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Evaluation Of Mathematics Learning In Elementary School Grade IV: The Importance Of Numeracy Refiona Andika; S Hendri; M Masniladevi; Z Zuryanti
International Conference on Elementary Education Vol. 5 No. 1 (2023): Proceeding The 5th International Conference in Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

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Abstract

The obligation of a teacher in improving the learning process is to compile an assessment. This study aims to describe the evaluation of the assessment of learning for class IV mathematics learning on numbers material. This research method uses a descriptive method. The subjects of this study were 14 students of grade IV elementary school consisting of 8 men and 6 women. The data in this study consisted of mid-examination questions, answer sheets, and the results of interviews with teachers and students. Based on the results of the assessment carried out, the average processed is 58. The number of students who have a score >70 is 3 students, while those who get a score ≤70 are 11 students. Based on the results of the assessment and interviews that have been carried out, mathematics learning on the number material and place values has not been mastered by students, some of the factors that cause this to happen are: 1) the learning process that still prioritizes remembering skills, so that the learning carried out has not been meaningful by students; 2) lack of application in daily life; 3) the lack of material meaning across sciences, and 4) Assessment items are generally at a low cognitive level. The main goal of learning mathematics is to develop problem-solving skills. For this goal to be achieved, the process of learning mathematics must be to relate to everyday life and also across sciences. This mathematics learning process is called numeracy.
Dampak Pemanfaatan Handphone atau Gawai Terhadap Minat Membaca Murid SMAS Bhaktyarsa Refiona Andika; Rani, Maulani Meutia; Syam, Salmaini Safitri; Firdaus, Aditya
Journal of Practice Learning and Educational Development Vol. 5 No. 1 (2025): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v5i1.402

Abstract

Mathematical communication is one of the skills of students who can describe the ability to understand concepts, express ideas through mathematical symbols, interpret and represent mathematics in their language. However, these skills are poorly trained in the classroom. The purpose of this study is to describe students' mathematical communication skills after applying the Realistic Mathematics Education (RME) model. The research method used is qualitative descriptive by describing written answers and interviews on students' mathematical communication skills. The subjects of the study were 28 grade 5 students at a school in Bukittinggi, West Sumatra. After the implementation of the RME, students' mathematical communication skills in the aspect of problem comprehension increased by 37,1 points, the aspect of strategic ability increased by 23,32 points and the ability of interesting conclusions increased by 29,28 points. The use of the RME learning model in the classroom provides opportunities for students to collaborate with their colleagues in solving real-world context problems. Therefore, the application of RME in the classroom can improve students' mathematical communication skills in elementary school which involves aspects of understanding problems and strategic skills in the use of mathematical symbols and providing conclusions to solve problems that have been carried out.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MATERI KELILING BANGUN DATAR MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS V SDN 20 BEROK GUNUNG PANGILUN: Peningkatan Hasil Belajar Tasha Wulandari Liandri; Fadila Suciana; Yullys Helsa; Refiona Andika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46572

Abstract

This study was conducted in response to the low.learning outcomes of fifth-grade students on.the topic of perimeter and area of quadrilaterals at SDN 20 Berok Gunung Pangilun, caused by teacher-centered instruction and the limited use of effective learning models and media, which reduced student engagement and understanding. To address this issue, the Problem.Based Learning (PBL) model was implemented to promote active participation and develop students’ problem-solving skills, supported by Baamboozle as an interactive game-based learning medium to create a more engaging classroom environment. The purpose.of this study was to describe the improvement of students’ learning outcomes through the.application of the PBL model assisted by Baamboozle. This research employed Classroom.Action Research (CAR) with qualitative and quantitative.approaches conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages, involving 27 students. The results showed consistent improvement, with lesson planning (RPPM) increasing from 85% in cycle.I meeting 1 to 90% in meeting.2 and remaining stable at 90% in cycle II. Teacher.performance improved.from 87,5% to 89,28% and reached 96,42% in cycle II, while student activity increased from 85% to 89,28% and reached 96,42%. Students’ learning outcomes also improved, achieving an average score of 85,04 with.a mastery.level of 85,19% in cycle.II, indicating that the implementation of PBL assisted by Baamboozle effectively enhances learning quality and.outcomes.
PENGEMBANGAN GAME EDUKATIF : PETUALANGAN OPERASI PECAHAN BERBANTUAN GENIALLY UNTUK KELAS IV SEKOLAH DASAR Sidik, M. Dian; Refiona Andika; Fadilla Suciana; Salamini S
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46453

Abstract

This research is a development research that aims to produce a product in the form of an educational game on the material of addition and subtraction operations of fractions in grade IV Elementary School. The development model used is ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at SDN 20 Indarung with research subjects of 27 grade IV students. The results of the effectiveness test of educational games at SDN 20 Indarung obtained a high category with a total of 0.711 in the first meeting and 0.724 in the second meeting. Based on the above findings, it can be concluded that the developed educational game is very suitable for use as a learning medium in grade IV Elementary School.