasing Student Motivation Disa, Syaharullah; Sitti Arni; Marnia
Inspiration: Jurnal Teknologi Informasi dan Komunikasi Vol. 13 No. 1 (2023): Inspiration: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Pusat Penelitian dan Pengabdian Pada Masyarakat Sekolah Tinggi Manajemen Informatika dan Komputer AKBA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35585/inspir.v13i1.38

Abstract

The problem that occurs is that students at home more often use mobile phones to open sites such as games, cartoons, and robot videos excessively. This must be watched out for because it will increase anxiety disorders, depression, eye diseases, and decreased brain capture to receive lessons. This research aims to create an android-based thematic learning interactive e-module application in elementary schools (SD) that can help the teaching and learning process of students and teachers. This data was obtained through field research, literature research, and results from questionnaires. This research uses literature methods in data collection and for system development using DevOps methods. This application planning uses JAVA programming languages, and NonSql for its database as well as for testing this system using the Black Box method. The results of this study show that the application of e-modules is interactive thematic learning. After testing the e-module application with several parents and teachers, this application can be said to be worth using because of the 20 Respondents and the number of questions 15 showed the average results of the utility aspect which was 88 %, the ease of use aspect 88 %, and the user interface quality aspect 87 % with very feasible criteria. In addition to parents and teachers, this study was tested by a team of experts with an average result of typographic aspects of 84.5 %, visual aspects of 86 %, convenience aspects of 79 %, content feasibility aspects of 86.5 %, and learning aspects of 86.5 % with very feasible criteria.
Gamification Enhanced Micro Learning in Blended Learning: Effects on Knowledge and Skills Disa, Syaharullah; Sitti Arni
Inspiration: Jurnal Teknologi Informasi dan Komunikasi Vol. 15 No. 1 (2025): Inspiration: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Pusat Penelitian dan Pengabdian Pada Masyarakat Sekolah Tinggi Manajemen Informatika dan Komputer AKBA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35585/inspir.v15i1.112

Abstract

Innovative learning approaches are essential to address 21st-century educational challenges and enhance learner engagement. This study examines the impact of integrating gamification into micro-learning to improve student knowledge and skills within blended learning environments. A quasi-experimental design assigned 56 students to either a treatment group, which used an Android application featuring gamification and micro-learning principles, or a control group, which received conventional instruction. T-test results indicated a significant post-intervention improvement in knowledge and skills for the treatment group (t = -17.352, p < 0.001) compared to the control group (t = -7.402, p < 0.001). An independent t-test also showed a significant difference between the groups' final results (p < 0.001), with the treatment group averaging 91.96 and the control group 78.87 on the post-test. These findings demonstrate that gamification-enhanced micro-learning can increase student motivation, engagement, and critical thinking and problem-solving skills. The study underscores the important role of educators as facilitators who connect play-based experiences with meaningful learning outcomes.
PORTAL INFORMASI SOLUSI KOMUNIKASI EFEKTIF MENINGKATKAN PARTISIPASI MASYARAKAT DALAM PEMBANGUNAN DESA Raden Wirawan; Sitti Arni; Agussalim Patola DM
SHOUTIKA Vol. 5 No. 1 (2025): Jurnal Shoutika
Publisher : Rumah Jurnal STAIN Majene

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46870/jkpi.v5i1.1531

Abstract

Information technology has the potential to change the way villagers interact in the implementation of development, having an effective communication system to ensure meaningful and targeted interactions. This study aims to determine the information portal as an effective communication solution in increasing community participation in village development in Tanakaraeng Village, Manuju District, Gowa Regency. The current information system still relies on manual methods, which results in delays in data processing and difficulty in accessing the community. This study uses a qualitative descriptive approach with data collection techniques through observation, interviews, and documentation studies. Observations were conducted to understand the operation of the existing system, interviews with the Village Head, village officials, and the community to identify problems and needs, and documentation studies to explore data related to village development. The results of the study indicate that information portals can increase participation and facilitate access to information for the community so that communication becomes more effective according to the results of the UAT analysis which was stated as acceptable with an average score of 3.5. This study provides recommendations for designing a more efficient web-based information portal, which is expected to increase transparency, accountability, and community participation in the village development process.