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Journal : Indo-MathEdu Intellectuals Journal

The Effect of The Use of Augmented Reality Learning Media on Students' Learning Interest in Mathematics Learning in Grade V at State Elementary School 1 Darma Aditiya, Tesa; Saeful Anwar, Agus
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3878

Abstract

The purpose of this study is to obtain information about the effect of the use of Augmented Reality learning media on students' interest in learning mathematics in grade V in Elementary Schools, so that empirical information is obtained. A quantitative approach with Quasi Experimental Design with Nonequivalent Control Group Design was chosen as the method in this study. This method is used with an initial test (pretest) to determine the initial conditions, after which a final test (posttest) is given. After testing the hypothesis, the Paired Sample T Test obtained a sig. 0.001 <0.05. These results indicate that there is a fairly good influence on the application of Augemneted Reality learning media on students' interest in learning, thus indicating that Ha can be accepted. Meanwhile, to compare the differences in the results of students' interest in learning, the Independent Sample T Test obtained a sig. 0.015 <0.05. This shows that there is a difference between the application of Augmented Reality learning media and the application of conventional learning.